The Sands of Time - Pre-NES/Worldbuilding

As a lurker, I hope this continues.
 
A wiki would be nice, as long as there is some sort of proper posting protocol for us to follow, both to make it easier for us and for you. :)

EDIT: Tōjin map added, and I'm going to be looking at a culture around Quelimane.
 
How does world building continue?
 
Well, you aren't restricted to one culture - it's actually discouraged, because of the number that we'll have.

Now, for any given culture, you start to subdivide it as per polities, if applicable (city-states, or, later on, nations/etc.). In any event, we then simply RP throughout history the spread, interaction, fall, and change of these cultures and polities. Maybe that sounds a bit vague, but I can perhaps summarize it another way - instead of the "game" phase being a true fresh start, we're creating the world it is played upon, via the processing of its history.
 
Taropars

The Taropars dwell in the rocking highlands overlooking Mesopotamia (Elam). Some of the first peoples to develop agriculture in the raid-fed uplands, these stone age peoples preferred their rocky homes to the rock-less, but fertile valley. A confrontational people who still keep large herds of sheep, tribal raids are endemic during the summer and winters.

The Taroparsi are not a religious people. Viewing the world as simply a giant rug each individual must weave themselves into, their "holidays" are public ceremonies of tribal unity and historic remembrances. The dead are gone forever, revived only when their name or images are called upon for the present. The sun (and other celestial bodies are) is but a great man who has transcended the earth, but now bound by the rules of the sky. Needless to say, they do not believe in destiny.


Haskones

A tribe of Taropars which colonized the muddy flats of Mesopotamia, they eventually gave their name to the entire southern region of that great river system. The land is fertile, and through great labors it grants great rewards. Trade grew between the Haskones and allied Taropars, with the Haskones providing food and goods while the Taropars providing stones and slaves.

The Haskones developed on their own path as other Taropars are driven to the muddy plains and their own encampments sent more colonies upon the river. Revering the gift of the River and that of the Sun, which gave them everything from agriculture to bricks, they developed a small polytheistic faith of great god-like men whose power dwarf those of their descendants, and whose actions are still reverberating to this day.

Also unlike the Taropars, the Haskones do not raid. Instead of dissipating their communal spirit and energy through constant low-key combat, the Haskones create and grow for years upon end, farming and reproducing, until something snaps. Then follows years upon years of warfare, until the exhausted people settle down under the hegemony of a new colony, and begun creating again.

Both the Haskones and the Taropars shared one language, although slowly even this is diverging as the two cultures continued on their separate paths.
 
A Brief History of the Catania Kingdom

The Catania Kingdom rules over the Island of Catania (Sicily). Looking back on it, historians will view the Catania people during this time as a single tribe with three distinct subcultures, but the view of the Catania is that they are three separate tribes united under one ruler, religion, and language. The truth is probably somewhere in between, what is known is that the separate identities of the tribes is quickly fading.

To gain a true knowledge of the Catania people we must first examine the three tribes that make up the Catania. These three tribes are the Armani, the Casani, and the Ravani. In the pre-Kingdom age, the tribes coexisted along the eastern coast of Catania, which is the name of the island in the Catania Language. These three tribes shared the same language, and viewed the eastern portion of Catania as owned equally by the three tribes. The unification of these tribes under a single leader led to their conquest of the entire island and the gradual assimilation of the other peoples on the island into the Catanian tribes.

Let us begin our analysis of the three Catanian Tribes by examining the Armani. The Armani tribe sustains itself by way of the waters. Armani usually established themselves along the Mediterranean coast, although occasionally a village would pop up along a river. Armani men usually spent their days on the seas fishing and exploring. The Armani are also responsible for the little trade that exists with the outside world. Most Armani boats are small fishing vessels constructed in the Armani villages. A formal shipbuilding trade has developed in Catana on the east coast, which is the only permanent settlement on the island and the residence of the King, where larger ships are constructed that the Armani sailors use to trade with the surrounding people, bringing prosperity to all the Catania people. The Armani are the wealthiest tribe in Catania Kingdom.

