The Rise of Rome - A Sid Challenge

I played with IBT sequence and milked the nonproductive cities for taxmen at the end of turn and then reswitched for shield output and growth on the beginning of turn, during the popadvisor stage, so we had extra gpt plus production on the good cities anyway without losing population. When the turn resolves i then shortrush wherever i can and repeat the process all over again, so with an ughe empire and corruptive cities you can increase greatly your gpt.

See pic bellow:


The rest of the money comes from trades, demands, and so on..
 
Oh, hm. That's this one, isn't it?

HoF-Rules said:
Changing Laborers pre-Production Phase (Civ/PtW/C3C)

Breaking into the build sequence and changing Laborers from high commerce tiles to high production tiles by navigating through the city arrows or F1. Changing the Laborers in a city which has already completed it's production phase is allowable though.

It is a non-allowed exploit. It's kind of a dilemma now, since I really appreciate your effort to help our game along. I don't want you to replay all the turns, that must have taken quite a lot of time.

We could consider to disband some of the units, though, to balance out the effects (that would mean to disband around 15 or 20 Cavs or so). That would feel better to me. But, of course, if RedKi-rr is okay, we can continue like this - we don't have to pass a HoF-Jury with this one. ;)
 
Well, if gold went from air then I think that this is the developer gap. So, we got about 40-50% of our gpt for free...I totally against it (I don't know whether it's allowed in HoF games and what color does this exploit have, the links don't work properly). Okay, what done that done, I don't think that replaying turns would be a good idea. Anyway, it's rather late and we saw AIs actions and how things could go and so on.

I also agree to disband some cavalries. May be even 20. At least, it would be fair relative to AI) These 20 cavs won't make much sense (may be we will win 2 turns earlier).

I could play only tomorrow or the day after tomorrow tonight. This depends on the work, that I will have tomorrow. With that work I even don't have time for playing solo games%)
 
I am going to play today tonight. I though about the game and have a few questions concerning our plan. Now It doesn't seem obvious to me.

The first thing is disbanding cavalries (or HC+garrisons, that is pure disbanding of 60*20 shields). This will delay our blitzkrig. Therefore, the second thing could be the issue. We trashed our rep. This is ok for me, but one moment can have great consequences...We had MA with Persia against Greeks, but then we signed peace with Greeks. So, our rep with Persia is trashed...This means whether we won't be able to do any MA with Persia or the price for MA will greatly increase. Why do we want MA with Persia? We don't want to have a war with them, and they are annoying with us now. So...The disbanding some troop increases our risks.

Guys, what do you think? Probably our relations with Persia are safe?
Stoertebeker? Rick?
I think we should discuss such global things.
 
I will wait until tomorrow and play then.
It's very interesting to hear your opinion before playing.
 
I played a little bit. It takes to much time to play a turn now...Especially with logging%)

Turn 0, 40 AD, Turn 78 in the game.

At first, I’m going to disband equivalency of 20 HC. I think they will be
HC in Rome, Ancona, Neapolis, Canusium, Boot Harbor = 5 HC
Garrisons in Oea, Hippo, Mersa Madakh, Nora, Pharsalos, Ambracia, Dyrrchhium (2) ,Aleria, Salonae, Thessalonika = 4 HC
7 HC near Alesia,
2 HC near Colony,
1 HC near Boot Harbor,
1 HC in Sicily.

Did it. I think we should attack Egypt on this turn. And Gauls on the next turn or later. We need destroy Egypt asap.
The first city will be Pelusium.
Take it, but lost 1 HC.
Memphis is captued, our loses – 1 HC
Alexandria is captures, lost 3 HC
Took Tanis, lost 1 HC
Took Avris without losses.
Lost 1 HC when kill different Numidian stacks.

I can see that our culture in conquered cities is not zero...Is it okay? I hadn’t seen this before (but may be I just didn’t pay attention to this). Is it a special thing in this scenario? Or may is it due to wonders?

Rush duct in Harbor city, Did some micro to change wasted food into taxmen


IBT – nothing interesting...troops, troops...

Turn 1, 45 AD, Turn 79 in the game.

Rushed duct in Carthage // [now I think I was wrong. We need spent all our money only for troops. Population will come from captured cities]

Lost vHC to vSwordsman.
Captured Edfu

Autorazed some city to the west of Tanis. I decided to abandon Tanis for a moment, a lot of Egyptain troop around there.

Declared on Celts.
Captured Gregovia
Lost HC ataccking La tene
Captured Gavilonum, Captured Agendicum, Captured Massilia, Captured Bratuspanium.
Troops were prepared very well for capturing.
Many many fight...
Lost HC to Gaullic swordsman at the open field.
Captured Vellaunodunum

IBT
Gaullic Swordsman killed our HC
Persian asked 70 gold and TM. I gave.
Egypt and Goth signed peace.

Turn 2, 50 AD, Turn 80 in the game.


