wapamingo
Prince
- Joined
- Sep 19, 2006
- Messages
- 399
I am sorry to make a new thread with regards to this but the information is spread out and it not easy to get a handle on.
I have a few questions, I hope you can answer (most are yes/no):
(1) The new magic system functions on Mana currency?
(2) Mana currency is obtained from buildings such as Mage Guild, Library, Alchemist shop (that other +science building); and mana nodes?
(3) How will civs that cannot build such buildings be balanced (like Clan or Doviello)?
(4) Mage Guild Wonder (the one that gives Mage Guilds) - balance in cost if it gives free mana in each city? (assuming Mage guild give mana)
(5) Where will Mana currency be displayed? Is there a +/- adjustment for it?
(6) Spell Research, what is this? What drives it? Mana currency?
(7) Random Events to give or take away Mana currency?
(8) Rituals replace instant summons, summons last forever but cost Mana currency upkeep?
(9) Single-use spells (such as those lasting 1 turn only) cost Mana currency?
(10) Permanent unit target spells (such as enchanted blades) cost Mana currency and Mana currency upkeep per turn?
(10) Global Enchantments cost Mana currency + or upkeep?
(11) Terraforming spells cost Mana currency + or Upkeep?
(12) Faith currency? What is this? How is it influenced?
(13) Comparatively to Mana Currency - harder to accumulate?
(14) Faith Research similar to Spell Research?
(15) When will the new system be released?
Thank you
I have a few questions, I hope you can answer (most are yes/no):
(1) The new magic system functions on Mana currency?
(2) Mana currency is obtained from buildings such as Mage Guild, Library, Alchemist shop (that other +science building); and mana nodes?
(3) How will civs that cannot build such buildings be balanced (like Clan or Doviello)?
(4) Mage Guild Wonder (the one that gives Mage Guilds) - balance in cost if it gives free mana in each city? (assuming Mage guild give mana)
(5) Where will Mana currency be displayed? Is there a +/- adjustment for it?
(6) Spell Research, what is this? What drives it? Mana currency?
(7) Random Events to give or take away Mana currency?
(8) Rituals replace instant summons, summons last forever but cost Mana currency upkeep?
(9) Single-use spells (such as those lasting 1 turn only) cost Mana currency?
(10) Permanent unit target spells (such as enchanted blades) cost Mana currency and Mana currency upkeep per turn?
(10) Global Enchantments cost Mana currency + or upkeep?
(11) Terraforming spells cost Mana currency + or Upkeep?
(12) Faith currency? What is this? How is it influenced?
(13) Comparatively to Mana Currency - harder to accumulate?
(14) Faith Research similar to Spell Research?
(15) When will the new system be released?
Thank you