The Polynesian Hail Mary: Creating a Supercontinent on Terra

Been playing this for 2 games so far.. Settling all my cities in the New World, Marathon speed.

First game I over-expanded and fell behind.

Second game, so far so good, was first to Industrial era and just after that 3 civs made contact with me (all at war with each other), made research pacts with each of them, coinciding with my great scientist and some key techs = big boost in the industrial era.

Although the New World _seemed_ to be resource-poor, very few lux and all, right now it looks like all the coal and oil are in the New World. Meaning me and my CS allies (and a few CSes starting to fall under the AI's influence...) will own the industrial/early modern world.

Not bad.

I like the idea if only because it's a change from the typical civ game, and is a bit of "roleplay" for me, ie being the New World being discovered by the old one, or vice-versa... and seeing where it leads.

Another observation: both times, El Dorado was in the New World... === CASH :D
 
Late Game:

Treat the game now like a regular game of Civ, really.

With repeated nuclear hailfire blossoming half the globe, happiness fluctuating between 30/40 and -5, and the sweet delicious tears of the defeated bowing down to you after fighting some 200 odd years?:)
 
Tried this a few months ago. Settled turn 34 I believe, won a science victory in the late 200s (Deity). Basically I just REX'd like crazy, literally filling every possible spot of the continent, with cities 4 tiles apart, and went for happiness policies. Grew cities to size 8, build universities, avoid growth, 2 science specialists and just waited for the 10 bulb sling shot or so and managed to pull of a win (Arabia was very close to completing space ship too).
Very powerful strategy, albeit on cooked settings.
 
The key to making this strategy work in my experience is to as soon as possible - maybe even immediately after you stabilize - send something back to the old world to make as many contacts as possible. RAs and selling stuff are way, way too important to neglect. The AI won't declare war on you because being on another continent cuts off most of the anger factors, and even if they do, so what? Pre-renaissance they literally can't touch you, and after that they're still pretty toothless because the AI is poor at cross-oceanic battles. Eventually they will do that thing where they settle little cities in the arctic or whatever in every little unfilled crack, but if you expand reasonably quickly you can keep this at bay to some degree. (This depends on the world size, too; it's a lot easier to fill the new world before astronomy on a small map then on a huge one.) Choosing to not make any contacts does nothing but forgo thousands of gold in sales and beakers in RAs, plus the opportunity to break up AI RAs by siccing them on each other, to trigger WLTKD or pump happiness with trades for stuff, and so on. By the time the AI can actually do the slightest thing to you by declaring war, they can find you anyway.
 
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