The Song of the Moon

bcr1776 said:
I could only get rid of it by going back to vanilla Civ IV -Complete re-install, delete all files and reg clean. It also vastly improved game play. I think some of the other modpacks really screwed with the way this mod played.

My settler looks pretty much the same.

Good to know that you got the terrain fixed in this manner.

And sadly the settler is the same until we A) get a new model or B) one of skins something to look like a spaceman. I did the engineer, but couldn't find anything else that could have a helmet.
 
Drakonik said:
It's called electrolysis, and it is nothing more than running an electric current through H20. You could do it at home with a cup of water and a nine volt battery. On a large scale, the only problem would be obtaining a lot of water, and producing a lot of current.

Edit: Make that hydrolysis.

I have changed Hydrogen Gelling (whatever that is) to Hydrolysis in my test version. It will lead to Water Reclamation and most likely allow civs to use WaterIce and CarbonIce.

Thanks to both of you pointing it out.
 
Xanikk999 said:
Ok heres a screenshot of how it looks on my pc. I dont know why this is happening. I dont have any graphical problems with vanilla civ4. And i just recently custom built this computer with very good parts.

Can someone help me fix this?

Yes! You forgot to copy the moon map script into the maps folder. Reread the installation instructions.

Made the same mistake, to the same effect :lol:

Regards.
 
Anyone want to take a crack at a good tech name for the ability to manufacture the first tracked unit? Right now it comes with Robotic Mining, which was a placeholder tech that doesn't do anything. I want to swap it out and keep the first rovers occurring here. Add a quote, pedia entry, and strategy and I'll put your name in the quote box!
 
woodelf said:
Anyone want to take a crack at a good tech name for the ability to manufacture the first tracked unit? Right now it comes with Robotic Mining, which was a placeholder tech that doesn't do anything. I want to swap it out and keep the first rovers occurring here. Add a quote, pedia entry, and strategy and I'll put your name in the quote box!

Perhaps we could call it something crazy, like "Tracked Units"?

I'm currently looking for quotes from Patton, or some other famous tank general. I'll also hit up wikipedia for a pedia entry.

Edit:

Wikipedia said:
A tank is a tracked armoured fighting vehicle, designed primarily to engage enemy forces by the use of direct fire. A tank is characterized by heavy weapons and armour, as well as by a high degree of mobility that allows it to cross rough terrain at relatively high speeds. While tanks are expensive to operate and logistically demanding, they are among the most formidable and versatile weapons of the modern battlefield, both for their ability to engage other ground targets and their shock value against infantry.

While tanks are powerful fighting machines, they seldom operate alone, being organized into armoured units in combined arms forces. Without such support, tanks, despite their armour and mobility, are vulnerable to infantry, mines, artillery, and air power. Tanks are also at a disadvantage in wooded terrain and urban environments, which cancel the advantages of the tank's long-range firepower and limit the crew's ability to detect potential threats.

Tanks were first used in the First World War to break the deadlock of the trenches, and they evolved to gradually assume the role of cavalry on the battlefield. The name tank first arose in British factories making the hulls of the first battle tanks: the workmen were given the impression they were constructing tracked water containers for the British Army, hence keeping the production of a fighting vehicle secret.

Tanks and armour tactics have undergone many generations of evolution over nearly a century. Although weapons systems and armour continue to be developed, many nations have been reconsidering the need for such heavy weaponry in a period characterised by unconventional warfare.

Edit2: I'll just make up a quote, since I can't find anything rlevant on the major quote sites.

Tank Engineer said:
Tanks are the easiest way to get across the dust seas that are scattered accros the moon. They are, and will be, a deciding factor in controlling it.

Edit3: What do you mean by "strategy"? Is that the tool-tip that pops up in the lower-left?
 
Drakonik said:
Perhaps we could call it something crazy, like "Tracked Units"?

I'm currently looking for quotes from Patton, or some other famous tank general. I'll also hit up wikipedia for a pedia entry.



Edit: I'll just make up a quote, since I can't find anything rlevant on the major quote sites.

