Hi,
your mod rocks! I just spent the evening with it! It's turn 300, and if you want to know how the AI does, just take a look at the save attached.
I did turn off barbs, the idea of barbs on the moon was just too weird.
Noble was way too easy, for a first try especially. IMHO the AI does not build enough city improvements. More, did I accidentially turn off tech trading or is there no "alphabet" tech? I sorely missed it.
A few comments on realism:
1) The silicion resource. The silicion resource is ridiculous. A large part of the surface of the moon (as other rocky planets in our system) is composed of silicion. Silicion is abundant on the moon. It's as ridiculous as the stone resource in stock cIV. Please don't do that
2) Solar power. A moon day is 28 days long, meaning it's dark 14 days at a time. Thus, solar power is an energy source which is not constantly available. There are 2 solutions to that: The first is, go nuclear, the second is, put huge solar panels at the lagrange-points or in orbit and beam power down from there. Both are feasible with current technology, provided you have enough lifting power. I think a ground based solar panel should be working only every other turn, to reflect that. There's no way ground based solar panels could deliver the amount of energy needed for a serious moon habitat (more than an aluminum can).
3) The basic elements. There are elements which are quite rare on the moon, compared to the earth: hydrogen and nitrogen. Since these are basic ingedients of life, any civilization will have to bring their own, and later extract them from the rocks, which will be a VERY expensive process, energy-wise. Oxygen, on the other hand, is quite abundant (see silicion resource
). True growth of a civ on the moon will be dependent on the availability of hydrogen and nitrogen. You may want to reflect that in your game.
4) Health. I believe the limiting factor of growth after 3) should be health. Check this out: You're living in a cramped space, in an artificial environment, have scarce medical facilities, are subjected to space radiation, breathe oxidizing moon dust every time someone enters through the airlock, your body will have problems adapting to 1/6 earth gravity, and on top of that, it's algae food day in, day out. No going out on saturday night either
5) Habitats. Because of radiation and micrometeorites you would want to build habitats and hydroponics several meters underground, and use the rock as a shield. The glass dome is a more classic idea of a moon habitat, but it's quite impractical. Well ... hell, for classics sake, keep the glass domes
6) Oh, and regarding the research of rocketry. How in the world did we get there in the first place? It's like I had to research hunting AFTER founding ... oh, wait ...
BUT: You did an excellent job on inventing techs for the tech tree, hats off
to you!!
Ok before I get totally carried away, good night and keep up the good work!
Regards.