joelwest
Noble
I don't know if we should do something about that forcefield and defense base thing that allows you to make your city turn into a regular city or military city.
the turret was intended to be a unique city device. unfortunately the current code allows multiple turrets to be queued up so defeating this intent. (I think you can also add a turret if you capture a city that already has one.)
or perhaps you are talking about the two different versions of the biodome? in that case the problem is that there is no warning that the two can be cycled back and forth forever, hence many new to the mod cycle biodomes for no strategic reason (simply because it is a remaining "unbuilt" structure).
I believe the intent was for the military engineer unit to be able to do all the things a regular engineer unit can do as well as build forts. unfortunately the current code does not achieve this, so once the forts are built the value of a military engineer goes way down (I seem to remember the only other action it can take is to build roads).The combat Engineer need to be changed as well, I suggest we should remove the combat engineers so that the workers can at least build all the terrain instead of separating each other, or we can do a quick reformation and be able to allow the combat engineers to build military cities like a settler instead of a worker. Military Bases only build military units and a few special military improvements. The regular settlers should just build citizen Cities to improve economy, research, and other improvements
for a more complete discussion of the engineer & military engineer units see posts 846 & 851 on page 43.