The tech-pace is too slow

That was probably a case of the AI reacting to my Espionage spending, but if a lot of you are seeing the AI spending 10% tax on Espionage by default the obviously that's going to result in a 10% slower global tech pace.
I've seen several AIs with the slider at 30%, they might be responding to my spending or using GSs though, as getting enough EPs to see inside cities is expensive. But 30% is just far too high considering what they actually get out of it. If they were destroying my towns and causing unhappiness and unhealthiness in the same city on the same turn it might force me to do something about it, but right now it seems easy enough to just ignore.

This combined with more aggressive AI in general, will make the tech pace feel really slow at times. I'm playing a game ATM where I suspect none of the AIs will be able to build all of the SS parts by 2050 (there's still about 80 turns left). And this is on Emperor without Agg AI on. Huayna might have been able to if he hadn't gone for a culture victory. Even if starting next to Shaka (who now owns 1/4 the land, but only just researched Flight) slowed 2 of them down a bit I'd still expect it to be faster. I was also able to use Cavalry against Longbows for a decent amount of time, and get Replaceable Parts from Liberalism. My last couple of games could just be an exception, and I hope they are, because I really like the new AI so far.

Edit: Maybe they just need some of their old bonuses back?
 
I'm copying this from Snaaty in the strategy section. What level are deity players supposed to move up to?!?!

Gave BtS a second try last night after I had aborted my first game (immortal), this time on deity... ...I picked England, so I could better compare it to the game I´m actually running on warlords here:
http://forums.civfanatics.com/showthread.php?t=230955

...the result wasn´t very good either, althoug I´m VERY far of beeing any good in BtS (like I said, was only my second try, so I didn´t build any of the new wonders, discovered the espionage sceen about 10 turns before I quit):

I was on the big conti with Alex, Huyn and Wash. Alex and Wash decided to go to an early war, in which I joined for obvious reasons on Alex´s side (he was my direct neighbour...)

Not much barb activity either... ...I survided earlygame without bronze and horses, my first strat resource was iron...

I managed to block off more land as usuall (I think I ended up with 9 cities) and used some more units for show(but not much more...) to avoid beeing dogpiled in my farest borderland city

Around 400 AD, I could have reached lib, but I delayed it until around 1000 AD, because the AI´s were teching that slow... ...(I picked rifling as feebee from lib btw)

Alex and Wash not even had Guilds at that time (Wash not even CoL, and CS and Machinery he only had because I gifted it to him, to survive the war agains Alex...), Huyn was doing better, but mainly because I traded exclusively with him (he was friendly) and did some quite ridiculous trades (like printing press for guilds, edu. for banking)

...

Aborted game again... ...not much fun in slaughtering harchers, pikes and lbows with rifles... ...they REALLY should do something about that terrible tech speed of the AI´s

...

I still have the last save before I aborted (880 AD) but no DB space left. If anyone is intereded in it, I can e-Mail it so it can be posted
 
How on Earth could he have researched liberalism in 400 AD when the AIs were so slow? Not through backfilling, obviously. I don't see how this can be possible.

Maybe if he carefully picked his starting position (regen a lot) and made every setting exactly so they were in his favour. In that case I suggest he just plays an ordinary game.

Might be I'm underestimating people, but so far all reports I've read about people winning on Deity were under very special conditions - I tend to call it forged games.
 
It does seem like the AI is spending a lot on espionage. I'm not sure if it was a good idea for them to mix it with research and culture spending. I have had some minor setbacks from the AI doing sabotage but it's nothing compared to going to war and taking cities the old fashion way.
 
How on Earth could he have researched liberalism in 400 AD when the AIs were so slow? Not through backfilling, obviously. I don't see how this can be possible.

Maybe if he carefully picked his starting position (regen a lot) and made every setting exactly so they were in his favour. In that case I suggest he just plays an ordinary game.

Might be I'm underestimating people, but so far all reports I've read about people winning on Deity were under very special conditions - I tend to call it forged games.

Snaaty is a very talented immortal/deity player. I've seen him play out a lot of games on these forums. I don't doubt him at all. Clearly he is lightbulbing his way to liberalism, which is frankly quite common. He doesn't overexpand early and pays a lot of attention to his economy.
 
