The University of Immortals

These spoilers refer to my game up to 575BC
Spoiler :
Do you have mathematics? That's the 1st pick, even before alphabet. If you can trade it around it's almost always better to lightbulb than to settle, so that would be my suggestion. Your research % will probably be low for a while as well due to the rush and many cities which adds weight to bulbing instead of an academy.

Recovery: priority #1 is to whip markets and/or courthouses. Currency and/or CoL are very important.

Spoiler :

I don't have mathemtics. I forgot about it. The GS will want to bulb it before alphabet and alphabet before philosophy, so I need both techs to bulb.
COL will be there soon and I can trade it to Han. I am thinking to trade it for Alpha since both Frederick and Louis don't have it, and Frederick has COL already (founded conf.)
Louis is cautious after the war because of shared religion, so I may be able to trade something with him before finishing him off completely. I think he has no copper or horses, but maybe iron.


 
@mystyfly

Spoiler :

Wasn't sure abou Col if you could get it via Alpha. Obv not :). I always rely on the advisors for that. Personally then I'd stay with curr and :whipped: plenty of libs and run scientists everywhere you can.

I wouldn't settle any more cities at the moment unless you need them to block Han. Look to disband some troops to at least be positive at 0.

Looking forward to see how you do in your next turns.
 
@mystyfly (and others)
Spoiler :
@Mystfly, why would you move the palace? in my game capital is coming along fine. enough food to grow to decent size, i'll build the Forbidden palace in Paris.

@All
What would be the best way to recover econ after rush? I almost always go COL asap researching with scientists in libraries. but maybe currency is better, the effect is immediate whereas with COL you have to chopwhip the houses first. In terms of research costs it doesn't matter much. going COL first has the advantage that you can trade for monarch immediately.
 
@Olodune

Spoiler :

Just wondering if after you took the workers did you carry on with an attack into France? Obviously once you declare the AI go into war mode so you might have faced a lot more troops than you needed to hence all the archers in the end. :)


Spoiler :

I knew it was a problem stealing those workers, but I wanted to see if the extra chopping power was worth it. Louis wouldn't accept a reasonable peace until I had taken Paris ... and by then I thought I may as well keep going.

So ... I'm far behind in tech, but I do have land ... in the next update you'll see I have some time too :p
 
@ Dirk1302

Spoiler :


1. I've only moved my palace once in all my games but moving it to a more central location does help the econ quite a bit.

2. CoL or Curr always a bit of a dilemma ;). I think it depends on your plans and what is easiest. I've played up to 150BC and the best I can get for CoL is mono in trade but it does give you the UB :D. Which will be crucial in my army build up for my attempt at Louis. :lol: Currency gives you an immediate boost and lets you build cash but more expensive to tech. From your posts I assume you have :hammer: Louis. :) Looking forward to reading about it.
 
@Dirk1302:
Spoiler :
I move the palace mainly to reduce maintenance. If you've got a nice commerce spot and your capital is food rich (like here) the new cap will benefit more from Buerocracy (did you follow USuns game? there he got a great buer city which fitted almost perfectly to get minimum maintenance). I prefer to build the FP on another island (I plan tho conquer the world, of course ;))

Whether to go curr or CoL depends on the AIs. If they go CoL I go currency (and vice-versa). If you're in immediate danger to lose units due to strike currency is better as you can sell techs/beg for money/build wealth. So I think CoL has a lower priority if I'm in a deep economical hole. If I can run the slider @ 20%-30% I prefer CoL as you a) need courts anyway and b) you're not in immediate danger to lose units you still need.
I know you can disband units (and I do disband some) but if you have to get rid of anything but 5 axes your power will be so low that you'll be attacked straight again (and you don't want that, do you? ;))
 
@Rusten

Spoiler :
Do you have mathematics? That's the 1st pick, even before alphabet. If you can trade it around it's almost always better to lightbulb than to settle, so that would be my suggestion. Your research % will probably be low for a while as well due to the rush and many cities which adds weight to bulbing instead of an academy.

Recovery: priority #1 is to whip markets and/or courthouses. Currency and/or CoL are very important.

Spoiler :

Agree 100% about bulbing (to philosophy) and whipping Markets/Courthouses

Math vs Alpha is interesting both are needed for the Philosophy bulb, if you've lots of forests standing Math is preferable. Alpha has a big advantage though,you don't have much to build this stage of the game, research is low, production is high (because all mines are up for the rush). Setting production to research is not something you'd normally do but it can be a lifesaver here getting to COL/Currency much sooner.
 
