Hawk Chieftain said:
I've been playing PTW for a few months now, so I need some guidence on the Mongols. I've been playing Chieftain level, maybe Warlord.
What size of map would be best with the Mongols?
What should be your starting strategy? How fast would you develop Settlers? How fast would you develop Bowmen? What order of units do you develop? What techs should you develop first?
Should you try to stretch your empire as far as it can go, or build your cities closer to each other? When does the Mongols get a Golden Age?
Thanks.
before i begin, i am sure several players will disagree with some of my comments & others might even offer other perspectives, but here are my thoughts on playing as the mongols:
(also, i play conquests, not sure how different the mongols are in PTW)
To start - get off chieftain / warlord level, dont worry about not being ready, you're not going to learn anything strategy wise on those levels and they should prolly only be played while your trying to understand the basic mechanics of the game. if you are ready to play a competitive game start at regent & dont worry if you get creamed a few times
Next, the mongols are expansionistic, a Pangea world is best for them, barbs at restless or raging. i would reccomend starting with a standard size map
first off, build 2-3 scouts, the number depending on map size.
Look in the war academy & find the article about settler factories, learn to use them, then if you can operate either a 4 or 6 turn factory on regent you will do well in expansion. scouts are especially useful to block AI expansion if you rush 3 of them at your nearest neighbor.
by bowmen, i assume you mean archers. find a good site for a high shield city, some BG's would be good, for a 2nd or 3rd city. found the city, build a worker out of it first & hopefully borrow a worker from your capitol to also improve the terrain. then build a barracks, then start building archers. if you are planning to warmonger, which is what the mongols are made for (exp, mil) set up more cities like this.
your scouts will find your neighbors quickly & help you scope out the terrain. as soon as you have 3-5 archers, go declare war on your nearest neighbor. this should be early in the REX phase & you'll find them at a big disadvantage. keep churning out archers, dont worry about building spears, use warriors for MPs. if you have the luxury of building some cats you might consider that also. this is called an archer rush.
concerning research (PTW does not give bonus tech for philosophy, IIRC, if i am wrong here then my suggestions for research are a little off) Mongols start with pottery & warrior code. research alphabet, writing, philosophy, literature, currency & use those techs to trade for others. additionally, your scouts should help you out by popping techs. you want the wheel & iron working to spot horses / iron. if you can get horses go with them since the Mongols have a knight uu, but if iron is closer it is not it wont hurt to use swords & cats. do nothing but warmonger.
build granaries / barracks / markets / libraries, dont build temples. dont build any wonders, if there is a wonder you want, wait for another civ to bild it then go take it. keep an eye on F7 & if you are at war with a civ & they are building a wonder, wait until it is finished then take that city.
build cites about 3-4 tiles apart, expand as much as you can as long as you can defend you territory while you warmonger, be wary of long borders, try to utilize chokepoints which your scouts will find if they are available.
the mongols have a UU at chivalry, the Keshik, which will give you a GA.
i think that answers most of your questions