My conclusion:

I've stopped building cottages. I'm playing out a game now with pericles where I'm only building farms/mines early and later farms/mines/workshops. I'm getting my tech from specialists and settled great scientists. I got the GL in my capital to help out. I put an academy in my capital and am settling GSs there. I used 1 to lightbulb phil. I don't care whether I get liberalism or not. I'm focusing purely on military.

Unfortunately, my first opponent was Hammurabi. His UU is a rushkiller. I took about 3 cities, but that was all I could afford (He expanded fast). He then built the SoZ which is putting a cramp on my second war, which is now with war elephants and catapults. It is 1200AD and he doesn't have longbows yet though.

Without building a single cottage my tech-pace is now about on par with the AI. I am at parity with HC and Ramesses (who must have some good land because he is not financial and has better tech now than HC) is the tech leader and will probably get lib first. I could care less. I am one tech away from guilds, which is the point where I'm going to slap it full-time into caste system and start building workshops all over the place. It also give me knights which will help my war efforts although HC (my next target) does now have pikes. But I could care less because my entire economy is focused on production and I will just out-produce him with pure numbers. I have the HE built and it is churning out units and the rest of my cities will be production cities except my high-food capital which will run scientists and have settled GSs. I will look for 1 other high-food city to run scientists and 1 high-forest/jungle city for the National Park later.

After guilds my only other tech considerations are: Chemistry and Communism for workshop enhancement, banking for merc, bio obviously, and democracy if I can hit it first to get the SoL. If not, no big deal.

Once I clear my continent I will see what year it is (1200 currently and there is a lot of conquering left to do). I would've been in a LOT better shape if it had been anyone other than Hammurabi as my first opponent (except maybe Sitting Bull). His UU is absolutely a RUSH-KILLER. I attacked with about 10 swords/phalanxes early against 3 CG bowmen and lost most of my stack taking the city!

I don't know how it will compare to my commerce games where I tech up first and then expand out later with tanks, etc. but at least now (without building any cottages to support my tech efforts) my tech is comparable to the AIs.

I'm thinking maybe part of the problem with the AI's teching is that without the cheat-bonuses we are now seeing the results of the AI not building enough cottages, which I thought was a problem already in warlords, but perhaps was masked by the bonuses...
 
I agree with Futurehermit. On Monarch the AI should be able to keep up in tech. Now that the absurd bonuses are gone the AI just needs some refining in their econ choices. Personally, in the four Prince games I've played the AI hasn't been sending much on espionage at all so I'm surprised so many have said this was a problem. I suspect Futurehermit is right about it not cottaging enough and someone else mentioned they don't develop their land enough. I'd have to agree with the latter since, I've conquered neighbors during medieval times and they lack a lot of development. I also concur that the tech pace really varies with the AI. Many Ai's fall behind but I've had a few keep up quite well so it would seem that some sort of change could be made to keep more AI's teching more quickly. I also wonder how an AI decides what to research; I think that could certainly be improved as well. I bulbed CoL and all the AI's avoided it until very late and they really should have been building courthouses to manage maintenance costs.
 
I agree that the AI is teching much slower than it did in Warlords, however I did play a game yesterday where one of the AIs reached Liberalism in 700 AD :eek: . I thought this was pretty impressive, don't think this ever happened to me in Warlords. It was Monarch difficulty, "no tech brockering" on.
 
Overall I'm liking the tech rates, and I'm not finding them lagging at all. I'd guess no tech brokering is to blame, but also the newer AI seems more hostile to neighbors encroaching, and therefore less of a trader.

For instance in my current Noble game, I was alone on a large continent, while 3 AI on another continent were no where close to my tech speed, and didn't even have a religion between them. But other civs that had lonesome continents had techs comparable to me if not 3 to 5 techs behind. It may be that the personalities are more extreme in teching, with traditional aggressors not sharing their techs.
 
What leader are you playing as, and what leaders out tech you? Some AI's like Mansa Musa are infamous for outteching anyone but a fellow Financial leader, simply because they build few units, trade techs a lot, focus on commerce and research and get +1:commerce: all over the place. He's usually more easily warred with though because his army is smaller than average. If you play a non-financial civ he can easily outpace the human player if he gets a cottage-friendly start location. Frederick is about the same personality if I remember my leaders right, very peaceable but a fast tech'er.

