Gokudo01
Emperor
My reply is to both you and Enrico, since your commentary is similar (and appreciated). As an aside, I never take criticism of mod changes personally. Why would I? I only take it personally if someone makes it personal, which is silly.
In any case, yeah, Autocracy is nerfed in this outline (code hasn't been written yet, this is just a draft). Why? Because war is a zero-sum game, and tenets that make late-game war virtually trivial for the player take away any amount of challenge. If the game, up to ideologies, requires hard choices and decisions, and suddenly you can just say 'screw it,' grab autocracy + lightning warfare + any other tenet and steamroll your neighbors (ignoring diplo penalties, etc)...that kinda defeats the point of turns 0-300 no, right?
Autarky is tough. I don't love my rewrite, but I also find that yet more base yields to cities is a really boring solution. A buff to international and internal trade routes at least generates player choices and can be used in interesting ways.
United Front and Gunboat are buffed versions of their former selves. And yes, the 'increase influence from bullying' is a bear, as I'd have to teach the AI. Happy to consider other solutions, but AI work takes a lot of time.
G
I understand that design choice or point but I feel like you don't tackle the issue where it matters. If I don't have fighting bonus i want bonus to science/production/etc...
I've got some proposition which could bring some idea on the table.
1 - futurism : I think the +1 culture from gw are meanless at the point, either it should be a lot greater or it should be something else. I think a idea could be to give historical event when you finish research a technology.
A big bonus to GW/GA/GM generation could be nice too. after all, "futurism was an Italian artistic and social movement. It emphasized speed, technology, youth, and violence, and objects such as the car, the aeroplane, and the industrial city"
2 - Lightning Warfare : I'm not against putting it T3 but changing free airport to +x production bonus will have a major drawback: you will have to research the technology in order to use it.
3 - some brainstorming :
- Wide empire suffers a lot from inflation. Having a tenet which drastically reduces inflation would be a nice addition. you don't need more gold if your gold are more efficient
- A good idea would be to reduce the science penalty from the number of cities. Orders gets free buildings, lots of productions and cheap investment, freedom gets cheap specialist and Megacities so it would be make autocracy more efficient without taking identity from other ideology.
- Bonus production towards buildings which have been built in the Capital which should help with infrastructure ( one of the biggest weakness ) without having to add yield per city everywhere and taking a part of order's soul. Bring back the capital yield bonus
- unique improvement which would allow a nice synergy
- keep all building on conquest ( YES let's take everything from Rome and give it something else ^^ )
- Improving village, because why not, there is no tenet about village
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