Park Ranger
Wonder hog
I have to say Grendel's analysis of the UU's is top notch, the rankings make a lot of sense to me when you consider them in general terms. Of course in the hands of a skilled player some of the mediocre UU's become deadly, or in certain situations (resources lacking, map settings) some UU's become better than others. But overall the ranking is well thought out and its easy to agree with most of it.
However, I have problems with the recommended changes. At this point, it's important to consider other factors, namely civ traits. For example, both the NuMe (Carthage) and the Musketeer (France) get mediocre ratings. But before we go changing them, we should consider the civ traits of both those civs: Industrious and Commercial. Both these civs start with the two most valuable techs (trade wise): Alphabet and Masonry. To me, thats an advantage that helps mitigate against difficult UU's. By contrast, the Iroquois have an awesome UU but start with the two cheapest techs: Pottery and Ceremonial Burial. I can almost always get both those techs in a trade for Alphabet alone or even Masonry alone. Another example: the Babylonian bowman is ideally suited to a building strategy, being a versatile defense/offense unit. Since the Babs get their culture improvements up in no time, it makes sense that by the middle ages they would be forced to build a bunch of pike from scratch while others could upgrade their spearmen.
I'm not saying that some of the UU's couldn't be altered to balance the game more effectively, but I think any balancing changes need to consider civ traits as well. Because the strangth of a civ is not in its UU alone, but in its traits and the starting techs those traits confer.
However, I have problems with the recommended changes. At this point, it's important to consider other factors, namely civ traits. For example, both the NuMe (Carthage) and the Musketeer (France) get mediocre ratings. But before we go changing them, we should consider the civ traits of both those civs: Industrious and Commercial. Both these civs start with the two most valuable techs (trade wise): Alphabet and Masonry. To me, thats an advantage that helps mitigate against difficult UU's. By contrast, the Iroquois have an awesome UU but start with the two cheapest techs: Pottery and Ceremonial Burial. I can almost always get both those techs in a trade for Alphabet alone or even Masonry alone. Another example: the Babylonian bowman is ideally suited to a building strategy, being a versatile defense/offense unit. Since the Babs get their culture improvements up in no time, it makes sense that by the middle ages they would be forced to build a bunch of pike from scratch while others could upgrade their spearmen.
I'm not saying that some of the UU's couldn't be altered to balance the game more effectively, but I think any balancing changes need to consider civ traits as well. Because the strangth of a civ is not in its UU alone, but in its traits and the starting techs those traits confer.