The Song of the Moon

Traits:

Economic, Scientific, Independent... it seems they have no effect?
Or am i missing something...

Otherwise, great Great mod...
 
Mallipeep said:
Traits:

Economic, Scientific, Independent... it seems they have no effect?
Or am i missing something...

Otherwise, great Great mod...

I think those are the Super Traits that have yet to be implemented via Python. Or they have been implemented and aren't documented. Stay tuned either way. ;)
 
GeoModder said:
It sounds to me that the sticking dust would be the biggest technical difficulty for tracked vehicles (clogs the moving parts fast, especially with the many "kinks" in a tracked movement system). So a system to "repel" moondust while in action on the surface would be better.

Anti-charged (Vacuum) System?

Damn, now I need another open tech spot! That sounds ideal for improving either the range of next generation tracked units or their power. I like Lunar Industry for early 2nd era to get tanks rolling, but maybe the Anti-Charged Vacuum (or something similar) could go mid-2nd era for improved tanks. I have Advanced Lubricants somewhere which also should improve units.

Keep the ideas coming!
 
Hey, instead of Advanced Lubricants, use Decharged Lubricants as to imply their ability to repel charged moondust. ;)
 
GeoModder said:
Hey, instead of Advanced Lubricants, use Decharged Lubricants as to imply their ability to repel charged moondust. ;)

I want to keep the Advanced Lube where it is, but Decharged Lubricants could easily fit into the 2nd era if I can find something to kick out!

Thanks Geo.
 
GeoModder said:
Hey, instead of Advanced Lubricants, use Decharged Lubricants as to imply their ability to repel charged moondust. ;)

Could be missing something here, but to repel charged moondust, would you not need an opposite charge rather than no charge at all?
 
kevjm said:
Could be missing something here, but to repel charged moondust, would you not need an opposite charge rather than no charge at all?

Maybe Oppositely Charged Lubricants? I honestly have no idea what polarity the moondust will be.
 
woodelf said:
Maybe Oppositely Charged Lubricants? I honestly have no idea what polarity the moondust will be.

Here http://www.pitsco.com/the_cause/cause12aero.htm:

"According to researchers, lunar dust actually becomes electrically charged in the daytime. This occurs when the ultraviolet (UV) light from the Sun knocks electrons out of the dust particles. After time, this positive charge causes the particles to shoot off the Moon’s surface. Eventually, gravity pulls the particles back down."

My guess would have been it's negatively charged due to electrons implanting themselves in the dust, what the hell :)

On slashdot I read something about microwaving the dust to fuse the particles together, google result here:

http://science.nasa.gov/headlines/y2005/09nov_lawnmower.htm

Tech name is "lunar lawnmowing", obviously, causes 1 unhappiness in male population :D

Regards.
 
kevjm said:
Could be missing something here, but to repel charged moondust, would you not need an opposite charge rather than no charge at all?

Hi, opposite charges attract each other. Same charges repel each other. Sorry for nitpicking :mischief:

Regards.
 
Well, I didn't wanted to specify whether if the dust was positive or negative charged so the tech could be used both on day -and nightside of the moon. ;)

Sounds like English not being my language tricked me again. I guess Recharged (as to show the surface is charged otherwise then the dust charge) doesn't work?
 
My best suggestion for a dust-replleing tech would be "Dust Repelling Fields". Since the dust is charged, you would need an oppositely charged field to "push" the dust away. I can't come up with a creative name for this tech, nor do I think there's a need.

Edit: WHat I meant by that last comment is that I odn't think ther'es any creative way to name it. I'm not very creative, though, so who knows?
 
re·pul·sion Audio pronunciation of "repulsion" ( P ) Pronunciation Key (r-plshn)
n.

1. The act of repulsing or the condition of being repulsed.
2. Extreme aversion.
3. Physics. The tendency of particles or bodies of the same electric charge or magnetic polarity to separate.


Could be confused with 'repulsive.'

I saw this mod and I really like it! The pictures blew me away, because you completely changed the terrain and it really does give it a "moon" kind of feel! Very good guys, if I get a chance (I'm busy lately), I'll test it out and let you know what I think. Keep it up :)
 
Manufacturing Center is now fixed. No more airlifting. :p

Hopefully we'll do a new release or patch soon to clear up some of these easy fixes.

Any other glaring XML issues, let me know. I'm going to scroll through this thread and try to catch them all.
 
Should tanks require Aluminum, Titanium, Tungsten, any of the three? I'm trying to tighten up resources and unit co-dependencies.
 
I re-skinned the engineer in a minty green to act as a temporary colonist. The Vanilla one was bugging me too!
 
woodelf said:
I think those are the Super Traits that have yet to be implemented via Python. Or they have been implemented and aren't documented. Stay tuned either way. ;)

They are implemented, although most of the XML values of their buildings and units haven't been updated properly. Each gets GP production bonus for their favorite kind of GP. Some have maintenance modifiers (They determine your starting Charter Civic--although that I think got left out of this release). Some other stuff I forget I'm sure.

Entsuropi said:
As I understand it, hydrogen and oxygen can be aquired by splitting the water ice found in various places (some always-dark craters, some underground pockets). This should give hydrogen (useful for a lot of things, mainly industrial processes and probably cars) and oxygen (good for not choking to death, among other things). Admittedly i'm not sure how difficult the splitting process is, but the mod is set in the future.

Only the Quantity of ice on the Moon as I understand it, is very small (in actuality)


bcr1776 said:
Ice folks, If we can colonize the Moon we can move an asteroid.

Actually that would make a good project/building/tech type thing. Although I thought comets were ice and asteroids were metals/stone?


woodelf said:
Damn, now I need another open tech spot! That sounds ideal for improving either the range of next generation tracked units or their power. I like Lunar Industry for early 2nd era to get tanks rolling, but maybe the Anti-Charged Vacuum (or something similar) could go mid-2nd era for improved tanks. I have Advanced Lubricants somewhere which also should improve units.

Keep the ideas coming!

Why not just *add* techs? 8).
 
Belizan said:
They are implemented, although most of the XML values of their buildings and units haven't been updated properly. Each gets GP production bonus for their favorite kind of GP. Some have maintenance modifiers (They determine your starting Charter Civic--although that I think got left out of this release). Some other stuff I forget I'm sure.

Why not just *add* techs? 8).

Good to hear the starter civics are close.

We have quite a few worthless techs so adding more before culling the dead weight shouldn't be necessary yet.
 
Back
Top Bottom