Even on emperor, if there's a leader you know likes tech'ing fast (especially Financial leaders) I either:

1) Never open borders with them for long (it might hurt me more than help but *shrugs* it sometimes blocks their trade routes)
2) Try and pass them some religion that no one else has as a State Religion, so the world hates them and doesn't trade.
3) If they're far from my lands, declare war early before they make powerful friends, build a small stack of counter-units (3 axemen, 3 spearmen, a medic and a horse archer for example) and go on a pillaging spree. The -1 diplomatic hit to a few other leaders is worth killing his economy early, and you get loads of gold to boot.
4) If they're close to my borders, declare war early, take a few major cities quickly and make them your vassal (or accept peace for some of their techs if the war starts wearing down your nation's time and resources too much). Most of the tech-friendly leaders have very small standing armies in peacetime. Don't go for totally wiping them off the map, they lead you in tech and their units will kill yours if you let them crank out units in full military mode too long, plus war weariness will set in.

...

Lots of good advice here, thanks. Will try to be more aggressive and dominate those tech-civilizations military instead of competing with them in their best area. I also liked the 2) above, sort of evil but in a fun way.

Just another comment, recently I tried playing a game with "No tech brokering on" and it really made a difference! It felt like I lowered the difficulty setting with atleast two steps. I guess the AI otherwise constantly checks for available tech trades and grabs them before I even notice it.
 
There seems to be two differently channeled conversations on this thread.

OTOH, overall I agree with FutureHermit and other expert players' take on the BTS A.I. OTOH, I too 'enjoy' the more leisurely pace at Monarch. Nor have I heard these experts say that they somehow 'don't enjoy' this. But it is not a question of whether the generally slower tech pace (and I know from experience that there can be exceptions to this general observation) is subjectively enjoyable, but whether the AI is responding adequately and effectively to a human strategy of tearing down the tech tree like Roger Rabbit.

That is a strategy - maybe not the most enjoyable one after about 100 times, especially if as in Warlords, especially with the Blake BetterAI , it was mandatory and therefore made the game one dimensional and entirely predictable in the modern era - but it is a strategy the AI must respond to should the human player pursue it, either by a well-timed crushing blow militarily if possible, or by adjusting the city management of the usual suspects on the other side of the world (Mansa and the gang) for maximum teching/building.

The Warlords/BetterAI combo shows that it has already been done, hence the surprise of many, myself included, but especially the experts, with the slower Bts AI. Because with BTS the human player has already been given tools to at last allow them to do something about the very unfun problem of the "runaway AI": espionage and corps (and more interesting navies).

Meanwhile I'll take advantage of the more leisurely pace to explore the new BtS features, which perhaps snaaty should try out, judging from the Eliz game that was posted.
 
1) I don't play with no tech brokering, so that is not the suspect in my games

2) I don't mind playing around trying out new features, etc., but there are some issues that need to be addressed. I've seen uberfish on immortal and snaaty on deity have AIs teching extremely slow. 1400AD for liberalism on immortal? That is insane. Any half-assed-competent player can hit liberalism before 1400. Where is the CHALLENGE on immortal here?

3) Sure, if the AI wants to respond to my fast teching with a military campaign, but they better do it in a timely manner or else my fewer superior units will be able to wipe out his masses of obsolete ones.
 
OTOH, overall I agree with FutureHermit and other expert players' take on the BTS A.I. OTOH, I too 'enjoy' the more leisurely pace at Monarch.

If you "enjoy" going up against the AI with Infantry and finding them defending with Longbows, that's fine. But it's certainly not a challenge, and I don't think it's the type of "enjoyment" that should be aimed for - if you really want that, you can World Builder some Infantry into the game. The other option is to deliberately handicap yourself so that you don't get too far ahead of the AI - in which case what's the point of playing? I shouldn't have to play poorly just to have the AI be a challenge.

