The Sands of Time - Pre-NES/Worldbuilding

I am writing right now about Mongol Tribes who migrated to Macedonia. I will post it later, once I have finished it.
 
I am considering making Hainan into a merchent style power. Perhapes as a republic, mini kingdom or even a theocracy of some design? Just considerations.
 
To both of you: we're looking for some sense of plausibility here. Not to mention that it's a bit early for Mongols or merchant republics, think more along the lines of Sumer...
 
Riovela

The Riovela, as they are sometimes called, is a band of various tribes from the river valley area. These tribes share a similar culture and similar values, making their coexistance peaceful.

Spoiler :
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Culture
The Riovela share a united language that is similar to that of RL Portuguese but is called
Belíssimo. The language when spoken is as much of an art as a famous painting, easily flowing off the tongue in a manner that seems natural.

The Riovela believe in the idea of polytheism, the worship of many gods, with the most prominent being Luna, God of the Terrestrial and Mythic. Luna is symbolized as the moon, earning his titles from being the only known terrestrial body in the sky and believed to harness the flow of peace of serenity on this world. Every month, sacrifices of gold and jewelry are made at the time of 'Great Night' (Lunar Eclipse). During the cycle of a blue moon, up to four sacrifices may be made.

Government & Domestic Life

In the valley of the Riovela, a small governing body of councilmen make decisions for the better of the tribe. These decisions can range from when sacrifices are due, to when the semi-annual harvests will commence and end.

Domestic life in the tribe holds a life in the fields. Much of the people work over the fields that stretch alongside the river, often for little to no pay for their labor. The only pay they may recieve might only consist of food for themselves and their families, to small golden nuggets that due to their abundance in the area, are not worth much.


OOC: How's that?
 
Since I worked with CivOasis in the development for this Pre-NES, I would like to support him in saying that the current emphasis is the growth and development of early cultures at the moment. Development and growth of polities can happen after we sketch out the initial outline of our world.

Upriver from "Alexandria", where the Nile first divides, dwells the semi-nomaid Kashun camp of Hadaras. As the Sahara dissicates they are driven towards the seemingly endless oasis of the great river. The Kashun are cattle herders and raiders, living a violent, migratory lifestyle, cycling between the great waters of the Nile and the secret oasii of the growing Desert and fighting each other along the way. Venerating the gods of water and fertility above all, they are a hospitable, if easily angered, people.

Hadaras is a great nuetral ground for the Kashun. Overseen by the High Priest of the Everflowing Waters, peace is maintained through an honor guard of second-born sons of the Kashun chiefs. Agriculture has yet to migrate from "Alexandria" to the bustling trading town, but rumors of it has. Several Kashun chiefs have even attempted to attack the fabled city, and take it's wealth and food for themselves.
 
Terrance is right, that's the general idea. At the immediate moment, I'm less preoccupied by actual settlements, and more on establishing where all of the cultures of the world are. After that is done, we can start putting down city states and other polities, and start writing the history. I'll go update the OP and maps, as well as throwing in a few myself, and then we can run from there.
 
The Caen People​

Spoiler :
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From the west indies came the first records of the Caen tribes. A seafaring people they ate mostly a seafood diet and used their mastery of the waves to populate the many islands of the Caribbean.

They did not know much conflict for the early years of their history, what they began to call the 'Great Peace' when any splits among the tribe could easily be solved by one of the factions setting sail to find a new island, but as uninhabited islands began to become more and more rare this stopped working as a solution to problems and large scale combat began to occur.

The Caens were a pious people, worshiping idols of stone and building temples. Their shamans would often go to meet during times of suffering on the holy island of Lu'aan (Puerto Rico) which was a place that only the shamans could visit due to its importance as the birth place of Inak, the creator god.

Chiefs are not at the top of society despite controlling an island, many islands, or part of an island depending on their size. They are not connected to the Caen religion any more than a commoner and so the shamans are above them in social standing. However; it is sacrilege for a shaman to rule over people due to it distracting them from their important duties to the gods.