Captured New Noviodunum.
Captured Deceitia, lost 1 HC
Captued Alesia
Captured Khmun

Decided to take a break,
Too many units and very long turns%)
Try to continue tomorrow.

Some comments please.
Also I’m going to declare and Greeks next turn (when we will get furs back). On other hand Greeks are not dangerous now. And don’t provide any problems.

We are at 22% of land and 41% of population.

There some pictures during these turns:

Our Egypt
View attachment 296977

Our Gauls
View attachment 296978

The save
View attachment 296983
 
Sorry for only posting now.

As for the Persian question: We don't have to fear them any more. We could keep 2 armies ready to block the land connection at the bospurus and at Sinai, then the most they can do will be to land some troops here and there - that doesn't matter.
Actually I think, that by now, the game is only about tactics and no more about strategy. It's only a matter of conquering gallic and egyptian population as fast as possible. So, imo, you can just go on. 9% pop to go - that's not too much. If you're lucky, we'll have won the game when your turnset is over.

I can see that our culture in conquered cities is not zero...Is it okay? I hadn’t seen this before (but may be I just didn’t pay attention to this). Is it a special thing in this scenario? Or may is it due to wonders?

Yes, that's a feature of this scenario.

Also I’m going to declare and Greeks next turn (when we will get furs back). On other hand Greeks are not dangerous now. And don’t provide any problems.

Sorry, I don't understand what you mean.
 
So, imo, you can just go on. 9% pop to go - that's not too much. If you're lucky, we'll have won the game when your turnset is over.

Also we can add some worker to cities. We have about 20-30 almost useless worker.

Yes, that's a feature of this scenario.

Oh, I see...

Also I’m going to declare and Greeks next turn (when we will get furs back). On other hand Greeks are not dangerous now. And don’t provide any problems.
Sorry, I don't understand what you mean.

I meant I’m going to declare on Greeks next turn :mischief: If we declare war on them now, then our Greek cities will be unhappy and can flip.
 
Turn 2, 50 AD, Turn 80 in the game.

Continue

Lost HC attacking GS
Rushed HC in Gem city.
Rushed several garrisons.
Moved and healed troops.

IBT

Lost one HC, killed 2-3 GS.
Gauls declared on Persian (MA with Scythes).
Scythes signed a peace with Greeks.

Turn 3, 55 AD, Turn 81 in the game.

Great news! Captured Ludigunum. Now we have Furs again!

Declared on Greeks, captured Atlantidis.
Lost 2 HC attacking Pithon...

Eventually got a Great leader in Egypt)
Lost HC to freaken Numidian Merc. The next HC made Great leader again)
They both made armies.
In Egypt: Prepared armies, healed troop, did small attacks.
Captured Gaullic Nemetocenna
Killed some Gaulic troops in our lands.

IBT
Lost Alesia...Misslooked that it can be captured by GS.
Lost some troops in Africa.
Extended our RoP with Persia

Turn 4, 60 AD, Turn 82 in the game.

Captured Noviodium (Gauls)
Captured Gorgobina (Gauls)
We are now 24/43 %.
Did some preparings.

IBT – Goths and Celts signed peace.


Turn 5, 65 AD, Turn 83 in the game.


Autorazed Gerakleta (Greek fresh city)
Captured Vecontio (current Gaulic capital). After that Gaulic morale decreased and they lost Alesia. We are 25/44 now.
Lost HC to 1 hp GS. The next HC killed it and we got our third GL. I think he will build FP.

Egypt forces.
We are going to counter attack Athribis.
View attachment 297095


Defeated Greek army containg 1 HC %) And luckily captued Sardis without losses. And without any moves. Pithon was captured by Egypt.
Captured Elephantine (=no more Numidian mercs)
Captured Atuatuca (Gauls)
We are 25/46 now.

Last Gallic huge city.
View attachment 297096

BtW, Greeks have only one island city now.
Settled Genua.
Added some workers into cities.
We are 25/47 now)
Put wealth insread of workes in some cities.
Captured Pi-Ramsess, lost 1 HC

A save from this turn.
View attachment 297103

IBT – Khmur flipped.

Turn 6, 70 AD, Turn 84 in the game.

Captured Mecklenburg (Gaul)

Retake Khmun.
Build FP in Massila (I think it doesn’t matter now where to build it)
Captured Micenae and Greek was destroyed.
View attachment 297097

Now we can sold Ivory to Persia for 34 gpt) Did it.

Captured Burdigala and got GL) (fourth)
Captured Samarobriva and built army.
Captured Lilibeo.

Now I can say that failed only two small fronts: The East Egypt front and the Egypt Island front. Other fronts (about 7-8) were rather successful.
We at 26/48 % now. Persia at 11/28.
Actually I think we can defeat even Persia in this game (before 130 turn)

IBT – don’t remember...forget to log it%)

Turn 7, 75 AD, Turn 85 in the game.

