My 2 cents;
(a.) You won't pop a Barbarian from the Hut:
Goody Huts' Mechanics if we don't settle a city ... or ... settle within 8 tiles of the hut and then pop it. We can't receive a free technology from the Hut if we haven't founded a city.
(b.) It's the end of the day, and I can't probably count, but there are
more Floodplain tiles on the spot you have now (as a BFC) [12] than the original one you've walked away from [11].
(c.) Splitting the Floodplains up in some manner will allow our citizens to breathe something other than Floodplain stench, and we get that 'super' Plains Cow tile if we settle in the blue zone.
Thanks, Cam!
So:
a. pop the hut now, get gold or unit. Later: might trigger barbs (I don't expect that we'll be building scouts any soon) - nearer that the 8-mile rule. Are there any votes for running the risk of popping it AFTER settling? I am more than willing to consider this benevolently
.
b+c. Not so sure it was SUCH a bad idea, esp. when financial
:
"6 FP gives you 2.4
which is rounded down to 2
. If you placed 6 cottages on those FP you would have +6
which is more than enough to negate the 2
. Likewise you could use any combination of tile improvements you wanted and easily make up for the
If you had 20 FP in your city that would be 8
but you would also have +20
before improvements and when adjusted you still have +12
surplus. Don't worry about as long as you have the
surplus to counter it."
(Crusher 1, post #8 @
http://forums.civfanatics.com/showthread.php?t=317759)
I guess it's the desert hills to bother about, not the 12 fp. Actually, not even this but the lack of a 'real good' foor resource to get us going, something like rice and pigs (hint! hint!). It's the dynamics that gets hurt: the more theFPs, the slower is the initial development. We might be having something like a non-surplus-food economy till we get the first farm on. There's a bit of hope there, as we are by the river, and there seem to be 2 forests in the fat cross = 2+1 health. Will it be enough? I need to check what is the stating health on Monarch. And this will definitely be a slow growing capital - if on the SIPaon. Will it be much different if we go to another place may be if we return to the initial SIP. Not likely, if the SE and S ("blue") dots don't have an abundant food resource in their fat crosses.
It should be added, it seems, that the city on the FPs will not be a great production city till farms get the additional 1f.
IN VIEW of this I think we need some more time to reflect. With your kind permission, I won't move till we have 4 votes in favor of either the SIPaon, or of moving, and at least three of those - in favor of a specific direction to move into.
PLEASE, DISREGARD the rest of the post: actually, I'm deleting it.