[C3C] The Nine Conquests

choxorn

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Okay, I tried making a custom scenario to test and it looks like checking elimination as an option just disables city trading.
 

Toxicman007

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You deserve a break after that emphatic victory. I honestly never realised that cities can overlap on the treasure resources to produce more than 1 from the same resource.
 

Civinator

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I'm only seeing download links for the Napoleonic :confused:
Oz, sorry for the delay in the answer, but I have noticed your post only today.

The download link for the German version, including all updated Conquests graphics is on page 1 of that thread. The small additional download at the end of that thread is only a fix for the Napoleonic Conquest.

The part for Sengoku, especially the new building graphics are starting here: https://www.civforum.de/showthread....ie-Conquests&p=8923672&viewfull=1#post8923672
 

Arexander

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However, as I learned in one of the PBEMs, despite having hidden nationality, it is not possible to assassinate a rival Daimyo, without first declaring war?! (Must be a bug in the game.)
If the Daimyo is in a city, you can't attack him since human players can't attack cities without declaring wars, but if the Daimyo is out in the open, you should be able to assassinate him just fine without declaring war. Or at least that's how it should work, I don't have any experience in PBEMs to know if the game's different to a normal single-player game of Civ3, though I did test the assassinations with the MP version of the Sengoku scenario.
 

choxorn

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To the best of my knowledge the AI never moves their King units from the place they start in.
 

Takhisis

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up yours.
At least in Sengoku, no, it never ever does move King units.
It does move units marked as King in games where Regicide is not a victory condition.
 

Toxicman007

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I could be wrong but I believe the AI does actually upgrade their Daimyo units, despite never moving them out of the capital. I must confess I have used the Daimyo offensively many times, especially when I was younger and played on easier difficulties, but obviously this caused too many defeats to remember😅
 

tjs282

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To my big surprise, my capital grows to size 13?! Hmm, I checked it in the editor: none of the improvements in that city (palace, granary, archive, marketplace, barracks) allows city level 3, and level 2 has the usual limit of 12 citizens?! Anyone any explanation for this?
This "Settlements grow to Size 3 without a Hospital" feature also confused me the first time I played Sengoku, but there is nothing in the .biq to indicate how this happens, so I only have an untested hypothesis as to how it works.

I believe that if a .biq includes 3 settlement sizes which can be attained before all BFC tiles are worked, but no building which specifically "Allows Size3", then once Size2 has been achieved, towns simply grow on to Size3 without impediment. That is, it's the presence of a "Size3 building" which tells the game to enforce the (Size2, Pop12) population-cap.

You do still get the Size3 population-pollution, though.
 

Arexander

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it might not be so easy to get their Daimyo in a town well-protected by lots and lots of Spearmen (defense 3) -- unless they upgraded it and it is now top of the stack...
Just as a side note since you already won the game, King-units (which I'm pretty sure the various versions of Daimyo are) will defend last, regardless of their stats compared to the other units in the stack. So you'd need to work your way through all other defenders before killing the king.
 

choxorn

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This "Settlements grow to Size 3 without a Hospital" feature also confused me the first time I played Sengoku, but there is nothing in the .biq to indicate how this happens, so I only have an untested hypothesis as to how it works.

I believe that if a .biq includes 3 settlement sizes which can be attained before all BFC tiles are worked, but no building which specifically "Allows Size3", then once Size2 has been achieved, towns simply grow on to Size3 without impediment. That is, it's the presence of a "Size3 building" which tells the game to enforce the (Size2, Pop12) population-cap.

You do still get the Size3 population-pollution, though.

I think there's one or two other scenarios that work the same way.
 

Lanzelot

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King-units (which I'm pretty sure the various versions of Daimyo are) will defend last, regardless of their stats compared to the other units in the stack.
That's good to know. And it explains, why the regular 1/1/1 Ashigaru was still top of the stack in Sendai... (I completely forgot that even the level-1 Shogun would have defense 2, so would be stronger than the Ashigaru...)

Meanwhile I have posted a game plan for the Napoleon game! Vive la France!
 
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