@ Silver: Luddi spoke my mind when he responded to your NES query. Just do it and kindly report back a little so we have some idea how the scen has 'gone on'.
@ Aion: I hope you enjoy! If you're interested in this area and period's history then I think you should be able to get a comprehensive outline of the military, arts, global economics, and much else from simply going through the links in the Pedia. I like to think the gameplay rocks too

.
@ TLC: Another fine report there. Thanks!

Here is some feedback on it, then one question.
1 > Sorry to hear you got outdone by the
8 City Elimination limit. Any idea what date this happened on? I'm hoping that the timeline had run by roughly 200 years by now right? In which case your 'Fall of the Mughal Empire' might well have been realistic. As you found, when a kingdoms falls, a vacuum arises to be filled. In all likelihood, the space created by your decline would have been filled by the Dutch, Bengalis and Safavids. Although the civs are a bit different, it isn't far from reality. Replace them respectively with the British, the Marathas (out of Bijapur & Ahmadnagar) and Afghan and/or Rajput kingdoms/empires and that's pretty much what happened

.
So to reiterate, the Elimination Limit is there for
Historical Realism and to
challenge your diplomacy and defensive plans.
2 >
Burma: Yes Burma has the space to open up to be a large power. This is NOT realistic. However I never found them to grow to be serious contenders. Large but not advanced or powerful. Play testing saw them rise large and then get chopped down with ease by however wanted to have a go (or got paid to do it

).
3 >
Garrisons: I wasn't clear if you were referring to the City Improvement called 'The Garrison'. This should be available to only the European Trading Companies. Were you able to build this??? Because you should not be.
IMPORTANT TRADE MASTERY VICTORY ADVICE:
4 >
Safavid's and 'Trade Mastery': Not having seen an screenies from you (hint hint) I would have to hazard a guess to give some advice here:
Note that you need
Cotton & Opium luxuries to build it. Now if you had taken out the Rajputs & Ahmadnagar early on then you probably took control of the Opium in that region, denying the Safavids control. But you must be aware that there is an Opium source in the north (Afghanistan) which needs to be grabbed before the Safavids can - if you're playing as the Mughals that is. You could have easily stopped them building 'Trade Mastery' by:
a) Cutting off their control of this opium.
b) Setting up trade embargoes to prevent the Bengalis trading their sources of Opium.
c) Using your own
Fakirs to cut the supply lines, even in peace time.
d) Denied them supplies of
Gems and Silks, so they could not place (build)
"The Jewel In The Crown".
There are many ways to stop a rival's attempts to gain trade mastery but it isn't easy of course!
Q: What kind of military combinations and strategies did you use to wage your wars?
PS. You should find that the Europeans play the most realistically of all the civs available.
