The OOS Issues that Plague This Game

I am playing with 4 player iam with Vista and no desync except after 200 -300 turns .. I don't think vista/XP are a issue personnaly. No OOS at all with BTS (just have to re-host some times).
 
I think you will find that some of the things that happen in your version of the OOS game are different from the OOS player. The game seems to play on ok, But then if you save and then reload, most of the things the OOS player did, will not be there.

Yeah. Its like everyone's game becomes their own single player game in a different dimension from one another, but you all think you're playing the same game.
 
Oh, so I guess we shouldn't continue to play like that then. Does anyone know of what to do to stop OOS when reloading doesn't work?
 
Restart a game ! Seriously you can go hot seat or playby email it is working and you can even continue a game after in multi ... turn by turn.
 
Hot seat is not possible, as we are playing over the internet. Also, I don't think play by email would be very good for us, as when we tend to play we sit down to play for a few hours at a time.
 
I mean, when we have a OOS, we played some time in PEBM and go back in multi with the same save. And it stop the OOS for a while ...
 
Using vista I managed to fix early out of sync by moving the Firaxis folder from program files (x86) to program files, but I still get out of sync afew turns after the guild of hammers has been used.

As the only vista user in a group of xp users that goes out of sync turn 150ish quick, I think it's safe to say vista is the problem of the out of sync issue, and wonder if there is anyway to fix it short of getting XP?
 
Using vista I managed to fix early out of sync by moving the Firaxis folder from program files (x86) to program files, but I still get out of sync afew turns after the guild of hammers has been used.

Is this with 0.32 patch "h" or later? The reason I ask is I believe 3.17 fixed some OOS issues that were effecting us.
 
2 xp users 1 vista User all on a lan last night got to turn 251. Several OOS along the way that we reloaded and it seemed to fix. The one at 251 killed the game, we played on several turns past it, saved then reloaded and got 2 more turns without an OOS. Game over now, OOS about 1 turn after every reload. We have 3.17 and patch H. Very frustrating, waisted a whole day.

Ive read there wasnt as much OOS in patch F so im think roll back to that and see what happens.
 
Unfortunatly the sync code isnt in the SDK so I dont have any access to it. Im going to try to get a test patch out this weekend that disables some of the Guild of Hammers functions to see if we can isolate what it is exactly about it that causes the OOS.

Thanks for the info, keep it coming.

Kael - Any chance you can use your pull with Firaxis to get access to the sync codes? Seems like that would solve a lot.
 
Kael - Any chance you can use your pull with Firaxis to get access to the sync codes? Seems like that would solve a lot.

I just made a post on this, has anyone thaught to ask firaxis for the code? As far as i can tell mplayer is doomed otherwise.
 
There are some people who just use XP who play entire games without out of sync, so vista must be a problem somehow in syncing up.
 
There are some people who just use XP who play entire games without out of sync, so vista must be a problem somehow in syncing up.


This is definitly a cause, I have played multiplayer games (LAN and Internet) in which the games were entirely WinXP and although OOS's did occur the game in which 1 machine was a WinVista machine caused OOS's so frequent that the game was unplayable... and it was always the Vista machine that was out of sync (even if the player civ was changed)

This is not a sudden conclusion but one through hours of testing whilst trying to play multiplayer
 
Vista is a problem
Uberness mate i tend to agree with ya and here is why:
Started playing a game yesterday with 2 friends on lan, one of us on vista 2 on xp. Had a few OOS early in the day but saved and continued. Turn 251 hit the OOS of death that started happening every turn after reload. We gave up trying for the day.

Today I installed patch i (we had been on h). Suprisingly we made it another 10 turns without an OOS (something in patch i helped?), we continued after this hitting an OOS every 3-4 turns. We noticed the OOS was always the one player so i switched with the vista user to see if it was the nation he was playing as or the sytem he was using. (So i loaded up the game on his comp but as my nation and he did the same on my comp with his nation). This time i was responsible for the OOS. Turns out whoever is on the vista comp has the OOS value thats different so im inclined to agree that operating system can be a potential cause of an OOS.

We have now hit another OOS of death and will be loading the game up again all on XP comps tomoz. Ill keep you filled on the results.

P.S. I ask again, has any one asked firaxis for the rest of the code to id synch errors?
 
K sadly we could not get 3 xp comps together but we tried a different vista comp with the origional 2 xp comps. Once again the vista comp caused the OOS to continue

We then quit trying as we are now confident mixing XP and vista wont work. 2 of us went on to play a 2 player game using the initial vista comp and another vista comp. Weve just finished playing for the last 3 hours and had no OOS what so ever.

So im thinking a difference in OS leads to the OOS
 
I would love to see 2 tests done from someone who has the "mixed version OOS" problem (OOS's within the first few turns of running a mixed Vista/XP game):

1. Try to run a multiplayer vanilla BtS game with the same computers. Do you have any OOS within the same time you get it in FfH?

2. Try to run a multiplayer included BtS mod (nextWar's epic game may be a good one to try) in the same situation. Do you have any OOS's within the same time?

Assuming you dont have OOS's with vanilla BtS Im trying to figure out if there is something about FfH that is causing the operating system issues or if thats an issue with the native BtS but it only showsd up when your running a mod.
 
I can tell you that the OOS generated on starting a pitboss game are not happening when i start an unmodded BtS pitboss game. Same computers...

Start FfH pitboss.
Play first turn of first civ.
Log on to play first turn of different civ (using same computer) - OOS error always

Start BtS pitboss.
Play first turn of first civ.
Log on to play first turn of different civ (using same computer).
Log on to play third civ, etc...

Computer is running XP btw but in this case (for testing purposes) not connected to another computer.
 
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