thomas.berubeg
Wandering the World
PL, did you ever unwrap those models I sent you?
Any way to take screens of those ingame? Might be cumbersome to do, I don't know... But I'd like to see
what if the Re Ki had no population unhealth?
Perhaps a 'building-tied-to-caster-presence' granting a prod modifier and culture modifier?
But maybe a 'special Re Ki' one that kills the caster but gives a chance to every non-bonus tile in a 3x3 area to pop a resource?
I tend to think that Pixies should be extremely weak. I'd prefer the spell make multiple units of only strength 1 rather than a single unit with strength 4.
I'd imagine that pseudo-dragons would have the Dragon racial promotion
I also imagine that they can fly only about as well as domesticated chickens, which is not enough to give them the flying promotion
PL, did you ever unwrap those models I sent you?
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_RE_KI_VE</Type>
<LSystem>LSYSTEM_4x4</LSystem>
<bAnimated>0</bAnimated>
<fScale>2.5</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>Art/Structures/Improvements/Re Ke/Re Ki Ve.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Improvements/Yggdrasil.dds</Button>
</BuildingArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_MUSHROOM_VILLAGE</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>0.2</fScale>
<fInterfaceScale>0.2</fInterfaceScale>
<NIF>Art/Structures/Improvements/Re Ke/Re Ki Mushroom Village.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Improvements/Mushrooms.dds</Button>
</ImprovementArtInfo>
And you didn't take any picture of the Vë?
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_MUSHROOM_VILLAGE</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>0.2</fScale>
<fInterfaceScale>0.2</fInterfaceScale>
<NIF>Art/Structures/Improvements/Re Ke/Re Ki Mushroom Village.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Improvements/Mushrooms.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_MUSHROOM_TOWN</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>0.2</fScale>
<fInterfaceScale>0.2</fInterfaceScale>
<NIF>Art/Structures/Improvements/Re Ke/Re Ki Mushroom Town.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Improvements/Mushrooms.dds</Button>
</ImprovementArtInfo>
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_MUSHROOM_SETTLEMENT</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>0.2</fScale>
<fInterfaceScale>0.2</fInterfaceScale>
<NIF>Art/Structures/Improvements/Re Ke/Re Ki Mushroom Settlement.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Improvements/Mushrooms.dds</Button>
</ImprovementArtInfo>
Edit: Nevermind, I like this. But I don't see a need for "Lena's [feted] prince". She has no need for anyone now to have children
I don't believe so. All she needs is her children and she has them now; maybe she even views the Sleeping Princess as one of her children...She has no Physical need. but a psychological one? Her subconscious still needs it.
Hmmm, yeah. I think I can set a bAlwaysOpenBorders tag... But the problem is that it would allow trading even if you don't want to. I wish we had a distinction between Military Passage and Trading Routes Treaty...i think invisible and HN in borders would be a bit much.
how about HN in borders and Invisible in FORESTS in borders. you can balance this by making all other civs get automatic uncancellable open borders when they contact the Re Ki (through event.)
No, it wouldn't screw the AI; if I did it, it would only hide the culture for the player. Would just be an interface thing.i also dont think hiding the borders is such a good idea. itll screw with the AI too much.