What I would suggest, maybe a weak suggestion, but you could limit the unit amount per city i.e. if u have 4 cities you can only build like 20 military units. Then gradually as the game progresses you can introduce a military civic that increases that number by 'n' so if you have 4 cities, you can build 30 units and so forth. Hopefully helpful.![]()
lol i remuve **** "AI+ "mod aand lol got war from IA and lost capital in 13 turn qq
While that makes sense and would be awesome to have there are a few issues.
While in Civ5 there was resource based limitations on unit productions. ie I could make all units require a new resource and a city could produce X amount, this is not allowed in Civ 6.
There we would have to find out how much GPT can one city produce at any given time / unit maintenance to make that work. There would way to much variables to make that system balanced and stable.
I re looked in the coded and did not noticed 4. It set to 2
So i found this odd; can you post a screens shot of before the settler is built with one after it is built
EDIT: Just to be clear, the city must be size 4, and once it is build it cost 2, is that is what your are seeing?
Yeah its an issue with reloading.I checked and Settlers now use up 2 pop when I produce them, I guess it was just a problem after reloading?
yesJust to be clear, the city must be size 4, and once it is build it cost 2, is that is what your are seeing?
What speed are you playing on? How was your start position, did you have good - very good production resources/tiles? ATM unit Cost is 1.3x vanilla on Tortoise(what the game is currently been balanced for).
Not at the momment.also is it possible to make it so you can't build trapper, tailor etc unless that resource it boosts is nearby?
Actually its effect quite alot, for one everything is 50% cheaper. Then you have the added Yields from abundant resources.I was playing on Slug speed with Balance start and Abundant resource, but dont see how that should affect anything.
No the files are new.the files in the zip files they are the original base files correct?
Me and my friend got this mod, and played a pretty fun multiplayer game with it! Great balance
Except, he was playing Russia and went full great people and he got the great generals that give things like tanks and modern AT units.. While the rest of us were using crossbowman and knights..
Is there any way to fix this, or did we just not even set up the mod properly (big noob in civ here)