The quintessential strategy game and artistic merit of the genre

Sapa Inca

Chieftain
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Jan 15, 2010
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Me and my friend were discussing the artistic and cultural value of video games and while we could agree on many points and milestones concerning other genres and identified many games which we would consider major achievements, there were no strategy titles among them. I didn't mention Civilization 4 as I find that its flaws are too detracting and I'm too unaware of its context and evolution within the wider Civilization series, but would anyone else make a case for its recognition?

Frankly my issue is with the fact that no strategy game has presented us with a fantasy world that was engrossing and original enough to deserve appraisal. The genre tends to be insular in its scope as it becomes so easy to rely on human history rather than story-writing which always took a backseat to the impressive mechanics and scale being used. No series has really emerged, imo, that can be held to the same standard as say Zelda or Final Fantasy. And no clear individual masterpieces are really apparent (perhaps Starcraft).

Had I not played the Warcraft series I would be skeptical that the genre could even produce a non-derivative storyline (much like how the racing and fighting genres are inherently disabled). And far from Civilization, Lords of the Realm II represents to me most technically brilliant TBS, but I would be very generous to even call its limited plot "nostalgic". Then there's Starcraft, which is really ground breaking in a lot of ways, but so many strategy titles lack any creativity at all. What examples would you use to represent the genre's innovation and originality?
 
Originality in story, setting, world and background info for RTS and TBS games? No idea. As you said most of them are based off history.

For story however, RPGs such as Balgur's Gate, Planescape Torment, Mass Effect 1 & 2, etc all have excellent stories.

Artistic and cultural value, however, are far more than just the setting and story.
 
True, I haven't really played any strategy games witn engrossing settings... Some of them had good settings, but nothing that awesome. Not even Starcraft or Warcraft. They were kind of typical fantasy or sci-fi to me. World of Warcraft had a good setting, but it didn't occur to me that warcraft had a relatively cool world when I was playing the RTS series.

Actually, I remember one from very long ago but I never could find it again. I can't even remember the title. It involved floating islands. Does anyone remember a strategy game with floating islands among clouds, and bridges between them? Hehe. This was late 90s... It had a strange feeling about it that I remember distinctly...

EDIT: Oh God I found it, it's called Netstorm: Islands at War ! Wow I never thought I'd see it again.

EDIT 2: And it's apparently now available as abandonware on the main fan website ... Just google for the headquarters of the game. It kind of failed back then because Activision failed to promote it and it came out at the same time as Age of Empire in 1997. Ah, I bet it didn't age very well.
 
I don't think there's been too many games with true artistic/cultural values. I'm guessing Myst came close when it first came out.

It sounds kind of snobbish though. I mean define "cultural" value. Rugby has cultural value, but doesn't win academy awards. Comic books are artistic, and don't receive national attention either.

Civ4 might reinforce a stereotype or too, but I'd say it's definitely one of the best games of all time, and more cultural than your average console game.
 
What about Fall From Heaven?
Yeah sure it's a mod, but it's almost an entire new game in itself, and the depth and detail of the story side of things is really staggering (and it comes through even in the difficult civ-type format). If you haven't played it, you really owe it to yourself to do so.
 
World of Warcraft had a good setting, but it didn't occur to me that warcraft had a relatively cool world when I was playing the RTS series.

The vast majority of the warcraft lore would've only been written about in the last few years anyway. Probably wasn't much outside the RTS games when they were released.
 
Sid Meier's: Alpha Centauri, the only game to influence my life philosophy.
 
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