Mallipeep said:Traits:
Economic, Scientific, Independent... it seems they have no effect?
Or am i missing something...
Otherwise, great Great mod...
GeoModder said:It sounds to me that the sticking dust would be the biggest technical difficulty for tracked vehicles (clogs the moving parts fast, especially with the many "kinks" in a tracked movement system). So a system to "repel" moondust while in action on the surface would be better.
Anti-charged (Vacuum) System?
GeoModder said:Hey, instead of Advanced Lubricants, use Decharged Lubricants as to imply their ability to repel charged moondust.![]()
GeoModder said:Hey, instead of Advanced Lubricants, use Decharged Lubricants as to imply their ability to repel charged moondust.![]()
kevjm said:Could be missing something here, but to repel charged moondust, would you not need an opposite charge rather than no charge at all?
woodelf said:Maybe Oppositely Charged Lubricants? I honestly have no idea what polarity the moondust will be.
kevjm said:Could be missing something here, but to repel charged moondust, would you not need an opposite charge rather than no charge at all?
woodelf said:I think those are the Super Traits that have yet to be implemented via Python. Or they have been implemented and aren't documented. Stay tuned either way.![]()
Entsuropi said:As I understand it, hydrogen and oxygen can be aquired by splitting the water ice found in various places (some always-dark craters, some underground pockets). This should give hydrogen (useful for a lot of things, mainly industrial processes and probably cars) and oxygen (good for not choking to death, among other things). Admittedly i'm not sure how difficult the splitting process is, but the mod is set in the future.
bcr1776 said:Ice folks, If we can colonize the Moon we can move an asteroid.
woodelf said:Damn, now I need another open tech spot! That sounds ideal for improving either the range of next generation tracked units or their power. I like Lunar Industry for early 2nd era to get tanks rolling, but maybe the Anti-Charged Vacuum (or something similar) could go mid-2nd era for improved tanks. I have Advanced Lubricants somewhere which also should improve units.
Keep the ideas coming!
Belizan said:They are implemented, although most of the XML values of their buildings and units haven't been updated properly. Each gets GP production bonus for their favorite kind of GP. Some have maintenance modifiers (They determine your starting Charter Civic--although that I think got left out of this release). Some other stuff I forget I'm sure.
Why not just *add* techs? 8).