This version is outdated, use the new version
SIZE="5"]Last edit: 8 December 2008[/SIZE]
New total A W E S O M E Version in Development (really)
Teaser Movies: (The Release will still last at least 2 weeks since i m going on vacation this weekend)
Anything else that helps you creating your scenarios in less time with more quality. I´m open for any idea!
8600+ Downloads (July 2007)
Hello fellow Civmen,
Version 0.2.3.1072 is out. Read the Changelog. (scroll down)
THINGS YOU SHOULD KNOW ABOUT THE NEW VERSION: (edited for 0.2.3.1072)
FAQ:
Download/Versions
My main host will be down for an unknown time. I´ll provide the lastest release on my university mirror.
Pls excuse the downtime.
Notes

This project is inspired by the awesome "The Atlas Project" by Junuxx
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CHANGELOG:
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Known Issues:

SIZE="5"]Last edit: 8 December 2008[/SIZE]
New total A W E S O M E Version in Development (really)
Teaser Movies: (The Release will still last at least 2 weeks since i m going on vacation this weekend)
- New way to perform River Placement
- Add support for custom bonuses, features, units, terrains, etc.
- Changing active mod in the software
- Another Video about adding mod support to MapView
- Copy and Paste (Layers etc.)
- Merging pasted content
- Create Maps from pictures
Code:
[SIZE="3"][U]I NEED YOUR HELP[/U][/SIZE]
[SIZE="2"]I´d like to know about anything that nags you about creating scenarios. Whatever it is that´s soaking up your time. Tell me about it. Mayb i can provide a way to make your life easier.[/SIZE]
- Completed new Features
- TOTAL CODE REWRITE!!!!!!
- Support of all native Civ4 placements
- You can specify *.xml files to teach MapView
- You can now add grafics for new bonuses, improvements, features, terrains by yourself
- Quick Terrain-Field preview by Right-Click
- Quick Edit opportunity via Right-Click menu (might be taken out due to usability)
- Convert grafics (bmp/jpg) to WBS files (similar to BMP->WBS Converter)
- Made the FloodFill-Tool 100% working
- Option to clear the Map from
- Routes
- Improvements
- Bonuses
- Improvements
- Cities
- Units
- Features
- Delete a specific aspect of tiles (e.g: just delete BONUS_COW)
- Planned new Features
- Warlords Support/General Custom MOD Support
- Increase supported MapSize to 1000x1000
- Crop and Resize your Maps
- Create new Maps/Scenarios from scratch
- Randomize Bonuses (optional depending on XML defined rules, that´s how Civ does it)
- Ability to load a background image to allow "overpainting" a foto or whatever to create maps.
- Undo
- Redo
- Ability to create an HTML description of a map
- Delete a specific aspect of the whole map (e.g: just delete all BONUS_COW)
- HotKeys to allow easier and faster work
Anything else that helps you creating your scenarios in less time with more quality. I´m open for any idea!
8600+ Downloads (July 2007)
Hello fellow Civmen,
Version 0.2.3.1072 is out. Read the Changelog. (scroll down)
THINGS YOU SHOULD KNOW ABOUT THE NEW VERSION: (edited for 0.2.3.1072)
- Terrain can be write protected! So if nothing happens you probably try to paint on a write protected terrain type. (this protection is applied for terrain only, you can still place bonuses etc. on all fields)
- You can still delete RailRoads even if you don´t see them yet
- The StartingPositions are shown as dice since you can only add/delete those starting positions that are used when no special starting position is asigned for a particular civilization.
FAQ:
- Q:MapView (0.2.3.1072) crashes when i try to load certain maps? Especially for maps created by other custom editors.
- A: This is due to some syntax problems in the StartPlot-EndPlot Tag. Load and save the Map with Civ itself to fix the error.
- Q:How can i create a new map?
- A:You just can´t. Mapview is only able to edit existing maps. You need a working map to start using MapView. Use Civ or Junuxxs Atlas Project or something similar.
