The Lizardman Poll

Should lizardmen get a bonus in jungles or water walking?

  • A bonus attacking and defending in jungles

    Votes: 69 79.3%
  • Water Walking

    Votes: 15 17.2%
  • No opinion

    Votes: 3 3.4%

  • Total voters
    87
woodelf said:
Baby steps. First the jungle ability and then the civ. :)

I guess I don't understand why lizards would walk on water anyhow. They aren't aligators or water snakes. None of the lizards I've seen can walk on water, but get them in some foliage and your ass is gonna get surprised!

Bright day
Master of Magic oposed to Warhammer. Jungle and amphibious for me, but maybe they can get giant turtle?
 
I think that the lizardmen should get a bonus ATTACKING in jungle, not defending. It would topple the statagy of just putting a few good defenders on choice tiles and just letting the barbs kill themselves on them.
I'd force you to kill them first!
 
From the Lizardmans that i know of from other fantasy games and stories. The Lizardman Tribes always skillful at climbing the trees and the lizardman tribes always like and hunt in the forest and jungles. They don't like Humans, and they don't like some other tribes in the jungle as well. They don't usually becomn aggressive, unless you or someone else declare war against them.
 
darkedone02 said:
From the Lizardmans that i know of from other fantasy games and stories. The Lizardman Tribes always skillful at climbing the trees and the lizardman tribes always like and hunt in the forest and jungles. They don't like Humans, and they don't like some other tribes in the jungle as well. They don't usually becomn aggressive, unless you or someone else declare war against them.

how about giving ability to move through forest like elves.
 
I voted for "jungle defense", althoug I would prefer a "Jungle Attack" promotion (well... they're barbarians, right ?) , and I whould add double move in jungles, so that their 2pts move is not wasted. Amphibious is a good idea too.
 
The Lizardmen made improvements nearly impossible to keep on raging barbarians early on, but I can't help feeling I'll miss the worry about the seas... are there going to be any barbarian monster water units? I keep hoping to sight krakens or sea serpents roaming around (I don't even see barb boats and I always play raging barbs).
 
The trouble with water walking was that ships and land units weren't balanced against each other, so a lizardman ranger coming out of the blue (pardon the pun) would sink any boat that accidently wandered too close to land.
 
I agree that I ran into some hooplah when the solo lizardmen came up and vanquished my Queen's barge. The navy units need a little fleshing out so that they could soundly tromp such single-commando units, though I wouldn't want all waterwalking taken from lizards altogether. If there was some way for them to move significantly slower on water tiles; 1 step/round maximum (even with bonus movement rate) that would greatly balance their amphibious nature.

Ideally though, the naval units need balancing so that ships are far more powerful than standard land units, being that they're massive vessels of war and all. That keeps amphibious units useful in hassling smaller ships in large numbers, and on par with other land units, but not battleship chomping juggernaughts.
 
Waterwalking made little sense for me, anyhow.
 
are land units supposed to pose a threat to sea units? if not, you could just triple sea unit power

i remember that water 2 sorc gives water-walking, right? so all this discussion could apply to other units as well
 
I agree that having the Lizardman units have water walking is annoying, and seems a bit much... but then, there are so few Water based units as is... Would it be possible to allow the water walking spell to be granted to them if they are in a tile when a mage casts it? Kind of like awakening ancestral abilities, and allowing the water walking spell to be a little more functional(not that it isn't useful as is...). It should be technical possible.. and would add an interesting "upgrade" feature.

Cheers!
 
How about allowing them to get the WW promotion when leveling ? For example, they could start with a promotion that allows them to learn WW (so that WW remains unreachable for most units), and upon learning WW they would loose this promotion (to free up a bit of space in the promotion list area).
 
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