The Terrain Looks Great but can the Devs fix Map Generation?

I adore the "Perfect World"-script for Civ6, hope this mod makes a comeback.
I've never heard of it before now but I like how the continents look nothing like ours but capture the same logic of ours, being snakey in some parts and looking like they could've formed one mega continent
 
How do people feel about it?
 
I opted for a fractal map, and honestly my continent was pretty sweet. It wasn't a blocky mess, there were peninsulas and bays around. A couple spots in the arctic were blocked by a single mountain range, other parts had a little gap. There was a big inland lake/sea even, and I'd have to double-check but I think it even connected to the ocean with navigable rivers. I'll have to see what the other continent looks like when I get there.
 
Hopefully the promised distant land rework eliminates the need of 2 blocks in any script. I need scripts with much muchmuch more water and perfect distant lands balance is no interest of mine.

Screen cap from marbozirs video:
IMG_0031.jpeg

Too much land mass. 2 blocks not connected in antiquity. Blocks themselves connected.

I need script where i can be island alone with 1 city whole antiquity (and likely others too).
 
Hopefully the promised distant land rework eliminates the need of 2 blocks in any script. I need scripts with much muchmuch more water and perfect distant lands balance is no interest of mine.

Screen cap from marbozirs video:
View attachment 718421
Too much land mass. 2 blocks not connected in antiquity. Blocks themselves connected.

I need script where i can be island alone with 1 city whole antiquity (and likely others too).

If they can re-work the distant lands so that you could have multiple distant lands, that would help. Even if you always have the hard break to the distant lands, it would be sort of nice in a small map with 6 players total to now know if the lands split 3/3, 2/4, or if you have 3 distant sections with 2 each (assuming you have a map gen that prevents entire isolation for an age, although I can see some people maybe wanting to play that).

I do think they should make sure there's always at least one path between the lands that can be reached within the 4 tiles or so before your boat dies. But I get the sense now that as long as you are anywhere roughly along the edge of your side, you should be able to find a space across. Like in that map, if you take the LH continent and wipe out the bottom right island chains, so the only connection is basically the top middle connecting through that island on the RH map, and on the right continent, maybe remove the top RH side too, so the only connection is through the bottom bit.
 
This is Humankind Giant Earth Iran - Persia region, with the Himalaya raising on the right... this is vastly superior to Civ VII in all regards except navigable river. Only "bug" is the water table is always at the Ocean level, so the dead sea, which sits currently under the Ocean level can not be represented, nor lake Titicaca and all other bodies of water that sits higher, resulting in very steep cliffs in all in land lakes and such that's just not good looking or practical at all. Also notice how flat top mountains allows for city founding at all altitudes. Hoggar sits three levels higher than Babylon, which itself is three levels over the Ocean water table level. And it could go higher than that.

Screenshot 2025-02-08 at 14.34.31.png
 
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This is Humankind Giant Earth Iran - Persia region, with the Himalaya raising on the right... this is vastly superior to Civ VII in all regards except navigable river. Only "bug" is the water table is always at the Ocean level, so the dead sea, which sits currently under the Ocean level can not be represented, nor lake Titicaca and all other bodies of water that sits higher, resulting in very steep cliffs in all in land lakes and such that's just not good looking or practical at all. Also notice how flat top mountains allows for city founding at all altitudes. Hoggar sits three levels higher than Babylon, which itself is three levels over the Ocean water table level. And it could go higher than that.

View attachment 718588
imo Civ 7 terrain generation blows humankind out of the water. Civ 7 looks natural, humankind looks very gamey. map generation is another thing...
 
I had a continent that had an entirely straight horizontal top half, to the point I thought the minimap was bugged out it looked so artificial and wrong.
 
This is Humankind Giant Earth Iran - Persia region, with the Himalaya raising on the right... this is vastly superior to Civ VII in all regards except navigable river. Only "bug" is the water table is always at the Ocean level, so the dead sea, which sits currently under the Ocean level can not be represented, nor lake Titicaca and all other bodies of water that sits higher, resulting in very steep cliffs in all in land lakes and such that's just not good looking or practical at all. Also notice how flat top mountains allows for city founding at all altitudes. Hoggar sits three levels higher than Babylon, which itself is three levels over the Ocean water table level. And it could go higher than that.

View attachment 718588
I'm happy 7 added cliffs but I wish they utilized them a bit more than they currently do. It was rare a map in Humankind felt flat
 
That or add more islands in between, I feel like map generation always lacks a good ammount of them
Or just make it random, you shouldn’t be guaranteed to find land before the proper tech. Its not exciting when I KNOW there’s a chain of islands right off screen.
 
Tried out the fractal map earlier, has anyone else played with it and not seen a single cliff anywhere? It was pretty sparse with rivers too, so the continent was almost completely flat heightmap-wise.
 
Tried out the fractal map earlier, has anyone else played with it and not seen a single cliff anywhere? It was pretty sparse with rivers too, so the continent was almost completely flat heightmap-wise.

I definitely had some. Not a lot, but one spot had the Grand Canyon on one side and a cliff a couple tiles away. I know because it was a pain to try to move to position my troops...
 
Yeah I'm really disappointed with the Continents Plus map. It's just two large blobs and two thin strips of islands next to it, but the world always looks the same once you uncover the whole map. I get wanting to have the continents and islands separated by an ocean but surely they could sometimes have the ocean intruding into parts of the continent a little bit and other times the continents bulge out a bit more. Continents don't need to always be perfect rectangles. Hopefully this is something they can fix.
 
This is Humankind Giant Earth Iran - Persia region, with the Himalaya raising on the right... this is vastly superior to Civ VII in all regards except navigable river. Only "bug" is the water table is always at the Ocean level, so the dead sea, which sits currently under the Ocean level can not be represented, nor lake Titicaca and all other bodies of water that sits higher, resulting in very steep cliffs in all in land lakes and such that's just not good looking or practical at all. Also notice how flat top mountains allows for city founding at all altitudes. Hoggar sits three levels higher than Babylon, which itself is three levels over the Ocean water table level. And it could go higher than that.

View attachment 718588
Hi, just to say that Humankind does allow bodies of water at different levels. Here you can see 3 lakes at different levels of elevation:
1739391017517.png


Here the different in heights of a lake and the coastal water
1739391042695.png


And in this one these 2 lakes have 5 levels of separation appart:
1739391160507.png


Keep in mind the Giant Earth Map was made a few years ago and may not be updated or maybe it wasn't possible at that time? But it is completely doable in the current build.
 
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