Exploration would seem to be useless right now compared to the potential perks of the other trees. Naval powers will obviously go for it, but not many pure naval civs right now. That could change depending on what happens with the new civs. We also don't know how much archaeology will play into culture/tourism, but I don't know if that's the tree culture people will lean toward, as opposed to commerce and patronage. Probably piety as well, plus the Freedom Idealogy.
There needs to be massive bonuses. I don't want it to be an honor tree that only got buffed accordingly ten or so patches too late.
Opener: Explorers and/or Caravels (available at Astronomy) gain +2 movement. Finding new CS's yield 5X gold gifts (15 to 75) and (30 to 150).
Policies
1. Discovering new Natural Wonders produce gold yield (Spain gets double), and double happiness for discovery (Spain gets +4 happiness). Tile yields produce 1.5X within borders (3x with Spain)
2. Intercontinental cities produce regular maintenance, -2X happiness (something to encourage intercontinental settling/conquering or colonization).
3. Archaelogy buff
4. 1+ movement for all naval units plus Great Admiral
5. Coastal cities provide 25% production bonus
Finisher: Free world map of every other civs current world vision (Don't know about this one, but something massive, even though I am not sure that is that much of an advantage anyhow)
You can also ripoff the Ottoman UA by having a policy that allows you to capture barbarian ships only, or to get gold after Naval battles (even though Honor already does that).
There needs to be massive bonuses. I don't want it to be an honor tree that only got buffed accordingly ten or so patches too late.
Opener: Explorers and/or Caravels (available at Astronomy) gain +2 movement. Finding new CS's yield 5X gold gifts (15 to 75) and (30 to 150).
Policies
1. Discovering new Natural Wonders produce gold yield (Spain gets double), and double happiness for discovery (Spain gets +4 happiness). Tile yields produce 1.5X within borders (3x with Spain)
2. Intercontinental cities produce regular maintenance, -2X happiness (something to encourage intercontinental settling/conquering or colonization).
3. Archaelogy buff
4. 1+ movement for all naval units plus Great Admiral
5. Coastal cities provide 25% production bonus
Finisher: Free world map of every other civs current world vision (Don't know about this one, but something massive, even though I am not sure that is that much of an advantage anyhow)
You can also ripoff the Ottoman UA by having a policy that allows you to capture barbarian ships only, or to get gold after Naval battles (even though Honor already does that).