DeletedSettler
Chieftain
- Joined
- Jun 18, 2014
- Messages
- 67
Considering the issue of OP versus non-OP civs, I do wonder... is it better for the initial version of a civ to be a bit overpowered, and then get toned down with revisions, or to be a bit underpowered, and then get buffed?
My musing on it is that it's easier to understand why something is overpowered, you can point at a specific thing that went out of control and know to tone it down, compared to the infinite possibilities of "this is underpowered but I don't know what to do about it".
However, at least for myself, it's more fun to end up initially underpowered than that realization I'm in for a very boring comp-stomp of a game.
As for the Oni, I'm thinking on the Brewery. What if the brewery gave produced units more experience based on how many of the resources (wheat, bananas, deer, citrus, wine) the city has? It could give a "bonus barracks" of sorts long before the Medieval era when other people'd have the Armory.