Chalid said:Thats a problem I could solve...
Is that what we want though? Mud Golems would be expensive worker/defender hybrids. I still don't understand why I couldn't build Dwarven Soldiers.
Chalid said:Thats a problem I could solve...
woodelf said:Is that what we want though? Mud Golems would be expensive worker/defender hybrids. I still don't understand why I couldn't build Dwarven Soldiers.
loki1232 said:Of course. How hard is it to find rocks lying around? Especially when you've been livng in caves for 2000 years.
wilboman said:I had a quick idea about bone golems. Bone golems are, in essence, evil. After all, they're based on the remains of dead stuff. How's about making them only buildable if the Luichurp adopt the Veil as state religion. In fact, how about making one unique golem for each state religion?
wilboman said:Barnaxus sounds excellent! Have you done a write-up for him? A write-up for a "living" golem could be quite amusing, I imagine his story would be something like that of the Millenium man (the Asimov story, not the God-awful movie based on it)...
I had a quick idea about bone golems. Bone golems are, in essence, evil. After all, they're based on the remains of dead stuff. How's about making them only buildable if the Luichurp adopt the Veil as state religion. In fact, how about making one unique golem for each state religion?
woodelf said:That's great to hear. Is the next release internal or 1.3 public?
Kael said:Probably public, is there any advantage to internal releases?
woodelf said:If they catch silly bugs then yes. If you want a wider testing pool then public is the way to go. I didn't think you liked the little patches that are needed the same day of release, that's why I asked.