loki1232
Loki
Kael and I have been working on the Luchuirp.
However, we haven't gotten anything conclusive, so here are all of the ideas we've been discussing. Please comment on them and add your own.
Golems. These guys will be the mainstay of the Luchuirp army. I'm thinking that most if not all of the Luchuirp t4 units will be golems. These guys would be differentiated by strength, and also starting bonuses. For example, what if each mana node gave golems a promotion? This would make them stronger, or give other bonuses.
Perhaps ancient temples could have a different function for the Luchuirp than anyone else. Instead of giving all the adepts combat I, it could give all the golems combat one?
Thanks for the help.
However, we haven't gotten anything conclusive, so here are all of the ideas we've been discussing. Please comment on them and add your own.
Golems. These guys will be the mainstay of the Luchuirp army. I'm thinking that most if not all of the Luchuirp t4 units will be golems. These guys would be differentiated by strength, and also starting bonuses. For example, what if each mana node gave golems a promotion? This would make them stronger, or give other bonuses.
Some more golem ideas:
An ability allowing you to combine two golems of the same type into a new one with increased strength.
A golem that acted as a familiar for archmages. (familiars are linked to specific archmages and allow the archmages to cast spells "through" the familiars, thus increasing their range. The caster must be in a city and use an ability to start casting through their familiar. ie: a fireball casting by a "trance" archmage would appear on the same square as their familiar.
On a different topic, I have another ideas:
a) The Luchuirp are able to produce magical "items" in the form of resources. Scattered throughout the techtree would be maybe 8 different chances for
them to "create" some enchanted resources (a luchurip only wonder would produce them) For example, with astronomy they could build a wonder (pretty cheaply) that gave them the "Ship's Clock' (a device used to accurately measure time and speed, thus needed to navigate accurately.) It would require water mana as well as enchantment. This would give 3 of the ship's clock's resources, each giving "All ships start with navigation I". Of course, tradeable to other civs. (i know that ship's clock is a lame example, but if you like this idea i'm sure we can think of more interesting resources.)
What if each golem got a starting bonus based on the mana nodes you controlled?
They can destroy improved mana nodes with golems that can then be used to build a building in a luchurip city that gives 2 of that node.
Or by bringing a golem to a mana node it can upgrade itself. Maybe getting a slight strength bonus plus a bonus based on the node?
Or perhaps golems on mana node (or cities with mana nodes from my earlier suggestion) could cast the level 1 sor spell of that sphere.
Maybe golems could "improve" raw mana into sphere mana?
What if two golems of the same type could merge into another with 1.5*times the strength? Only on a mana node maybe?
Or perhaps whena golem died in combat it could be revived in the next few turns by a Luchurip spellcaster?
Perhaps ancient temples could have a different function for the Luchuirp than anyone else. Instead of giving all the adepts combat I, it could give all the golems combat one?
Thanks for the help.