seasnake
Conquistador
I give this mod a try, then I see what to suggest for improvement, but since you say you are not going to add in any more major modification, well that just a shame and waste, if you truly love to mod, why don't you try to make the best mod out there and be with the big ones like FfH and RoM? you earn yourself some rep if you do.
I have made a few mods and I enjoyed them, but there's a few reasons why I'm getting out of Civ IV modding.
1) I'm writing a book
2) I'm getting into Civ V and playing Fable: The Lost Chapters, so that fills up my video game time.
3) I'm doing this with a job, wife, two kids.
Modding has been my fun, and now I have more fun things I want to do. I never wanted this to feel like a chore and thank goodness it hasn't, it's been enjoyable.
As to the other, with of course all due respect to FfH and RoM, I feel I HAVE made the best mod out there. I think this mod is an optimal balance of new things and ideas and elegance, I didn't want it to have 200 new units, techs, civs, etc. I wanted to add a few new things and work on creating a game that played well but felt like Civ IV, not a scenario like Road to War or a changed setting like FfH. This is exactly the kind of game I would want to play as a Civ IV module.
I'm open to balance changes and bug fixes as always, but as for a core redesign or a new mod that simply will not happen. I offer TPtB as my great and last Civ IV mod, and whatever rep I get from that I will be content.