- Q:Why can´t i place terrain?
- A:That´s because you try to paint on terrain types that are write protected.
In the terrain selection toolbar you can right-click on a terrain type to toggle it´s write protection or or off.
EXAMPLE:
Terrain editing is enabled, Tundra will be placed, desert and plains are write protected, coast, grassland and ocean can be overwritten.
Download/Versions
My main host will be down for an unknown time. I´ll provide the lastest release on my university mirror.
Pls excuse the downtime.
- 0.2.3.1072 Mirror [ScreenShot] (6218 downloads) (latest)
- 0.2.2.1048 [ScreenShot] (150 downloads) (was up-to-date 4d16h1min)
- 0.2.1.1002 [ScreenShot] (34 downloads) (was up-to-date 16h46min)
- 0.2.0.982 [ScreenShot] (47 downloads) (was up-to-date 1d6h12min)
- 0.1.5.589 [ScreenShot] (204 downloads) (was up-to-date 10d10h24min)
- 0.1.4.469 [ScreenShot] (105 downloads) (was up-to-date 2d17h33min)
- 0.1.3.452 [ScreenShot] (29 downloads) (was up-to-date 18h56min)
- 0.1.2.382 [ScreenShot] (39 downloads) (was up-to-date 16h25min)
- 0.1.1.349 [ScreenShot] (68 downloads) (was up-to-date 1d7h32min)
- 0.1.0.345 [ScreenShot] (26 downloads) (was up-to-date 56min)
Total Downloads:6920 thanks-a-lot
People used the check-for-updates function 2539 times
Notes
- My river parsing doesn´t care about floating direction yet so if you have ****ed up rivers they won´t be shown as ingame.
- Rivers look horrible and have no deltas or sources, they just start and end and overlap and whatsoever. ;=) i´ll improve that, no worries.

- Planned Features (priority not in order)
- Popup Menu with Terrain info on MouseOver showing terrain information (semi done)
- Add the still not-shown stuff
- Add ability to edit players/teams
- Make it possible to create a new map
- Mayb gather with "The Atlas Project" to a very comfortable Create+Edit program.
- whatever you suggest (i m listening..
)
This project is inspired by the awesome "The Atlas Project" by Junuxx
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CHANGELOG:
- 0.2.3.1072 (12.Dec 2005)
- Added River placement and deleting (river creatin goes from source to mouth of the river)
- Added neat river direction arrows for river crossing to keep track where rivers are floating to.
- You can now add resources, forests/jungles and improvements without restrictions
- Added "random" starting positions. Individual startpositions for Civilizations is not yet supported.
- New Update Checker so you finally get links to access the download and the thread. Links are opened with the standard browser
- Added an option to "allow/disallow editing of several categories at once". That way you can decide if you want only add or delete one item at once or if you want to be able to do several steps at once. Default is "disallowed" (one-by-one)
- Added show/hide ice switch
- Added snow to terrain edit functions. You can FINALLY place snow.
- Changed the river-button icon.
- 0.2.2.1048 (8.Dec 2005)
- Added all Improvements for editing, still requires "ImprovementType=" line in the source file
- Added language depending Hints for resources and bonuses.
- Exchanged buttons by menu control.
- Added an exit menu item (junuxx
)
- Map is now read automatically after selecting the file.
- Changed names of resource icons.
- 0.2.1.1002 (7.Dec 2005)
- Added all Improvements
- Improved the help
- Tweaked the navigation to avoid easy misstakes and help you understand the system
- Removed the listbox on the left side
- All TerrainTypes are not write protected per default
- You can now zoom in editmode (rightclick drag and move like it has always been)
- Little MapView note will appear on Screenshots (sry
)
- 0.2.0.982 (5.Dec 2005)
- Introduced editing functionaility
- Edit all terrains but snow
- Delete Resources
- Delete Routes (even if Railroads are not yet displayed)
- Delete Improvements (even if only Farms are displayed)
- Delete Forests/Jungle
- Edit Plottype (flat, hilly, peak)
- Add Resources (requires an existing "BonusType=*" line for plot)
- Add Jungle/Forest (requires an existing "FeatureType=*" line for plot)
- Farms are now displayed
- Oases are now display
- Update check feature implemented
- Splitters for custom resizing inside the program window
- Graphical statistics for terrain occurance.