@mystyfly and Sleepless
@Dirk1302:
Spoiler :
I move the palace mainly to reduce maintenance. If you've got a nice commerce spot and your capital is food rich (like here) the new cap will benefit more from Buerocracy (did you follow USuns game? there he got a great buer city which fitted almost perfectly to get minimum maintenance). I prefer to build the FP on another island (I plan tho conquer the world, of course ;))

Whether to go curr or CoL depends on the AIs. If they go CoL I go currency (and vice-versa). If you're in immediate danger to lose units due to strike currency is better as you can sell techs/beg for money/build wealth. So I think CoL has a lower priority if I'm in a deep economical hole. If I can run the slider @ 20%-30% I prefer CoL as you a) need courts anyway and b) you're not in immediate danger to lose units you still need.
I know you can disband units (and I do disband some) but if you have to get rid of anything but 5 axes your power will be so low that you'll be attacked straight again (and you don't want that, do you? ;))

Spoiler :

Ok, get your point about building FP on another island, in this case moving the cap to a more central place like Paris makes sense. In my case, i'm happy with taking out Hannibal somewhere in the industrial era running state property after.

Good points about Currency/Col, i had never considered Currency but i'm beginning to think along the same lines as you do here. I normally don't have techs to sell at this moment but if you could sell currency itself for good cash you can really save hundreds of years on recovery. Have to keep the Currency option in mind for the future. One final thought COL usually has better trading value, AI's tend to research Currency rather early and delay COL. Not in this game though.

About disbanding units, power is very important, if i have to disband Axes i definitely have done something wrong. I do disband the warriors and most of the archers, iirc they they don't contribute so much to your power rating.
 
@Dirk1302
Spoiler :
Both currency and CoL are great to recover as we agreed already. I went for currency before CoL this game because I had scouted more AIs and got trade routes worth of 3 commerce.

I moved the Palace because Paris is very central, almost every city except for the capital and gold+corn+cow city is very close to it. In addition to that it's a really good bureaucracy capital for hammers, not just commerce. Tenochtitlan has a lot of food, the only thing that's not boosted by bureacracy (it does have 2 hills and iron though). Paris on the other hand will have great commerce (gold, river) and production (mines). People usually just consider the commerce bonus for bureacracy when the production one is great as well. I really regret putting my first military instructor in Tenochtital now, but I hadn't decided to relocate my capital at that point. :(

I often skip a commerce capital as I find myself in nationhood most of the time, but as we're spiritual I can jump between the two civics easily in war/peace-time.
 
250 AD -> 840 AD
Spoiler :

As you can see many of my cities already have Buddhism in them. By the end of the set I had spread it to all of them.



500 AD: We trade Monarchy and Calendar to Frederick for Metal Casting, 20 gold and his world map.
500 AD: Civil Service to Justinian for Feudalism.

580 AD: Gilg declares on Justinian. Not good at all since he’s less than half of Justinian.
(at 840 AD I make a deal with Justinian and have them sign peace. Gave him paper for 60 gold and peace.)

600 AD: Calendar to Hannibal for 320 gold.
660 AD: Hannibal declares on Frederick. That was expected as he had enough on his hands for a while and was annoyed towards him.
740 AD: The AP has been built under the Buddhist flag. Justinian’s shrine must be so incredibly juicy right now, I just gotta go get it some point, even if it means a long journey.
760 AD: CoL to Frederick for 290 gold.
820 AD: Paper+Aesthetics to Frederick for Machinery and 50 gold. Reason I didn’t get machinery earlier was that I wanted to lightbulb Liberalism (which I did that very turn and only spent 1 turn researching it)
Thus at 840 AD:



As you can see it's a Buddhist world (5 out of 6 civs).

I Picked Nationalism. Planning to head for Constitution (representation) next (after a quick Drama for GT) and then beat up Hannibal with drafted muskets and :whipped: cuirassiers and pikes. Going to try to show something other than the cookie-cutter riflemen draft. I could aim for cuirassiers right away, but if I go into a war I’ll lose all of my trade routes and thus I need mercantilism first. Representation is great in this civic and the AI targets banking fast usually so I can just trade for those techs instead while teching Constitution and Military Tradition.

Tech screen at 840 AD:



Caught up to Hannibal and doing well compared to everyone. It might look like I've only got 1 tech on hannibal, but he's lacking the entire line (CS -> paper -> education -> liberalism and nationalism).

Recovery successfull. :goodjob:
 

Attachments

Short turns 150BC- 50AD

Spoiler :

No action but quite interesting. For me anyway :).

