cavilier210
Warlord
hey aussie, is it finally done then? i'd love to try it out. would it work as a module?
The Organized Labour Civic is meant to represent the existence of Unions-hence the happiness bonus in factories. As for drafting, the whole point is one of quality. Drafted troops are just ordinary folk off the street, who are either pushed into service via legislation or via more crude methods (like the Mickey Finn). Professional Labour-whether military or trade related-is meant to represent a much higher quality of "product". Who knows, maybe I can add a feature where Professional Labour produces troops with +2 XP.
Not sure that this works on Mac, it was designed entirely with PC in mind-sorry.
Aussie.
Hereditary Rule: +25 Culture Commerce; +2 Happiness from Castles
Police state already ... sucked.Police State: -1 Health; +2 Happiness from Jails (not REAL happiness, obviously )
That is an interesting way to make it compete with Representation.Universal Sufferage: -25% War Weariness; +2 Hammers from Towns; +2 Culture, +1 Gold from Specialists.
Bureacracy was already a top-notch civ. This ... seems to make it better?Bureacracy: +50% Gold and Production in Capital; +3 Gold per Specialist; +25% No of Cities Maintainance.
You made slavery, an early-game civ that is among the most powerful civics in the entire game, better?!Slavery: Pop Rush; +2 Hammers from Quarries and Mines.
+2 food is huuuuuuuge. I guess rather than dealing with "slavery is too good"...Serfdom: +50% Worker Rate; +2 Food from Pastures and Farms.
Caste System was about the only civic as abusable as slavery -- but caste system was a niche civic. The effects given are pretty tiny.Caste System: Unlimited Artists, Merchants and Scientists; +2 Gold from Plantations and Wineries.
Strange. Note that this has interesting connections to BTS -- distance from capital is the cap for overseas colonies.Mercantilism: No Distance from Capital Maintainance; No Foreign Trade; +1 hammers from Camps and Plantations.
This makes free trade worse. Remember, free trade is a relatively expensive late-game civic...Free Trade: +1 Trade Route; +1 Gold from Lumbermill and Well; -1 Health.
And you made state property better -- it was already pretty good.State Property: +1 Food from Workshop and Watermill; -1 Happiness; +1 Specialist.
Sure, that might help pacifism a tad. It already had decent uses...Pacifism: +100% GPP; +1 Gold per Mlitary; +3 Culture per Specialist.