The second tribe we shall examine is the Casani tribe. The Casani tribe are the most settled of the three tribes, and sustain themselves through agriculture. The Casani have provided much of the wood used by the Armani tribe for the construction of fishing boats and merchant ships. However, as more of the island has been cleared for agriculture, the Armani have begun to instead acquire wood from other lands and bring it back to Catania to be processed. The Casani tribe now lives throughout the entire island, where they grow foods from the Earth. Unlike a member of the Armani or Ravani tribes, a member of the Casani tribe will usually stay in the same place for long periods of time, even his entire life. Though most Casani are farmers, some sustain themselves by gathering other resources on the island. As the Armani have traveled throughout the known world, they have brought back various crops that have flourished throughout the fertile soil in Catania. Although the Casani are the largest tribe on the island, on a per capita basis they are also the poorest and hold the least influence in determining the course pursued by the Kingdom.

We shall elucidate further on the Ravani tribe and why the three tribes united in a later chapter.
 

But in the end, Hadaras could not keep out the aggressive nature of the Kashun people much longer. In a much mythologized war, the great Kashun chief Garuk, of Clan Crodaluk gathered the Kashun and marched against the hapless Alexandria. A giant of a man, Garuk claimed the mantle of the River God after defeating an Alexandrian militia force. And so the great might of Hadaras crashed against the stout walls of Alexandria itself.

It was a war more for myth than reality. Garuk was immortalized in the oral poem "Alas Alexandria", personally fighting his way into the city before killed the female Dalas, avatar of the Goddess of Fertility, and brining balance back to the great river. Both the Kashun and Alexandrians died by the thousand, only to slink home in defeat and disgust.

As the two peoples licked their wounds, a new people entered the great river system. From the far east, coming from a land of mud and war, came a tribe calling themselves "Akzome" searching for a promised land offered by their great Sun God. Bearing strange weapons of shining stones, they pushed into the east bank of the great river, taking over the farms abandoned by the dead Alexandrians, and settling new cities upon the river.

(Akzome is a large tribe pushed out of Haskones "Sumer", then out of "Canaan", making "Egypt" their promised lands)
 
Samun People

Location: Mandab Strait
Color: Dark Grey
Map:
Spoiler :


The Samun are a people whose life is tied to the sea. Their lands are not very arable, so it is fish which sustains their lifestyle. There are no cities in their lands yet, merely small villages composed of a few clans each. However, even this villages are not permanent. It is not uncommon for the villages' elders to move their entire community elsewhere. Most often, they will take off down the coast, spreading the Samun culture along the African side of the Red Sea or the Gulf of Aden.

(More information later, when I can actually come up with something more)
 
Zakukaz

The Zakukaz are wall builders who live in what we call Canaan, but they call Kukazu. Expanding from their first walled settlement of Zaku, their towering defenses allowed them to slowly push out the nomads of Kukazu as their farms and settlements expanded. These nomads, some who are called Yaholu and other called Peridos, shall be covered later. The Zakukaz walls weathered the Akzome storm, forcing the warrior-refugees to flee further and enter the war-torn lands between the Kashuns of Hadaras and the Al Zandrians.

The Zakukaz are xenophobic, and little trade flows through their land. Although they are not "war-like" per say, they are extremely defensive and territorial, framing all their battles as "defensive struggles" where one treaty or another was violated by the enemy "aggressor". Each city worships a single chief god, and claims their god is the true god, and all other gods are false demons. However, there is yet a distinction of these demon spirits as debased and evil, merely lying tricksters whose influence upset the rightful order of no malice of their own. They are lead by a King, who is also the High Priest and the Historian. However, the day-to-day power is divided among the Leader of the Militia, the Crier of the Farmers, and other minor figures.

On the coast of Kukazu, the Zakukaz found another group of Wall Builders who lived much different lives than they. Conflict will soon prove to be inevitable...

@ All, if you can't think of ways to make new cultures, start developing the ones we have! What are major myths and legends which have "historic' basis? Which historic feud seeded the ground for the growth of the first classical cultures? What kind of cultural development and conflict occurred?
 
Back
Top Bottom