I was undecided what to tech after CoL. Choice between Aesth and Maths. So I went for Alpha instead. :). Han wouldn't trade much for CoL so I thought I would put some turns in Alpha. Eventually traded it so let the trading begin.

I had also met Gilgamesh by now so a few partners. Didn't have anything on Han but up a bit on others. So techs went:

Fred: Poly for Med, next turn Alpha for Maths.

Gil: Alpha/CoL for MC little bit lopsided but get the +4 trade relations bonus plus I thought he would get them quite quickly so trade what I can.

Lou: Alpha/CoL for Mon/IW mmm thats a bit of luck iron in the BFC didn't expect that :rolleyes:.

Tech Trade Screen
Imm-5Techscreenaftertrades0000.jpg

Not to far behind but Han has Feud while I'm up MC on both Han and Lou.

Cities are still very small but the GLh trade routes are keeping me going very well in techs.
Imm-5traderoutes0000.jpg


My main worry is when I eventually attack Lou I'm going to lose my foreign trade routes. :sad:

My first Great Person was due to be a GM I was tempted to bulb him for Curr but then had a better thought. Run a couple of scientists and see if we could pop a GS instead.

Imm-5SoZ0000.jpg

Good and bad news there. I can now bulb Philo don't think I'll adopt Tao though :lol:. Bad news Lou has built the SoZ not in Paris either so WW will be a factor. He also has Lit so hopefully he will be build the GLib for me as well :mischief:.

Relations looking good. Requested to stop trading with Fred by Han. Refused I don't think he knows I'm surviving on my trade routes and he wants me to stop trading. Han is also in WHEOOH but as he is willing to trade me his jumbos I don't think it will be me. :D

Imm-5meetgilga0000.jpg


Taken a little bit earlier. Han has met Gil but Lou hasn't.

A quick couple of comments on my game so far. With the land I have I don't think I've done too bad economically. Anything I could have improved besides and early rush.

Now the plan for war. This is where I usually fall down. :lol: I'm building a couple of spies I will be able to afford 1 attempt at putting Paris into revolt. Not enough EPs for any other city. Techs, I will finish Constr then if I can't trade for it Hbr as long as Han gives me his Eles. My worry is now if I damage him enough Lou will becomes Han's vassal. Have to wait and see on that. Any war tips out there?

 
Time for another update, I just hope I'll be able to keep up reasonably despite being on epic. I'll try to make up for it with my civ-addiction. :)

Part 3 (470BC-10AD):

Spoiler :


I started out by once again rebuilding the health of my army, within my own cultural borders for maximum recovery since the captured city of Orleans were close by. Then I marched on what I soon discovered to be the last French city of Marseilles.



It was guarded by only 2 archers, poor Louis never had the time to put up a fight, I guess I'm lucky there were no source of copper near Marseilles or this war would have been significantly more bloody. Well, the troops actually lamented that fact a bit.. stealing candy from children is not what every proud Aztec warrior dreams of.
After researching sailing I thought for a while before deciding to gamble on aesthetics because Hannibal had yet to research that tech. I had good intel on his research since I had put all spy points into him almost from the start of the game, as soon as I knew Louis days were numbered.
One turn later, the french civilization was destroyed.



Following this I kept trying to stabilize my economy, which was still running at a deficit at 0% research at times. After completing the various useful buildings I had available in Paris, I started on a palace there as well as some cottaging. Unfortunately Louis hadn't been in to cottaging his capital so I was going to have to do it all on my own. The rest of my cities focused on growth and getting libraries+ scientists up with production being put on the back burner for the time being.
Then in 80 BC I finally met Frederick (who I had discovered in other's spoilers).



This meant I could allow myself to build a galley since I had previously played as if I didn't know that my continent was not isolated (well I suppose that would have been a good move in any case with an unknown map type). This was promptly done and sent to the eastern shores as my troops also mapped out Hannibals lands. At the same time I met Frederick, my new palace was about to be completed in Paris.

Before:



And after (compensated temporarilly for growth etc):



Well I suppose 4gp is not by any means amazing but at this point I could use every last coin to get my economy back on track.

A while before I met Frederick, Hannibal had researched aesthetics on his own after having picked up half a dozen other techs on the way and I had realized that I should probably just have played it safe and gone after mathematics. Since I couldn't complete math in time to bulb alphabet I switched to alphabet instead however when it became clear that I wouldn't be able to finish aesthetics in time.
After meeting Frederick the situation changed once again as I discovered that he still lacked aesthetics. Seeing the possibility of doing the anticipated trade with Frederick instead, I switched back to aesthetics and was rewarded with a trade a few turns later.



