GalCiv2 is too buggy for me

. I'm waiting for a patch 8). I was playing Evil Genius!!! instead of puting in the next moon mod feature. I have, btw, put in the tech screening code, some other tweaks, and a big service feature that I could describe, but no one would appreciate the point of it, so instead I'll just describe it as "I started work on events". Oh, and I put in the "code" from that caravan mod. Once again, I looked at it, and said.. Ug.. we're idiots. This is all XML stuff. He just made a unit called a caravan and gave it the GP powers of hurry and trade completion (with appropriate numbers). So you can add them yourself as you like, Woodelf, or I can send you the one I put in as an example. But no coding required.
Now to code *food* caravans, I'll have to write some code. Also, I didn't test out the monetary part of the caravan, but I seem to recall (not how I use my great merchants in civ), but isn't there some vagaries in that complete trade mission rules? Like distances and city sizes and what not?
Anyway, 'nuff about that. Talk to you guys more tonight when I'm working on this stuff.