J-man
Deity
then you now possess the ability to airlift 10 units into any border city that might suddenly come under attack.
Correct if I'm wrong, but can't you just only airlift one unit in a city?
then you now possess the ability to airlift 10 units into any border city that might suddenly come under attack.
Correct if I'm wrong, but can't you just only airlift one unit in a city?
You don't need to like early rushes nor does it make you a bad player.thadian said:Your right, this will not win in MP. Nor should it - i have only won 2 times in MP ever, both times using this method. This i use because i hate the early rushes. I guess that means i am a crap player because i do not like early-rushing? You have the right to say that, if you can hang regularly on emperor, which i can not - you just may be right to say it. thats for you to say.
study the AI? What, like learn strategy or tactics from them![]()
This is exactly what i do. i practice strong diplo, build heavy infrastructure and use a "cowards army" so that when the AI declares war on me for my peacemongering a few things happen.
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The only thing that strikes me about the 'flight crew' is that it must be a bit boring. If you only use this strategy, though its a challange and every game is different to some degree, have you mastered the game or just a single route through it. Ages ago someone on here said many people can move up to higher levels with a well practiced strategy and a leader to suite but how good are they actually if they can't win diplo or with an unfamiliar leader, or simply without using the same old tricks.
we can all get a bit stuck iinto what works, especially if it works on a new hard level, but isn't it more fun to then try something different. I am on the Wonder economy now from the rifling beeline and don't often early rush like I always used to. I am playing lots of different leaders on Monarch in the hope such a rounded eduction will serve me well if I move up again, arn't these the players who can win more consitently as if the plan goes astray they know just what to do..
isn't such variability also just more fun...
Heh I'd like to be pulled in an early war that required an axe rushsirsnuggles said:lol. Just bcz I say that Flight is the strongest, most unbalancing tech, doesn't mean I don't know how to use rifles or Infantry or Axemen. Just bcz I don't like early rushes doesn't mean that I haven't been pulled into an early war that required an early axe rush. At one point or another, I've used all of the strategies advocated here, it's simply that my experience has shown Flight to be the strongest of them. 6 months ago, I believed rifles to be the most unbalancing unit, but now my experience has shown otherwise.
SAM is enabled by rocketry. AI often skips flight, especially if is pursuing a SS win.
And with 3.17 MGs ( railroads, 2 techs before flight ) can also intercept.
Heh I'd like to be pulled in an early war that required an axe rush
Usually axe rushes are planned and executed by the player.
he only thing that strikes me about the 'flight crew' is that it must be a bit boring. If you only use this strategy, though its a challange and every game is different to some degree, have you mastered the game or just a single route through it. Ages ago someone on here said many people can move up to higher levels with a well practiced strategy and a leader to suite but how good are they actually if they can't win diplo or with an unfamiliar leader, or simply without using the same old tricks.