Writing is a skill known only to the shamans who carve important events, decisions, and teachings into stone to be passed on to the future shamans. As such the shamans are the primary source of healing among the Caen people.
 
I think I have a culture and people I can place along the Pearl River of Southern China with a city of significance at its mouth.
 
At the moment, I'm using a single map. It should be recognized as incomplete, as I intend to add more rivers and scale the map up (though my programs don't appear to be allowing it without blurring it at the moment). I haven't partitioned it into regions, yet, either, but it will be used as a substitute for regions where better maps are not yet available.

Caen and Kashun are recognized as complete, the People of the River will be added with a request for a more formal name.

Alexandria and Pearl River cultures added, awaiting details.

Map update to follow.
 
It would be pretty funny if real civilizations only developed in Africa, America, and Asia so that when the NES got far enough there would be a colonization of Europe.
 
I'm going to drop a few new cultures down around the world, but the ones I'm currently putting in Europe are going to be fairly nomadic or hunter-gatherer.
 
Luciari: (Purple, Iberia) The Luciari, who speak an agglutinative language and who have an animistic belief system, are a fishing people who have settled along the coast of Iberia. Organized in paternal clans, their aggressive wars have led to large, sparsely populated lands, driving later generations upriver.

Utara: (Orange, Italy) A paternally-oriented nomadic society, the Utara resemble the Luciari in many respects of their culture, despite their independent origins. Occupying the entirety of the Italian peninsula, they maintain relatively peaceful migrations with the seasons. [OOC: My plan here is to have a more warlike culture invade from the north, splitting this into a culture outside the peninsula proper and one down around Naples]

Skrisin: (Red, Central India) A series of city-states, the Skrisin live in a maternalistic society organized around the worship of a pantheon of generally hostile beings, with a head "mother goddess" being the embodiment of the river they live upon.

Sutori (Tan), Nivala (Light Green), and Vinkaya (Pink): (Western Africa) Despite being three distinct languages and cultures, these societies are a collection of city-states who increasingly have adopted elements of each other. Incredibly urbanized, their pantheon is a constellation of warlike river gods. Their societies maintain a strict caste system, especially evident in the Vinkaya, who often raid and enslave the neighbouring people.

Spoiler Map :
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EDIT: A reminder that these are cultures, not any specific form of coherent government, at the moment.
 
Kaçzave Culture:
Lake Beyşehir

The Kaçzave, or “Lake”, Culture, was situated around the lakes of central Andunyakyer (Anatolia). Despite the spread of land occupied by the Kaçzave peoples, most of this land is divided between separate tribal federations and petty kingdoms. There is, however, on the northeastern banks of Lake Beyşehir, a relatively large city called, Sulkhent, or the City of Water. Despite the strength of such a city, there was still no semblance of a united Kaçzave polity, and such a state would not exist for several centuries. The unique religion of the Kaçzave people focused on certain Choqköl-jin, or “Lake-Bottom Spirits”, a religion divided among its members. The branch followed by the denizens of Sulkhent focuses on the Choqköl-jin known as “Bey-şehir”, a name lent to the lake that they reside besides. The Choqköl pantheon differs with every Kaçzave community.

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The red outline is the extent of the Kaçzave culture, while the grey is the area under the control of Sulkhent, signified by a black dot.

The Kaçzave culture developed a primitive, but still effective, system of irrigation. This system consists of the digging of an elaborate system of trenches off of a small lake, leaving a small wall between the trenches and the lake, and later knocking off the lake. Eventually, these trenches would become permanently lined with stone, allocating specific land for crops. This land would circulate hands as farmers and their specific crops would essentially rotate around their lake, taking advantage and leeching new soil.
 
Poblymôr
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The tribe was the only such to migrate into the Isles around the last Ice Age, while there was a land bridge. They set up several coastal settlements and relied on fishing but as they pushed inward they started to develop agriculture. The People of the Sea as they were known crossed into Ireland rather recently and setup several new settlements. The first ruler who united the settlements into a Kingdom was King Madoc ab Owain Gwynedd, thus forming the Kingdom of Poblymor.

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