Bh
 
I just finished a space race game at 1999 AD. And not a single AI was even close to having the techs for a space ship. This was on Prince level but the AI should be able to build a ship at any level otherwise where is the "race"? Granted this was one of the most blood thirsty games ever. It was on Big/small and EVERYONE was declaring on everyone else. The entire game was one big war, LOL, except for me. I rushed my neighbor early then had my own little continent. I was declared on a lot, but as the dutch I kept a strong navy . I took astronomy from Liberalism and built a few Est indiamen. I then Beelined for Chem so I could build Privateers. I made a couple big Gobs of Privateers and posted them in stacks of 6 around my continent with caravels in a ring farther out. When I would see a pile of galleons or galleys headed my way i would send the privateers and then sink them without war before they could land their troops. This saved my butt as ragnar sent a number of stacks my way like that.
The AI teched so poorly I never saw a ship more advanced that a ship-o-the line the entire game. or an enemy tank. I think the constant warring also kept the AI from unit spamming. They were building the troops but they were dying too. I think unit spam is a result of too much peace where they stock pile with no losses.
 
I have to say that I like having the tech more drawn out. It gives the players the time to build their empires and military without having to upgrade them after one or no wars. I find that I am able to tech up to the rifleman, cannon, cavalry units then drop my tech down and concentrate on new world expansion or empire managment. By the time everyone else is caught up, I have a fully stocked empire with a military of modern units. Plus I became tired of being able to have tanks in the 17-18 centuries.
 
I have to say that I like having the tech more drawn out. It gives the players the time to build their empires and military without having to upgrade them after one or no wars. I find that I am able to tech up to the rifleman, cannon, cavalry units then drop my tech down and concentrate on new world expansion or empire managment. By the time everyone else is caught up, I have a fully stocked empire with a military of modern units. Plus I became tired of being able to have tanks in the 17-18 centuries.

People keep missing THE POINT:

I am not against a more drawn-out game. I am against the human being able to tech fast while the rest of the world techs slow.

Plain and simple.
 
If you "enjoy" going up against the AI with Infantry and finding them defending with Longbows, that's fine. But it's certainly not a challenge, and I don't think it's the type of "enjoyment" that should be aimed for - if you really want that, you can World Builder some Infantry into the game. The other option is to deliberately handicap yourself so that you don't get too far ahead of the AI - in which case what's the point of playing? I shouldn't have to play poorly just to have the AI be a challenge.

Bh

Well I think you missed the sarcasm contained within the single quotes ;) No, I would not enjoy a situation where, every time, the game would end up with the human mopping up the AI world with howitzers on rails backed by bombers, as in (was it Civ2, 3? shoot it has been so long I can't remember! :lol: )

As that suggests, I've been playing the Civ series since Civ 1 first came out. I don't normally post on these forums, but lurk quite a bit specifically in search of the kind of game tips, strategies, analyses and insights that experts like futurehermit or aelf offer - from the former whom I learned the basics of SE, an approach totally unknown to me, and the latter the finer points of diplomacy (aelf). I played with the full on BetterAI mod + Warlords quite a few times before the BtS release, naively thinking I was "preparing" myself for BtS (so you can imagine my surprise at the slower tech pace), and yes, that was a challenge all right - just ask futurehermit about Sisutil's first Peter ALC game, also the first (and last, I suspect) ALC played with the above :lol: - he got his head handed back on a platter by....Ragnar, now the BtS Designated Village Idiot, after the AI Oracle-slung to Feudalism in the BCs well ahead of Sisutil. (Who, for the record, I admire as taking the time to perform an invaluable service that no one else provides, deliberately playing for the so-called "average" player, though Sisutil can have quite a few tactical tricks up his sleeve. But he shoulda listened from the get go to this guy called futurehermit).

So I've been around the block a few times with this game, and there are many paths to boredom. I hardly want the game handed to me on a silver platter (Yeah, using the metaphor again!) every time so I can once again pat myself on the back and tell myself "Oh goody! I'm King of the World, once again! Ain't I the greatest!", but consistent masochism is a bore too. Although at least Blake's Warlords BetterAI made the thrashing - I'd say I'd lose 2 of 3 at my 'normal' Monarch level - militarily interesting, so now I am thoroughly trained in watching the Power line and preparing an experienced force ahead of time. But Warlords without the full-on Blakes' got to be a bit of a one dimensional bore at Monarch and above: post-Liberalism you knew that the AIs' - almost all of them - were going to beeline to Artillery-Rocketry for Apollo and that in was inevitable that Bismarck or whoever would have built it while you were frantically huffing and puffing your way past Industrialism. Unless you strictly followed the expert advice and stuck to the beeline yourself, or made the stab for the only alternative, aelf diplo manipulation and beeline to Mass Media, etc. And a runaway AI - fuggettaboutit.