- started coding on dynamic contents which should be ready for foreign ressources, terrain types and whatever once it´s done. (thinking of mods)
- Added help
- 0.1.5.589 (25.Nov 2005)
- Added console support. You can now set MapView to be the default program to be used with *.wbs files if you double-click on a *.wbs file. It will automatically load and display the map. Thx vadus for the idea.
- Added support feature type jungle.
- Added peaks.
- Scrollspeed now depending of the zoomfactor to make viewing easier. thx Junuxx for the hint.
- Changed limits to 300k lines and modified dimensions to maximum 250x150.
- Worked on the performance. Only tiles inside the window will be drawn. Still needs improvement tho.
- Added x and y position indicator.
- Now showing line of "BeginPlot" of the tile when you click it.
- Lots of code improvements.
- First steps to make this beeing able to work as an editor.
- Added a marker to emphasize the tile that is currently marked/under the mouse.
- When you left-click on a tile the corresponding Plot info will be shown in a text field. (even if you can type, you can´t edit yet)
- 0.1.4.469 (22.Nov 2005)
- Added Rivers.
- Added Woods.
- Made a few neat buttons.
- Screenshots are now saved as jpeg files.
- 0.1.3.452 (22.Nov 2005)
- Resources are now shown.
- Added a button to toggle them.
- Changed texture format to *.tga in order to use transparency.
- 0.1.2.382 (21.Nov 2005)
- Fixed issue about suffixing spaces crashing the program
- Fixed issues that crashed the program when clicking certain Error messages
- After a map is loaded it´s displayed center
- Added some logging
- Supports file with 100000 lines now (formerly 50000), dimensions are still 200x200
- Added screenshot feature (*.bmp)
- 0.1.1.349 (19.Nov 2005)
- Implemented TerrainFeature support and realized it for FEATURE_ICE
- Ice fields now visible as ice
- Added Texture for ice to "MapView\Textures" folder
- 0.1.0.345 (19.Nov 2005)
- View *.Civ4Worldbuildersave map by terrain type using Texture files
- Added Move, Zoom, Scroll ability to the OpenGL window
- View source file line by line
- Added listboxes for Player information
- Added listboxes for map informations
- Added listbox for game information
- Added some basic syntax error checks
- BeginTag before EndTag (BeginPlot is allowed to start Units and Cities)
- Some checks on the coordinates in zterrain plot
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Known Issues:
- 0.2.2.1048
- none (issues listed above)
- 0.2.1.1002
- none (issues listed above)
- 0.2.0.982
- none (issues listed above)
- 0.1.5.589
- none
- 0.1.4.469
- none
- 0.1.3.452
- none
- 0.1.2.382
- Program crashes on files bigger then 50000 Lines
- Program may crash when the file is corrupt or has syntax error at important passages (working on it)
- Program may crash when loading maps greater as 200x200 (will be fixed in next version)
- 0.1.1.349
- Program crashes when file contains suffixing spaces
- Program crashes on files bigger then 50000 Lines
- Program may crash when the file is corrupt or has syntax error at important passages (working on it)
- Program crashses when loading maps greater as 200x200 (will be fixed in next version)
- 0.1.0.345
- Program crashes on files bigger then 50000 Lines
- Ice fields may not be displayed as ice but as the terrain the ice is covering (FEATURE switch not yet supported)
- Program may crash when the file is corrupt or has syntax error at important passages (working on it)
- Program may crash when loading maps greater as 200x200
