The Max Units per Tile Option

jmmendesp

Warlord
Joined
Jul 4, 2012
Messages
155
Does anybody play with this option turned on in the BUG\C2C Options?

Would setting this to 1 allow for gameplay similar (in that one regard) to Civ 5?

Does the AI handle itself well with this setting turned on?
 
Does anybody play with this option turned on in the BUG\C2C Options?

Would setting this to 1 allow for gameplay similar (in that one regard) to Civ 5?

Does the AI handle itself well with this setting turned on?

1. Not really

2. Yes, for the human

3. Not at all, and making the AI understand this is not a priority.
 
I play with it set to three units per tile and the AI seems to do acceptably with it, actually. One caused it to do dumb things, but at three you just end up with a large number of smaller stacks, which causes the AI (perhaps accidentally) to do things like flanking and lines of combat.
 
My advice is NEVER use this option. The AI is totally broken with it for two reasons:

  1. The Ai is incapable of staging city attacks if it cannot produce single stacks that amount to approximately 130% or more of total city defense.
  2. The AI doesn't understand why its units cannot move to some plots and keeps trying - this leads to turns that just hang on occassion

Whoever wrote this code just changed the is-a-move-legal part of the code, and didn't do the AI rewrites necessary to solve the above issues. A MAJOR rewrite would be needed, and it's just not going to happen, so just say NO to this option.
 
My advice is NEVER use this option. The AI is totally broken with it for two reasons:

  1. The Ai is incapable of staging city attacks if it cannot produce single stacks that amount to approximately 130% or more of total city defense.
  2. The AI doesn't understand why its units cannot move to some plots and keeps trying - this leads to turns that just hang on occassion

Whoever wrote this code just changed the is-a-move-legal part of the code, and didn't do the AI rewrites necessary to solve the above issues. A MAJOR rewrite would be needed, and it's just not going to happen, so just say NO to this option.

I would suggest (without any idea of how much work this would require) to either remove the option or put a warning there, in that case. Some people who are playing Civ 5 may come back to Civ 4 just to check out C2C. That part of the target audience is likely to turn it on if they liked 1upt in civ 5..and then they will be severely disappointed by how it breaks AI :p
 
I would suggest (without any idea of how much work this would require) to either remove the option or put a warning there, in that case. Some people who are playing Civ 5 may come back to Civ 4 just to check out C2C. That part of the target audience is likely to turn it on if they liked 1upt in civ 5..and then they will be severely disappointed by how it breaks AI :p

I may be mis-remembering, but I think a warning is already in place for it.
 
1upt hexes graphics and city states are the only good things about civ 5 in my opinion so to me putting 1 upt in would be super super cool
 
1upt hexes graphics and city states are the only good things about civ 5 in my opinion so to me putting 1 upt in would be super super cool

I don't think straight 1 upt would work, but seeing as the ai can field decent size armies and the ability (I've seen to take chokepoints and defensive positions better) to defend itself... I wouldn't mind a limit of 6-8 units per tile, since you can create a fairly specialized stack or a well balanced stack for a long while. Linked up with the eventual use of the ai to flank its fellow ai or the player, and properly use a Great Commander I would begin to see an impressive increase in challenge by this.

Granted, I'm tempted to say that cities could go above the limit per tile by building specific buildings to increase the limit of its garrison.

I wouldn't know how to begin doing this, but food for thought. :D
 
I don't think straight 1 upt would work, but seeing as the ai can field decent size armies and the ability (I've seen to take chokepoints and defensive positions better) to defend itself... I wouldn't mind a limit of 6-8 units per tile, since you can create a fairly specialized stack or a well balanced stack for a long while. Linked up with the eventual use of the ai to flank its fellow ai or the player, and properly use a Great Commander I would begin to see an impressive increase in challenge by this.

Granted, I'm tempted to say that cities could go above the limit per tile by building specific buildings to increase the limit of its garrison.

I wouldn't know how to begin doing this, but food for thought. :D

It's a major major rewrite of lots of AI. At LEAST a month. Not going to happen.
 
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