Thorvald of Lym
A Little Sketchy
I first ran Civ2 on a Win3.1 rig so old, for years I never knew units had sound, and the end-game flag always glitched such that the score would keep tallying past a victory condition or the mandatory retirement year. I'm no stranger to strange behaviour.
But I've never known anything like this.
Playing Civ2 MGE with FoxAhead's patch, I've encountered what I can only describe as a 'phantom turn'. The previous turn seems to end as normal; the AI makes its moves, city production completes (short of a couple cities I thought were due to finish) and a new caravan pops up. Only pressing 'wait' doesn't cycle to the next unit; nothing else activates when I click it. I move the caravan and the turn completes.
Thinking something glitched and I lost the turn, I save the game and load the previous bookmark to replay it; more city production completes than last time. There's the caravan again. I can select other units. I make a discrete save to compare against the first cycle.
One save has a caravan ready in the city. The other has the caravan en route and the next round of shields in the production bar. Both saves have the same date and same turn counter.
Somehow I managed to play a partal 'free' turn that did not advance in-game time. I don't know if this is a bug from UIA but I've been using it for months and never encountered anything like this, and wanted to share.
But I've never known anything like this.
Playing Civ2 MGE with FoxAhead's patch, I've encountered what I can only describe as a 'phantom turn'. The previous turn seems to end as normal; the AI makes its moves, city production completes (short of a couple cities I thought were due to finish) and a new caravan pops up. Only pressing 'wait' doesn't cycle to the next unit; nothing else activates when I click it. I move the caravan and the turn completes.
Thinking something glitched and I lost the turn, I save the game and load the previous bookmark to replay it; more city production completes than last time. There's the caravan again. I can select other units. I make a discrete save to compare against the first cycle.
One save has a caravan ready in the city. The other has the caravan en route and the next round of shields in the production bar. Both saves have the same date and same turn counter.
Somehow I managed to play a partal 'free' turn that did not advance in-game time. I don't know if this is a bug from UIA but I've been using it for months and never encountered anything like this, and wanted to share.