Tech trading does seem to be the culprit of this slippery slope.
As much as I would dislike artificial advantages being given to those who are in the losing position, I honestly feel that the game would benefit.
I think that the advantages should be more subtle... small but many, and that apply to the human player as much as it would apply to the AI. Imagine if you are real far behind and suddenly you get a bunch of technology handed to you. Not only would that be pretty dumb from a game perspective, but very artificial and abrupt, making u feel confused when it suddenly happened.
Maybe if they take the civ IV system of making tech easier to research based on how many people have the techs. That way the civ in the tech lead is hacking through a thicket and clearing a path. Only a small amount, but it stacks up, so that it is 5% easier for every civ that has the tech already... meaning if you have 10 other civs with it, it is 50% easier... might be a bit too much, but it would certainly help. Not to mention it is pretty realistic, since people from places WITH those techs would certainly make it easier to discover something that others have discovered before them... Half of scientific discovery is shrugging off the criticism that "it cannot be done". If other Civs have proven that it can, then that is half the struggle right there.
What other counter methods would be a good way to counter the Slippery Slope? The Tech Race can be helped by above... the culture one is countered by cities increasing the cost of social policies.
Maybe with Diplomatic, influence could cost more and more money depending on how much combined influence you already have with every City State combined? Or is that how it works?
How about with a domination victory? I think that is a matter of AI behavior. Everyone should gang up on the Strongest, rather than the weakest.
What else you guys think could be added to help in this regard?
As much as I would dislike artificial advantages being given to those who are in the losing position, I honestly feel that the game would benefit.
I think that the advantages should be more subtle... small but many, and that apply to the human player as much as it would apply to the AI. Imagine if you are real far behind and suddenly you get a bunch of technology handed to you. Not only would that be pretty dumb from a game perspective, but very artificial and abrupt, making u feel confused when it suddenly happened.
Maybe if they take the civ IV system of making tech easier to research based on how many people have the techs. That way the civ in the tech lead is hacking through a thicket and clearing a path. Only a small amount, but it stacks up, so that it is 5% easier for every civ that has the tech already... meaning if you have 10 other civs with it, it is 50% easier... might be a bit too much, but it would certainly help. Not to mention it is pretty realistic, since people from places WITH those techs would certainly make it easier to discover something that others have discovered before them... Half of scientific discovery is shrugging off the criticism that "it cannot be done". If other Civs have proven that it can, then that is half the struggle right there.
What other counter methods would be a good way to counter the Slippery Slope? The Tech Race can be helped by above... the culture one is countered by cities increasing the cost of social policies.
Maybe with Diplomatic, influence could cost more and more money depending on how much combined influence you already have with every City State combined? Or is that how it works?
How about with a domination victory? I think that is a matter of AI behavior. Everyone should gang up on the Strongest, rather than the weakest.
What else you guys think could be added to help in this regard?