tu_79
Deity
I like it, but then again I've been asking for coastal polders since forever (not on actual water-tiles, but on the coast)
Grass flat lands with access to fresh water fits better.
I like it, but then again I've been asking for coastal polders since forever (not on actual water-tiles, but on the coast)
Polders can be used on coast tiles, gaining land to the sea, or draining marshes. Marshes can be made on any drownable terrain, thus a flat wet terrain near fresh water, even alluvium. The idea of the polder is that the water can drown the terrain and with windmills the terrain is dried later, preventing it from rotting. It's a massive irrigation technique.
Ahh, ok. I thought it was about reclaiming land below sea level. Thanks!
Have you read that in a change-log? Last time I played as the Netherlands I could still construct polders on marsh-tiles, might be a bug or something.So, how come Polders aren't buildable on marsh anymore? Now I have to remove marshes now if I want to improve the land?
I find the Netherlands pretty good. As a tall culture focused civ they do well, the early gold is great for investing in secondary cities. The UA syngergizes with a good pantheon (festivals) and provides a solid amount of early yields. Of course this varies a lot each update since how much the AI values luxuries keeps changing. It also works much better on Pangea than continents, and you get really screwed by jungle
But approaching this game from a competitive perspective, I find any civ whose UA primarily provides culture to be really outclassed by Poland. Even if the other Dutch uniques are really good, Poland's UA provides more, its more consistent, and it takes less work.
With progress you are going to reduce your UA bonus by settling so many cities. Just settle tradition cities far apart, barring a really weird start you shouldn't miss out on more than 1 resource, and you could possibly have imported it anyways. I play the Dutch very tallI play them the way you described, using gold to rush shrines (although I usually just miss if I don't get a Prophet ruin). One exception: going Progress to expand more, and get more luxuries to trade. That make sense to you?
I'm fine with them not being as good as Poland, but when you say they're pretty good... wouldn't you rank them in the lower echelons? More importantly (I think) is where they rank for the AI. I never see the Dutch wind up in the top three in any of my games.
Yeah for some reason the dutch AI always seems to be the greediest one when going for trades. They pretty much always want to make a profit from every deal and they usually ask for twice the value other civs asks for, which might be fitting for them historically but it's not really fitting their UA.With progress you are going to reduce your UA bonus by settling so many cities. Just settle tradition cities far apart, barring a really weird start you shouldn't miss out on more than 1 resource, and you could possibly have imported it anyways. I play the Dutch very tall
The AI seems quite poorly tuned for the Dutch UA, both using it and playing against it. They happily sell me luxuries for 1 gold, which as Dutch with festivals means I get a lot more out of that than they do. Maybe that is the problem.
Yeah for some reason the dutch AI always seems to be the greediest one when going for trades. They pretty much always want to make a profit from every deal and they usually ask for twice the value other civs asks for, which might be fitting for them historically but it's not really fitting their UA.
The ship would probably be the most overpowered UU in the game if it wasn't a ship, but if you're playing on a map with a lot of coast you can just roll over AIs with poorly settled cities using it. Unlike normal units the ship isn't really slowed down by the AI in question possessing an army, you just steal it and either send it on suicideruns to his cities or you send them back to your cities for upgrades (or you just use them normally I guess).
Think it's 4 now, as it keeps prizeships which the normal corvette doesn't have anymore, but yeah it does, and it shows up earlier and has more strength, just by numbers it's by far the strongest UU in the gamedoesn't it start with 3 free promotions too ?
I'm not saying it was bad or anything, I'm just saying that's the netherlands dilemma.That kind of uniques were made so to not force players into a fixed play style. Should you decide going wide or tall, there's always a bonus for you. Some other uniques from other civs are too one-dimensional and then people complain that the civ is only good at one thing.