Don't get distracted by my research in this picture, I just clicked randomly to make the trade first.
Sometime before the trade I had popped my first GS and decided to bulb maths with him. My reasoning was that an academy at this point wouldn't help me much since my economy was still fubar so the only other option I considered was settling him in my prime GP city Tenochtitlan which will probably get Oxford's somewhere in a distant future. I would have gotten more beakers in only 82 turns (discounting the extra hammers) but I opted for the short term benefit of maths here as I wanted to get my next tech, currency, as soon as possible.

The only other thing of note that happened after the trade is that Hannibal switched from judaism to hinduism and I of course followed suit. I was happy to see that Monty's spiritual trait meant that I kept the +5 WCFOBASOTF since I could switch immediately without anarchy. Despite this he's only cautious though, razing that holy city might yet cost me the game. I'm checking every turn for WHEOOH as he could destroy me easilly at this point with War Elephants and Longbowmen in another 5 turns.

A closing shot of my eastern front:



Thapsus stole my cow and flood plains there. :mad: At least Hannibal are not building up troops at the front yet. The goal for the next part is to get markets and courthouses built with the help of OR, so I'm going to spread religion around. I'll also try to bulb philosophy with my next GS to catch up a bit in techs. I just hope that Hannibal will forget my bloody history. How long does 'you attacked our friend' and 'razing holy city' demerits last? Louis is dead Hannibal, get with the times! :p




Edit: found out about the 20 pic rule so I'll continue my play sessions in this post, for part 1&2, go to my initial post on page 3.
 

Attachments

@Rusten:
Spoiler :
Both currency and CoL are great to recover as we agreed already. I went for currency before CoL this game because I had scouted more AIs and got trade routes worth of 3 commerce.

I moved the Palace because Paris is very central, almost every city except for the capital and gold+corn+cow city is very close to it. In addition to that it's a really good bureaucracy capital for hammers, not just commerce. Tenochtitlan has a lot of food, the only thing that's not boosted by bureacracy (it does have 2 hills and iron though). Paris on the other hand will have great commerce (gold, river) and production (mines). People usually just consider the commerce bonus for bureacracy when the production one is great as well. I really regret putting my first military instructor in Tenochtital now, but I hadn't decided to relocate my capital at that point.

I often skip a commerce capital as I find myself in nationhood most of the time, but as we're spiritual I can jump between the two civics easily in war/peace-time.
Hammers often don't need much boosting in the capital if you build units. The cap should have basic infra by the time CS hits home. So if you build wonders, I agree, but for units CS is meh.
In this game you still can put GT in teno and draft every turn and even if you're not in theo/vass you'll get one promotion on those units.
 
I wish I could read more of the spoilers but I've only checked the ones that are still in the BCs so far.

Good and bad moves in this game for me (from start to 10 AD):

Spoiler :


+

The decision to attack Louis and building my first two cities strategically well to pull of a fast attack. Attacked reasonably early at 900ish BC and finished Louis of only 28 turns later (on epic, remember).
I think I've made some decent micromanaging but there's definitely room for improvement.

-

It turns out I overdid the attack as I anticipated much more losses, as you can see by the following stats, my attack was a massacre.

Type Built Killed Lost

Warrior 2 - 3 - 0
Jaguar 4 - 0(!) - 2
Axeman 15 - 2 - 5
Spear 2 - 2 - 0
Archer 1 - 16 - 0
Chariot 1 - 10 - 0

My overzealous focus on military had negative implications for my research as well. I researched archery although I should have realized like Rusten that I wouldn't need it since I found copper close. Researching IW was also a really bad move, that could have waited, in fact, at my last save point 10 AD I still wouldn't really need it, although the 10k soldiers it grants are good for keeping up my power rating vs Hannibal. Instead of IW I should have gone pottery and writing, and built fewer troops, that way I could have had libs+scientists up and running 10ish turns earlier.

I also screwed up my tech path later on with aesthetics as I should have seen that my economy was to bad to reach it before Hannibal even if I knew he would delay it for several techs. As a consequence I bulbed mathematics instead of alphabet, costing me another 100 beakers. Having maths earlier would also have meant having the palace earlier in Paris from chops.

Not sending a workboat as scout was another bad move, although I seem to be in the majority on that point. I knew that Hannibal would get writing fast and open borders at cautious so I knew the way would be clear to if nothing else travel around the continent. Rusten got an amazing tech advantage out of this simple move.