Captured Uxellodunum (Gaul)
Captured Avaricum (Gaul)
Captured This (Egypt)
Added some workers.
We at 27/50 % now!
Captured Matisco (Gaul)
BtW, I hope it’s okay to add worker to any cities? That is to 6+, to 12+. Some rules restrict this. I beleive I mentioned that I’m okay with such worker-grow.

Rushed HC for urgent purposes.
Captured Durocortorum.
Some troops are placed very unsafely. But it doesn't matter now)

PreWin
View attachment 297100

IBT

Win
View attachment 297101

Win2
View attachment 297102

Power
View attachment 297099

Points
View attachment 297098

The save for win
View attachment 297105
 
:goodjob::clap::woohoo:

Hey! Great Job, RedKi-rr. Great job Rick. We did it! Now, your question, if the scenario was winnable on Sid, is finally answered.

I think we played the scenario in a very efficient manner. Okay: We had good luck with leaders on Sicily and during the early African campaign, we also were lucky to get to philosophy first. But even if we wouldn't have been so lucky, we would have won the game with quite some time left. We also played quite fair - no abuse of the first-turn diplomacy bug, no unfair deals with the AI. Just some ship-chains. In short: We did very, very well.

I think the key was to delay the Golden Age and to dominate diplomacy with alliances with everybody. That meant that we could strike with force and always concentrate on one goal (two in the end). Also, our early discussions, what to build where really helped. Another factor is, that one can afford to pay more attention to moves in the late-game if one only plays a few turns each.

I really enjoyed playing with you guys. Nevertheless, I don't think that I'll sign up for another SG soon. But thanks for this one. :)
 
Wow, it´s over already! Well played everyone, just checked the save, and this is one for the books, and at SID level, it´s quite impressive, the inital micromanagement and all the right moves at all times made it impossible not to win this. I think we have a record at conquest victory in SID level.

I´v learned some things about this scenario i did not knew, like the Bachanalia interest 5% and no unit support for Imperialism, so i´m very happy to have played this!

Good game all and congratulations, i´m up for a new game, you guys choose.
 
Yes, It's really winnable)) And it wasn't very difficult. At least with you, guys) It would be much more difficult for me to play this game solo.

@Stoertebeker, I think our general strategy was right. And it was based on your tips. Building phase, timed Golden Age, expanding phases, 1 on 1 wars and all possible MAs. And agree, Leareds boosted very well, but we have about 40 turns in reserve! The desicion to attack Greece after Carthage was very presice. According to rules - they were rather fair. At least I'm completely satisfyed with them. Not the "Realms Beyond Civ" rules...But they have very very strict rules.

Me feel the same as you. It was my first SG. It's very interesting, educational and enjoyable! But it takes a lot of time to play it. Moreover I noted that I play better when I do logging and description. I think I played about 90-100% of my best in the first two turnsets and about 80-90% in the third one. Usually I play at 50-70% of my reserves (in solo games).

THANK YOU!
 
:goodjob: guys!

i had never played any of the civ3 scenarios myself, but your SG still caught my interest. very good planning and good gameplay as well, as far as this could be said from the protocols only. but actually the result is speaking for itself.

templar_x
 
Great job! What a fun read. Thanks!
 
Thank you)
I'm very glad that someone (besides us) read this thread :Р

@creamcheese, do mean other civs in this scenario or other conquest scenarios?
As for me I was fond of only Rome and in RoR scenario (it has a long story).
At max, I will try it with accelerated production (with Rome). I played with this settings first time and at Sid...And it was so much insane, but on other hand it greatly stimulated to learn the game.
Now I have some great experience in this scenario.;)
 
Thank you)
I'm very glad that someone (besides us) read this thread :Р

@creamcheese, do mean other civs in this scenario or other conquest scenarios?
As for me I was fond of only Rome and in RoR scenario (it has a long story).
At max, I will try it with accelerated production (with Rome). I played with this settings first time and at Sid...And it was so much insane, but on other hand it greatly stimulated to learn the game.
Now I have some great experience in this scenario.;)

I think of accelerated production of something that may help PBEM's to overcome the lengths of the first 80 turns. But for a game with a developed civilization - no. It will only mean to have even more units to fight. I don't believe, it will be harder, but just more tedious.

Since Rome and Carthage were the two Civs, with which the RBC-teams could not win this scenario, I consider them the most challenging. So maybe, one day, one could try to help Carthago along. On the other side: I found Carthage, if it pillages the Roman iron, much easier to play than Rome, since you only have to fight spears and archers in the first place - producing a lot of leaders without risk.

I haven't tried the other scenarios until now, and actually, their setting don't feel appealing to me.
 
Thank you)
I'm very glad that someone (besides us) read this thread :Р

@creamcheese, do mean other civs in this scenario or other conquest scenarios?
As for me I was fond of only Rome and in RoR scenario (it has a long story).
At max, I will try it with accelerated production (with Rome). I played with this settings first time and at Sid...And it was so much insane, but on other hand it greatly stimulated to learn the game.
Now I have some great experience in this scenario.;)

I meant the other scenarios, but whatever floats your boat.
 
Back
Top Bottom