I'd like the tech to be a generalized "find" leading to Tracked Units. Something revolutionary that allows tracked units to work and continue to operate under harsh conditions. It's alos becoming a prereq for Hypercompression so I'm trying to tie two things together. :) The strategy is basically Sid's tips.
 
woodelf said:
That quote works. ;) I think it will be Drakonik, tank engineer. :D

ZOMG! *fanboys to death* XP

Umm...:rolleyes: anyway. Glad I could help.
 
Entsuropi said:
As I understand it, hydrogen and oxygen can be aquired by splitting the water ice found in various places (some always-dark craters, some underground pockets). This should give hydrogen (useful for a lot of things, mainly industrial processes and probably cars) and oxygen (good for not choking to death, among other things). Admittedly i'm not sure how difficult the splitting process is, but the mod is set in the future.

There's no known resource of water ice on the moon. People looked into the places you mentioned, notably at a deep crater at the south pole. As far as I know, that search came up empty. Water ice deep below ground in cracks in the lithospere is the very last hope for water on the moon.

The basic process is that any water on the surface of the Moon will be cooked away by the heat during daytime. Solar radiation will then split the water molecules, and the hydrogen will rise up and be blown off by the solar wind, leaving the heavier oxygen behind. The process is the same on all rocky worlds except the Earth, where the planets with an athmosphere actually help that process since the hydrogen will rise to he top of the athmosphere (ex. Venus, Mars). The oxygen left behind is very aggressive and will in turn oxygenize other elements (silicion, carbon, iron).

As woodelf stated, you have to make a leap of faith :) I want to play his mod.

Regards.
 
Drakonik said:
ZOMG! *fanboys to death* XP

Umm...:rolleyes: anyway. Glad I could help.

You're still just halfway there! ;) Help me come up with something about what makes tracked units work. Whether it be their suspension, belts, something....since I know nothing about tanks or what a Lunar tank will need as far as tech.
 
Fragment said:
There's no known resource of water ice on the moon. People looked into the places you mentioned, notably at a deep crater at the south pole. As far as I know, that search came up empty. Water ice deep below ground in cracks in the lithospere is the very last hope for water on the moon.

The basic process is that any water on the surface of the Moon will be cooked away by the heat during daytime. Solar radiation will then split the water molecules, and the hydrogen will rise up and be blown off by the solar wind, leaving the heavier oxygen behind. The process is the same on all rocky worlds except the Earth, where the planets with an athmosphere actually help that process since the hydrogen will rise to he top of the athmosphere (ex. Venus, Mars). The oxygen left behind is very aggressive and will in turn oxygenize other elements (silicion, carbon, iron).

As woodelf stated, you have to make a leap of faith :) I want to play his mod.

Regards.

Very well said. I might have to use some of that for strategy, pedia, or something. Nice. One minor correction, it's not my mod, but a heckuva team effort of which I did a small part.

I hope you enjoy it. Tell us how it plays and what we can do to make it better.
 
Hi guys,

Excellent mod!!! Been having fun with it for a couple of days now.

I noticed a couple of minor glitches:
1. Mfg. plant has no impact on production. It acts like an airport
2. Was able to build "The Internet" wonder, but it curiously disappeared from my capital city. Also curiously, my capital city still has a Helium3 exchange, when it's supposed to be obsolete. Not sure if they're connected
3. Noticed several stacks of AI units just stuck on the map. Every one of them had 1+ colonists inside, and they were typically stuck on a crater rim. Perhaps the AI is trying to build a city there?

In addition, one possible enhancement would be to have the Heavy Laser Tanks appear a bit later. In my last game, I got Heavy tanks (strength 12) at about the same time I got UAV Platoons (strength 8), and before I got Medium tanks (strength 8). Perhaps you can move the Heavy tanks a bit in the future, around the time of, say, Biaxial Nylon (nice side effect: two technologies after Synthetic Compounds which give you the Medium Laser Tank)

Cheers, and keep up the excellent work
 
Well, tanks are basically very simple. What makes them tick, so to speak, is that instead of a wheel, they have chains of metal segments, connected by spockets to a drive mechanism. This allows much more traction to be generated, and thus, much more difficult terrain to be travelled.