Lastly, razing the holy city is my most stupid move as of yet, there's simply no good excuse for doing such a huge blunder and as I said in my last post, it could yet cost me the game since it's kept Hannibal on cautious instead of pleased for most of the game.

Hmm mostly negative points so far, but you need to criticize your play if you are to improve right? :)
I think I still have a shot at this game although I'm dead last in GNP and Production for now. It's a good thing Frederick will trade even though I'm of another faith.



Dirk1302:

Spoiler :


My thoughts on currency and COL;
I usually go for currency first, you can trade COL easier, but usually currency is also easy to trade and its higher beaker cost means you can trade it straight away for a cheaper tech without having to put research into them. Besides, currency will give a discount on COL.
Sometimes COL is better for trades though, or to get a religion of course.


Edit: Also, thanks again for the technical support mystyfly.
 
@Rusten:
Spoiler :

Hammers often don't need much boosting in the capital if you build units. The cap should have basic infra by the time CS hits home. So if you build wonders, I agree, but for units CS is meh.
In this game you still can put GT in teno and draft every turn and even if you're not in theo/vass you'll get one promotion on those units.
Spoiler :

I just played to 1000 AD and I ended up doing just that, except I revolted to theocracy so i got 3 exp. I guess that means 5 experience quicker then. :D

I don't agree that it's "meh" for units, but one doesn't have to agree on everything, ;)
 
Great idea--I'm in I play to 500BC.

I dig myself a hole but can I get out?
Spoiler :
I settle in place and get $ and ag from a hut. I take a shot at a late oracle--1400 and miss by 2. This sets me back quite a bit and I do a 2 city rush and at this point have Paris and Lyon (closest to me).

In retrospect this was a bad gamble given I had Louis found Hindu:(.

I'm still in good shape strength wise--not sure if I want to pillage the copper.
Sometimes it seems like the AI in war mode if they can only build archers just builds lots of them and turtles where as the axes cost more and wander.
 

Attachments

Spoiler :

... not sure if I want to pillage the copper.
Sometimes it seems like the AI in war mode if they can only build archers just builds lots of them and turtles where as the axes cost more and wander.

Spoiler :

This is a very interesting theory. It would be interesting to "make your decision" play your turns, and then go back to test the alternative.

I often give horses to a rival since killing mounted units is usually very efficient for a human, but copper is a different can of worms. Too bad you can't force the AI to just build swords and not axes :lol:

Rough luck on the oracle :(
 
K putting down how my game went so far. Played till 400AD.

Spoiler :

Techs: Fishing->mining->bw->aggri->wheel->medi->priest->col
Build: I honestly don't remember, I did a lot of switching builds/tiles to match pop.
I think it was: warrior till pop2->boat->boat pop 3->worker->warrior->warrior->settler->worker->worker

4000BC - I don't see a reason not to settle in place.


2440BC
- Going to settle SW of the corn. I didn't scout passed Louis as I realized we won't see any barbs if I can fogbust everything. Pulling back the scout for fogbusting saves me a few hammers building a warrior.

Next tech will be the wheel. To hook up the copper and since I'm obviously going to rush Louis, we need a roads for axe-movement.




725BC
- Sorry about the lack of early info but I kinda got carried away and didn't take much screenshots as a result. Basically I couldn't rush Louis quite yet so I decided to put a third city down 2W of the gold.

From there on it was just barracks->axes everywhere. I did quite some whipping to speed the process up a bit.

700BC (I think), I dow Louis. 10 axes and a spear. 725BC, I reach Paris and Capture. The Hindu holy shrine is in there and Stonehenge.


700BC - Since I captured Paris, I can switch to Judaism. Since both Louis and Hannibal are under that religion I don't see a reason not to do so.




675BC - I meet Frederick, I trade priest+medi for AH.


625BC - Captured Lyons.




550BC - Tech overview doesn't look good at this point. Hannibal is worrying me.




425BC - Captured Rheims. And you can see why Hannibal is worrying me. Atm he has CoL, monarchy and is close to hitting CS. :rolleyes:

I've been putting espionage to Hannibal since the day I met him. I'd guess I'll go after him with riffles/spies.




400BC - Reached CoL and trade it to Frderick for Alphabet. Now I only need maths for phil bulb. I start research on currency.

Also Louis is pissing me off, he just refuses to give Monarchy or Aesthetics for peace. Anyways I sign peace with him for Poly, pottery, sailing & paganism. I waited for peace till I got a GG, which was this turn. Settled in Teoti.




