The OOS Issues that Plague This Game

Variables indeed. In our group of 4-5 player (with one XP user) the guild of hammers and city of a 1000 slums has never been founded anywhere near an OOS, so far as I know.
 
yeah. Variables. Come to think of it, since I changed my location (and got away from a rural crap internet connection) we no longer have those OSS that were caused by taking certain cities, and the lag times associated with conquering cities. This was a problem time and again for us earlier. Now it has all but disappeared since I changed my connection.

So one has to wonder if having a crap connection makes a difference as well. Then again, has anyone experimented with the difference between LAN games and INTERNET/Direct IP?
 
Talking about the abundance of variables: We were getting OOS in our last game too, with an increasing frequency. The reason was an overheating graphics card. After cooling it down with a ventilator everything went smooth again.


hum interesting...are you really sure it was the CG?
 
Oh the joys of intermittent cod issues. I have to agree with onedreamer that it is odd that not everyone is getting these errors. The one thing i haven't tried is having my wife start the game.

We played to turn 320 last night no evenets, no OOS. Not nearly as fun :-(
 
Tried playing last night on ver 0.32e with 3 players over gamespy, default settings. And we got OOS by turn 12 and attempts to reload and reconnect kept resulting in OOS every few turns.

We rolled back to ver 0.32 no patches and were able to play without any issues for 3 hours and over 250 turns. There seems to be something broken with patch "e."
 
hum interesting...are you really sure it was the CG?

Not entirely sure. Could be a coincidence, but the short graphic glitches somtimes co-occuring with the out of sync events and the ctds happening at times after the OOS are a quite clear indication, I think.
 
Talking about the abundance of variables: We were getting OOS in our last game too, with an increasing frequency. The reason was an overheating graphics card. After cooling it down with a ventilator everything went smooth again.

I actually think that the graphics engine is the main source of OOS. Probably there are very short timeouts and one of the players can easily cause an OOS for example with Burning Lands.

Btw in our last game (032d), no OOS ever, not even from Guild of Hammers and City of Thousands Slums. It may even depend on who founds them.
 
I actually think that the graphics engine is the main source of OOS. Probably there are very short timeouts and one of the players can easily cause an OOS for example with Burning Lands.

Btw in our last game (032d), no OOS ever, not even from Guild of Hammers and City of Thousands Slums. It may even depend on who founds them.

Do you think crappy or unstable internet connections could be just as guilty here as timeouts caused by the graphics engine?

One night I gave up using my old XP laptop and switched to a mundane Vista comp that had nothing but onboard graphics (nothing, in other words) and we had no more OOS issues in that game even though the computer chugged the whole game on the lowest graphics settings. The lag was terrible, ungodly even, but we could keep playing.

So could lower end machines with low end (or no) graphics cards be causing the problem? Or do we mean the way in which the game engine communicates with specific types of graphics cards? I had ATI cards in both my old Xp machine and my new Vista one. Only the Xp has problems.
 
Yesterday it was the the Vista machine for us going OOS all the time. First time after I (XP) got the popup for which overcouncil resolution to go for and after this it was an OOS nightmare. We actually had to stop around turn 350 (normal speed). The guild of hammers wasn't founded when the oos began.
 
Internet for sure adds to the OOS from my experience. I think the variables are so many and most of them simply can't be fixed. That's typical of online gaming ^^
 
Internet for sure adds to the OOS from my experience. I think the variables are so many and most of them simply can't be fixed. That's typical of online gaming ^^

lol. yeah, though I had hoped for something more. All I know is we had everyone upgrade to VISTA and our problems went away. I guess the upside of that is I finally have a reason to like VISTA! Though I realize that our group is probably a special case in this regard--it probably won't work for anyone else.
 
for sure having same configs both with OS and the game helps a lot. In fact, even in a LAN if it is only one person to manage the PCs there will be no problems, if the PCs are managed by different persons already some OOS can occur.
 
Posted on this issue in the bug thread.
To summarize: all OOS problems and hangups we ever experienced (and they were numerous) were but a memory after upgrading the CPU, RAM and Graphics card.
/Rankel
 
Some of you are saying that OOS are due to internet or cpu (pc) but don't forget that there are no OOS when you play to BTS or Civ IV (except those minors one that need only a reload to restart correctly).
So i think we need to focus on FFH2 to find the different reasons and put aside the internet/hardware problems. Thank you.
 
Some of you are saying that OOS are due to internet or cpu (pc) but don't forget that there are no OOS when you play to BTS or Civ IV (except those minors one that need only a reload to restart correctly).
So i think we need to focus on FFH2 to find the different reasons and put aside the internet/hardware problems. Thank you.

I think there are multiple reasons for OOS's, not just one. If you check the BTS forums you will find that peopole are having OOS issues too. Its also likely that the more data the game has to sync the more likely the issues will be (so the OOS issue is a symptom of the size, not of anything thats been done in FfH).

But I do think there are some code level OOS issues as well. Specifically something around the Guild of Hammers and Events. So we need to get those resolved, but no matter what I do I won't be able to address the issues people are seeing from internet connections, mismatched versions, the OS differences, slow machines, etc. I wish I could but since I don't have access to the network sync code I cant do much.

We also have a lot of reports of "we had a lot of problems with X version, then we went back to Y version and all the OOS's went away. So Y version is good and X version is bad". I suspect thats because soemone wasn't really at X version to begin with, especially if people are seeing OOS errors in the first 25 turns. So even though I appreciate the feedback keep in mind that it isnt as simple as going back to whatever version Y was in that individuals expereince. We are as likely to see someone else reporting the exact opposite experience.

I'll keep on it. Whenever Im doing code changes Im always looking through the code hoping to catch some mistake that would effect OOS's, we've fixed at least a dozen so far.
 
Are there any known OOS issues with XP and Vista playing together? We have been consistently getting OOS errors after 17-20 turns into the game, and we can't figure out why. It's always the Vista player, and we have him get out and back in to no avail. We even completely reload the game and it starts up OOS.

I saw that you mentioned errors during the first 25 turns normally refer to different versions, so I had us all reinstall the mod, and it still didn't help. The really strange thing is that we can keep playing even with the OOS message, it's just really annoying to have a big red message across our screen while playing.
 
I think you will find that some of the things that happen in your version of the OOS game are different from the OOS player. The game seems to play on ok, But then if you save and then reload, most of the things the OOS player did, will not be there.
 
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