MaxAstro
Spiral Knight
- Joined
- Dec 18, 2007
- Messages
- 645
Don't misunderstand me, Sprawling is a fun mechanic for the Kuriotates and this isn't another "Cardith Lorda is underpowered" thread. No, the problem with Sprawling is something entirely different: The amount of damage it does to the game for everyone ELSE.
This is something I have been noticing a lot in games for a long time; I've only recently realized that it must be because of Sprawling, however. Here is the problem: The game knows that some cities can work the third ring. Because of that, a lot of things assume EVERY city can work the third ring. Namely:
-When normalizing start positions, the game will place resources only accessible from the third ring, and count them as being available for the start location, generally damaging start location quality.
-Events that target a tile near a city quite frequently target a tile in the third ring, thinking the city can still make use of the bonus food/commerce/whatever.
-Ocean resources often spawn three tiles away from land, thinking that third ring coastal cities will be able to work them.
Now... I'm not saying take Sprawling out of the game. However, I really think something needs to be done about these issues, as they really detract from the game for everyone except Cardith (especially #1, which BADLY hurts start locations sometimes, and #3, which makes coastal cities often much less attractive).
Of course, it's possible I'm wrong and Sprawling has nothing to do with this... however, if that's the case, then what IS the explanation for #2 and #3 (I could see #1 just being consistant bad luck, I guess)?
This is something I have been noticing a lot in games for a long time; I've only recently realized that it must be because of Sprawling, however. Here is the problem: The game knows that some cities can work the third ring. Because of that, a lot of things assume EVERY city can work the third ring. Namely:
-When normalizing start positions, the game will place resources only accessible from the third ring, and count them as being available for the start location, generally damaging start location quality.
-Events that target a tile near a city quite frequently target a tile in the third ring, thinking the city can still make use of the bonus food/commerce/whatever.
-Ocean resources often spawn three tiles away from land, thinking that third ring coastal cities will be able to work them.
Now... I'm not saying take Sprawling out of the game. However, I really think something needs to be done about these issues, as they really detract from the game for everyone except Cardith (especially #1, which BADLY hurts start locations sometimes, and #3, which makes coastal cities often much less attractive).
Of course, it's possible I'm wrong and Sprawling has nothing to do with this... however, if that's the case, then what IS the explanation for #2 and #3 (I could see #1 just being consistant bad luck, I guess)?