350BC
- Switch to caste.


325BC - Capital. Just got the first GS, I run him to Paris as I want to make that the new capital. I could make an academy but I settled instead for an instant advantage rather then long run.






250BC - Settled GS in Paris, shaving 2 turns of currency. Also Hannibal is teching phil now... ugh.


125BC - I meet Gilgamesh, traded col for maths. Tech overview.

Also I redeclare on Louis.






100BC - Slave revolt in Orleans. :lol:




25BC - Met Justinian, trade col for monarchy. Also I'm done with currency and pick masonry next since I need that for construction.

Capture Orleans.




25AD - Met Willem, trade col for IW.

I had a "WTH" moment this turn .. Louis somehow managed to evade my axe stack that is near Tours. He attacks AND captures Orleans with 2 archers... he killed a CombatII axe with just 1 archer. Grrrrr :mad:




25AD - Trade Currency+gold for Calendar with Hannibal. Trade Currency+Poly to Willem for Construction.


50AD - I recapture Orleans with just 3 axes. Also I capture Tour. Louis just keeps refusing to give Aesthetics for peace, is he an idiot? Enjoy being wiped out then pal. He has 1 Tundra city, what possible wonders could he still build with that?


75AD - Second GS arrives, bulb phil. Since I can stop running scientists for a while .. I switch to slavery & hereditary. Time for some whipping.


150AD - I try once again to get Aesthetics from Louis for peace but he still refuses. God dammit man, give it up already.

I kill his defenders, leaving one wounded axe. Maybe now he will give up Aesthetics. Apparently not .. I guess that means no more Louis then.



 
Since I reached max images, I had to split the post in two.

Spoiler :

400AD - Stopped playing here, overview.

Teno: Currently just building stuff while growing. I just spread judaism with a missionary here. I will switch to Paci+caste next turn, the plan is to get a GS or 2-3 out of this city. I'm looking at 1GS for partial edu bulb, 1GS for academy in Paris, 1GS for partial bulb of Printing Press. But I'll see how fast those GS come out and how fast we advance in techs, maybe I will only have time for two GS.

After those GS, I'll aim to get GT up in time to draft riffles.




Teo: Settled my GG in here, it'll probably produce units throughout the game. Or maybe I'll use it for missionaries to spread Hinduism. That's the reason why I built a monastery there .. since Louis built us the Hindu shrine in Paris.




Tlat: Nothing special, mediocre commerce city. I don't think it will grow very big with all the plains.




Paris: The capital, I think it's a nice capital for warfare. Perfect commerce/prod hybrid city. I know I still didn't improve silk, I'm kinda short on workers. I'll do it later since I don't really need the happiness atm.

I didn't switch to Bureaucracy yet, I will do so once I switch to caste+paci .. which should be soonish.




Lyons: Another mediocre commerce city. It's not too shabby though and has decent prod.




Rheims: What can I say .. I'll probably make this a weak prod city, it should be able to grow from the seas.




Tours: Junk city till biology. It can work 2x gold soonish and will then have problems growing.




Orleans: Good commerce city. Maybe if I can somehow get a Prophet for a Judaist shrine here, this could be a sweet WS city. Judaism is much more spread then Hindu, so it will generate even more gold then our Hindu shrine in Paris.




Marseilles: Crazyhaxeduberultra city. High commerce, food and prod available. Seriously now .. I think of putting MS here so it might become somewhat useful.




Tech overview: I will probably trade CS around. I think I should be able to get MC, Feud & machinery if I do good trades.




Gameplan from here: I think attacking Hannibal is obvious though it won't be till riffles since he already has CS+Machinery .. and I don't. I'll focus on infrastructure and spreading Hinduism for our shrine, focus on getting some GS for bulbing, aim for liberalism, pick nationalism, build TM, beeline riffles, draft & whip -> attack Hannibal.

I seriously hope I can beat Hannibal to lib & riffles or this game might become a pain in the ass.

 
Just a little thing I like to add.

Spoiler :

I don't have Buddhism in any of my cities, which totally sucks since everyone except Hannibal is Buddhist. :mischief:

The good thing is though .. by the time I attack Hannibal and hopefully wipe him out. AI's should be starting to switch to FR. I'm a bit worried about becoming worst enemy once Hannibal is gone.

Another thing that bothers me, none of the AI's are under cautious. It's just a happy world, some are even pleased towards Hannibal even though they are different religion. I don't think I'll see a war happening soon.
 
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