wilboman
Hibernorse Frost Giant
I'm feeling that the best way to work it is to make the golems start weaker than usual, but with Barnaxus' promotions they'll end up slightly stronger than the flesh-and-blood units they replace.
eerr said:extra hp...?
how about every golem built starts with the "new" promotion
+20% combat or something,
disappears randomly over time(faster in jungle flood plains and ice tiles),
or after fighting battle(s)
chocmushroom said:I don't think Barnaxus makes the Golems to powerfull. Heres Why.
1st. Golems are more expensive to make. (do they gain any bonus from food if that civ selected? I hope they don't)
2nd. Golems cannot themselves level. This is a very big problem, you can never make a Golem any better than it starts (except Barnaxus). So no tacticle fighting to get better units. This also mean they dont gain benifits from all the city-based improvement that other civs do. Ie with the right civs and improvement you can start with 1 free promotions, and +10 skill points, which is combat 3 if I remember right. True this is not as much as Barnaxus can give, so lets make it that you need to gets certain techs to give him certain abilities. This would mirror the other civs, the more techs, the better their starting units can be.
3rd. World Wonders. The Golem player looses the benifits of world wonders. A free blessed promotion and a free sentry promotion cannot be used by the Golem player, when they can by all other players.
So, overall I can see many good and many bad points to the Golems, and overall I think they balance out quite well.
Xanikk999 said:I think the golems should be immune to fear. After all they are statues.
Xanikk999 said:I have a suggestion for the luchiurp.
I think the golems should be immune to fear. After all they are statues. In fantasy they arent supposed to have feelings and they follow orders relentlessly and completely willingly.
And they should also be immune to disease. After all, they arent biological beings.
H.GrenadeFrenzy said:Golems are supposed to be powerful and awe inspiring and if a Civ is known for them even moreso.....anyway I don't have any difficult with them and the Barbs or myself kill them off first and when they are played by me it is still a fight because of certain frailties by comparison to other civs, Irion Golems even with combat promos have great difficulty killing Crossbowmen to Flurries and Defence bonuses for golems should stay equal to anyone else or why bother with using them for sentry.....anyway I love the Luchuirp and will continue to play them even if the Ljosalfar are a more logical choice if I want to dominate......dwarves that are golem masters....what is more for want.......fairness.....dwarves are fair only because the world has never been fair to them in my opinion.........however in game terms if frailties lead to inferiority and right now it doesn't look that way.......maybe new promos for golems that use a certain Team members idea for HIt points would make golems more to everyones feel.......Call it SEASONED or something maybe BATTLEHARDED.....yeah the World Wonder thing is kind of a drag but Kael says he has tweaked it and he is a magician at that.....besides the last thing anyone want is for a golem army to surround and kill every civ they make(even if it would be fun to watch).....I like the top heavy end yet promos TTT often.....I suggest people remember to uswe other units to support the golems their large size requires smaller units for support like crossbowmen ect..else how do they get in the cracks other than smash, smash,smash ohhh....to late the nitpicked you away.