Till,
this is not a NEW unit, this is an existing unit, that must have had a bug or two.
while testing yesterday and today, the unit was graphically displayed as a giant lizard (no rider), yet its title was the generic horseman. I assumed it was an unfinished unit to the module that is still currently under construction, so after some determination with my son (who happens to be very lizard friendly), we decided to update it.
Once I made the necessary file changes, i then reloaded, and whoa and behold now it was a properly mounted dino as was originally expected. I did modify it so that it did not require the horse resource, but otherwise it really isnt anything more then what it was.
The module as a whole is really still being tested, and there are a lot of things to be considered. I started this thread simply to state my observations. Anytime I see one civ that has a TREND, I tend to pay attention, because that is usually a good sign of something out of balance.
Ah, i see. Good work! But the mounted dino is also what you get when you upgrade elephants, so i assume both units now share the same graphic? That could be a bit confusing.
I will have to look into that. I believe the file links may have been jumbled a bit because I have no idea why the unmounted unit dissapeared, and the mounted unit appeared. The link I copied was suppose to have been the unmounted unit, which was what I was going by when I decided to make the modifications. When i reloaded the files, the mounted unit appeared. I am assuming that when I adjusted a couple of other things in the xml file, or when i created the tag files, that it allowed the link to work. and that possibly the unmounted file was unintended all along, but was being loaded by the system because there was something missing in the linking.
There are a number of other graphic units that need to be added to complete the module. Once those are produced, I am sure we will get all the units fleshed out as to what should be what. It could be that the unmounted unit graphic was intended to replace the elephant unit in some way.
The +50% food/shields bonus for each traderoute just is too much. With the extra food, you can easily compensate the commerce loss by running an extra specialist, making this civic a win/win. You could probably chop the boni in half and it would still be overpowered.
These are all good suggestions. I think a weaker version of the hero's spell would work nicely for the priests of Kashekk.
Having an easy way to deal collateral damage would make up for the lack of catapults and useful palace mana.
I would also prefer to have the hero available sooner, even if that would require him to lose some strength points. He always comes too late to have much of an impact in my games. And he isn't strong enough to justify a quasi beeline.
Maybe the worldspell could summon him at 12 strength or so?
Sephi,
I uploaded the updated Mazatl files late last evening, should be revision 157.
I forgot to mention they will break saves.
is there a difference between a horseman and a saurian rider other than art?
Sephi,
I cant take credit for the art work itself, somehow when I worked the files, it triggered the mounted dino instead of the large lizard. All I did was allow it to be trained with the building of a stable (no horse resource required). Everything else is what it was before which appeared to be the default horseman.
Sephi,
I cant take credit for the art work itself, somehow when I worked the files, it triggered the mounted dino instead of the large lizard. All I did was allow it to be trained with the building of a stable (no horse resource required). Everything else is what it was before which appeared to be the default horseman.
Thanks sephi, these changes look like a good start. Do you still need to spend all those shields on wyren guardians to cast the spell, though? I would hope not.
Just to be clear, it's not this mounted dino, right?
Loaded it up in nifskope real quick so this isn't animated, but here's what it looks like.