Oaq
Chieftain
The forum includes some old threads on the topic of lumbermills, but the better among those threads predate Beyond the Sword (BTS), so I'd like to ask again now. Assume emperor-level play.
Chop, chop, chop has been the advice. Fair enough. I get it. If you chop every last twig and stump down to the ground before 1 AD, then lumbermills are a moot point.
But suppose that for various reasons some forests survive past 1 AD. Suppose further that available workers after 1 AD are chiefly occupied at the task of clearing jungles; and that, by the time the last jungle is cleared, Replaceable Parts is in research. Quantitatively, if a free-market rather than state-property strategy is aimed at, the lumbermill looks to me like as good an improvement as any. I cannot see the point of workshops without state property and the caste system, after all. Towns are better than lumbermills, but towns are not for every tile of every city, especially production-oriented cities.
Yet one gathers that the experts still dislike lumbermills. Why, please?
Chop, chop, chop has been the advice. Fair enough. I get it. If you chop every last twig and stump down to the ground before 1 AD, then lumbermills are a moot point.
But suppose that for various reasons some forests survive past 1 AD. Suppose further that available workers after 1 AD are chiefly occupied at the task of clearing jungles; and that, by the time the last jungle is cleared, Replaceable Parts is in research. Quantitatively, if a free-market rather than state-property strategy is aimed at, the lumbermill looks to me like as good an improvement as any. I cannot see the point of workshops without state property and the caste system, after all. Towns are better than lumbermills, but towns are not for every tile of every city, especially production-oriented cities.
Yet one gathers that the experts still dislike lumbermills. Why, please?