Kael
Deity
loki1232 said:A couple a comments/questions/ideas/sarcastic remarks.
1. What if the mud golem replaced the warrior instead of the worker. It would still work at double the speed, but would be combat as well. The Luchuirp could build workers like anyone else, but perhaps with a national limit? Or perhaps no workers? Just mud golems?
I have an ai problem when i give workers combat ability. The AI doesn't run with them (even with the exact same ai scripts assigned) and they become very easy to capture. Also this means that the Luchuirp "warrior" would cost 100 instead of 25. Which would be a huge limitation for the Luchuirp.
I was thinking about starting the Luchuirp out with a Mud Golem and a Scout instead of a Warrior and a Scout. What do you guys think?
2. Iron golems. I really like these guys so i think they deserve a spot. How about as golems available to all?
I didn't even realize that they didnt make the new list. Ill put them in instead of the marble golem and have all of the stone requiring golems require either stone or marble (so they arent as handicapped if they cant get stone).
3. What about having gargoyles in as golems? I think of them as very similar to golems. Perhaps some gargoyles could be included as a UU with a large city defense bonus?
Sounds good, how about we use it instead of the stone golem. I think the name has more flavor and i would certainly be more interested to see the model.
4. for buildings: I like the forge thing.
-How about a building that gives all golems spellcsting abilities? One that makes them start with chanelling one. They would gain no experience, so start with the spells they have apon building. That would make mana nodes more important for the Luchuirp. Can't think of a name but i like the mechanic.
I just worry about 10 str casters running around. A big golem walking around defiling or scorching tiles that cant be marksmen could be infuriating for other players.
-Soul Foundry (a place where they take souls from victims and put them in the golems to make them more powerful). Only useable by evil Luchuirp civs. Golems built in this city can gain XP (and promotions).
-Consecration altar (a building that is opposite soul foundry). Only buildable by good Luchuirp civs. Golems start with demon slaying promotion and blessed.
5. There is a limit of two golem buildings per city. One two have been built no more can be.
What do you'all think?
Ooops just noticed that corindale just posted the idea about the spellcasting golems. Drat! Oh well, great minds think alike.
Soul foundry makes the Bestow Vitae spell usless and we already have wonders that grant blessed and demon slaying to all units.