At least BtS gave the tools to deal with the runaways, for the first time: corps and espionage. It has been little discussed (in another off-topic aside), but I think that was part of the intent of the BtS design, to address the problem of the runaway, both unfun AND unchallenging (since there was nothing you could do about it). Not surprisingly, together with the overall tech pace, these need tweaking after the initial release. The whole software world (I work in it) is like that now, the community is the developer, the worms are the spice (yes, I'm disappointed that BtS didn't continue on into a Genetic Age as a standard feature :lol: ), get used to it.

So the conclusion? Yes, as said before, the overall AI tech pace needs to be kicked up a notch, even for us weenie mediocre types ;) I don't agree to eliminating the uneven AI development - as with some other posters here, I like that for its "realism" - and lets face it folks, it may be a game first of all, but it is a game whose particular cache' is to secondarily attempt historical simulation, and it is the epitome of Civ game design to achieve both simultaneously - so long as it doesn't make it consistently easy to win by mopping up the backwards AIs and therefore attain overwhelming geopolitical-economic leverage over the more advanced. Just advance them all a notch upwards (i.e., restore some of the original Blake Better AI teching ablility and balance that with espionage and corps).

I also don't agree that _all_ the AI's are _always_ behind me _all_ the time, and wouldn't believe it if someone playing at their usual level and configuration a sufficient number of times with _random_ leaders claimed so: certainly not with the overpowered Eliz who I put up there with the Incan as the "I always want to win" leaders of choice, so they don't count. (Note: not inferring that the player in the posted sample is one of those, no he is clearly an expert who appears to have deliberately chose Eliz to execute that gambit, but for that very reason this hardly can prove the general case being made here) That has not been my consistent experience, as others have posted as well. I certainly don't see _every_ AI with just LBs when I have Inf! A diagram may help illustrate:

BtS AI Tech Position relative to Player:

_______ <---Experts
|
| Advanced AI's <---Me
|
--------
|
| Middle of the pack
|
--------
|
| Backwards AIs
|
_______

BtS AI Tech Position relative to Player, desired adjustment (perhaps):

_______
|
| Advanced AI's <---Experts
|
-------- <---Me
|
| Middle of the pack
|
--------
|
| Backwards AIs
|
_______

But tell you what, I am going to try that Liberalism -> Rifling sling to see if I can kick butt, cuz I like to mop up the world every time, and this looks like my chance before the patch :lol: ;) But with _random_ leaders and climate (I always play with random climate), Monarch Large Epic as usual. And restart if I randomly get Eliz!

And did we mention the GW GSpy bomb exploit?:) I've just made it a rule not to use it that way until it is patched.

So it looks like Blake has more work cut out for himself. Who knows, maybe BtS is a secret Gov't makework program. But remember, in the final analysis, it is all just a game....just a game...just a game.

So bump up the pace, if only for the gaming pleasure of reading up on more clever gambits from our esteemed expert community - absolutely no sarcasm intended here at the end.
 
Snaaty is a very talented immortal/deity player. I've seen him play out a lot of games on these forums. I don't doubt him at all. Clearly he is lightbulbing his way to liberalism, which is frankly quite common. He doesn't overexpand early and pays a lot of attention to his economy.

Well, my respect then :) But there's a simple solution: He can simply edit some xml files and give the AI back its bonuses.

I've stopped building cottages. I'm playing out a game now with pericles where I'm only building farms/mines early and later farms/mines/workshops. I'm getting my tech from specialists and settled great scientists.
So you're running a SE... in my experience, a SE makes for much faster teching anyway, in the early and middle game. At least if you are not financial and don't have a lot of riverside tiles.
 
One thing I noticed about my last game(Monarch level) is there's a lot of workshopping going on by the AI's, it seems that they'd now rather do that when there's no irrigation chain instead of cottaging.

I also see them running a cash surplus, possibly for upgrades. Is this because they have reduced upgrade discounts now?

Also in that game Huge/Marathon/3 continents/11 AI, I had Future tech by 1880 and the next most advanced AI had just finished Fission. Mind you I was just giving Darius a spin so maybe that doesn't count.
 
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