Here's your chance to make your opinions known about the different variables of Real Time Strategy games. These are twenty questions involving game mechanics, complexity, playablity, and realism. I'm curious to see what Civfanatics think the perfect RTS game would be like. Feel free to add your own opinions about any points I forgot to list.
1. Cities
- Fixed building foundations (example: Battle for Middle Earth)
- Build anywhere on the map (Age of Empires)
- Can only build in city boundaries, cities are a type of building (Rise of Nations)
2. # of Resources
- 1
- 2-3
- 4
-5+
3. Units
- Multi-units (Rise of Nations style)
- 1-man units (Age of Empires style)
4. # Number of Ages/Epochs
- 1
- 2-4
- 5-8
- 9-12
- 13+
5. National Borders?
- Good idea
- Bad idea
6. Diplomacy
- Limited. You're either at war or you're at peace.
- Lots of treaties, deals, and bargains you can make with other players/the computer
7. Houses
- No houses
- Yes to houses. Function to increase population limit.
- Yes to houses. Give morale to surrounding units.
- Yes to houses. But none of the above functions.
8. Resource collection
- No citizens, resource buildings only
- Assign citizens to collect resources from fixed positions
- Have citizens work at certain buildings to gain resources
9. Specific Civilization Strengths
- Special powers and unique units
- Unique units but no other special powers
- Special powers and unique bonuses but no unique units
- Equal ablities for each nation, no bonuses or unique units
10. Converting enemy units
- Possible
- Impossible
11. Units with special powers that cast magical spells/disasters
- Good idea
- Bad idea, unbalances the game
- Bad idea, unhistorical
12. Navies?
- Yes to ships!
- No!
Trade Routes
- No, keep this game simple
- Yes, trade between peaceful nations increases wealth
14. (Do not answer if you said no to #12) Transport ships?
- No, units automaticly become transports when ordered into the water
- Yes, you need transports to move units over water.
15. Heroes (Special, one-at-a-time, sometimes nation-specific units)?
- Yes
- No
16. Build units or equip units?
- Equip, build weapons and equip the basic peasant with them to change him into a certain unit type.
- Build, swordsmen are built as swordsmen, cavalrymen as cavalrymen, no need to build weapons.
17. Morale
- Yes
- No
18. Formations
- Yes
- No
19. Civil war. Can your nation split in half?
- Yes
- No
20. Citizen happiness?
- Yes, you need to pay special attention to keeping your people happy, else deal with the consquences.
- No
1. Cities
- Fixed building foundations (example: Battle for Middle Earth)
- Build anywhere on the map (Age of Empires)
- Can only build in city boundaries, cities are a type of building (Rise of Nations)
2. # of Resources
- 1
- 2-3
- 4
-5+
3. Units
- Multi-units (Rise of Nations style)
- 1-man units (Age of Empires style)
4. # Number of Ages/Epochs
- 1
- 2-4
- 5-8
- 9-12
- 13+
5. National Borders?
- Good idea
- Bad idea
6. Diplomacy
- Limited. You're either at war or you're at peace.
- Lots of treaties, deals, and bargains you can make with other players/the computer
7. Houses
- No houses
- Yes to houses. Function to increase population limit.
- Yes to houses. Give morale to surrounding units.
- Yes to houses. But none of the above functions.
8. Resource collection
- No citizens, resource buildings only
- Assign citizens to collect resources from fixed positions
- Have citizens work at certain buildings to gain resources
9. Specific Civilization Strengths
- Special powers and unique units
- Unique units but no other special powers
- Special powers and unique bonuses but no unique units
- Equal ablities for each nation, no bonuses or unique units
10. Converting enemy units
- Possible
- Impossible
11. Units with special powers that cast magical spells/disasters
- Good idea
- Bad idea, unbalances the game
- Bad idea, unhistorical
12. Navies?
- Yes to ships!
- No!
Trade Routes
- No, keep this game simple
- Yes, trade between peaceful nations increases wealth
14. (Do not answer if you said no to #12) Transport ships?
- No, units automaticly become transports when ordered into the water
- Yes, you need transports to move units over water.
15. Heroes (Special, one-at-a-time, sometimes nation-specific units)?
- Yes
- No
16. Build units or equip units?
- Equip, build weapons and equip the basic peasant with them to change him into a certain unit type.
- Build, swordsmen are built as swordsmen, cavalrymen as cavalrymen, no need to build weapons.
17. Morale
- Yes
- No
18. Formations
- Yes
- No
19. Civil war. Can your nation split in half?
- Yes
- No
20. Citizen happiness?
- Yes, you need to pay special attention to keeping your people happy, else deal with the consquences.
- No