All of the above is obvious. My best idea as to a tech required to make tanks would be some kind of indutrial tech. Maybe "Lunar Industry"? In order to create tanks (in large numbers) you would need 1)a factory capable of assebly-line production, and 2) infrastructure to support such a factory. For thsoe reasons, my best suggestion is "Lunar Industry". Perhaps the tip could say something along the lines of:

Tanks are almost literally mechanized cavalry. They will allow quick stikes on enemy cities, and quick response to invaders. Until mroe advanced (hover units?, anti-tank units?) are developed, these units will be the bread and butter of your army.
 
woodelf said:
I'm going to need to make that separate thread for all of these things you guys find.

edit: Thread here:

Don't think staff and others want so many threads about same mod. Better edit some post with all reported bugs. Same with a new thread for each version of a mod.
 
vanco said:
Hi guys,

Excellent mod!!! Been having fun with it for a couple of days now.

Thanks.

vanco said:
I noticed a couple of minor glitches:
1. Mfg. plant has no impact on production. It acts like an airport
2. Was able to build "The Internet" wonder, but it curiously disappeared from my capital city. Also curiously, my capital city still has a Helium3 exchange, when it's supposed to be obsolete. Not sure if they're connected
3. Noticed several stacks of AI units just stuck on the map. Every one of them had 1+ colonists inside, and they were typically stuck on a crater rim. Perhaps the AI is trying to build a city there?

1 - Thanks. XML errors abound! People are progressing farther than we anticipated. :)
2 - The Internet was tied to an early tech and needs to be moved, thanks.
3 - Ugh. I wonder if the blue circle is telling them to settle there....

vanco said:
In addition, one possible enhancement would be to have the Heavy Laser Tanks appear a bit later. In my last game, I got Heavy tanks (strength 12) at about the same time I got UAV Platoons (strength 8), and before I got Medium tanks (strength 8). Perhaps you can move the Heavy tanks a bit in the future, around the time of, say, Biaxial Nylon (nice side effect: two technologies after Synthetic Compounds which give you the Medium Laser Tank)

Cheers, and keep up the excellent work

Good suggestions. The units were put into XML just to get them there and have yet to be fully balanced. We have a rock/paper/scissors thing going with Heavy/Foot/Tracked units that we hope makes combat fun. Right now the pow values are a bit off. Thanks again for the comments.
 
Drakonik said:
Well, tanks are basically very simple. What makes them tick, so to speak, is that instead of a wheel, they have chains of metal segments, connected by spockets to a drive mechanism. This allows much more traction to be generated, and thus, much more difficult terrain to be travelled.

All of the above is obvious. My best idea as to a tech required to make tanks would be some kind of indutrial tech. Maybe "Lunar Industry"? In order to create tanks (in large numbers) you would need 1)a factory capable of assebly-line production, and 2) infrastructure to support such a factory. For thsoe reasons, my best suggestion is "Lunar Industry". Perhaps the tip could say something along the lines of:

Tanks are almost literally mechanized cavalry. They will allow quick stikes on enemy cities, and quick response to invaders. Until mroe advanced (hover units?, anti-tank units?) are developed, these units will be the bread and butter of your army.

Lunar Industry works for me. Thanks Drakonik. I'll drop this into the tree when I get home. Feel free to offer more suggestions on balance, gameplay, or oddities...
 
woodelf said:
Lunar Industry works for me. Thanks Drakonik. I'll drop this into the tree when I get home. Feel free to offer more suggestions on balance, gameplay, or oddities...

DOn't mention it. I had fun, and isn't that what counts? :D
 
Zuul said:
Don't think staff and others want so many threads about same mod. Better edit some post with all reported bugs. Same with a new thread for each version of a mod.

I agree about the new thread for the new version in the Completed modpacks section, but we did have a poor initial release and it had 2 pages of Grammar/English spelling lessons. :(

The main C&C forum though is for things like bug threads IMO.
 
Drakonik said:
DOn't mention it. I had fun, and isn't that what counts? :D

Yup. Hopefully Colonizing the Moon will gets lots of people thinking and the ideas will start flowing. :cool:
 
It sounds to me that the sticking dust would be the biggest technical difficulty for tracked vehicles (clogs the moving parts fast, especially with the many "kinks" in a tracked movement system). So a system to "repel" moondust while in action on the surface would be better.

Anti-charged (Vacuum) System?
 
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