First of all, I consider Emperor as intermediate level….. You can play this map and finish it in a much better time and much more efficient fashion.
First of all, I won’t doubt that you believe so ACivFan. I also don’t doubt that you know more than the average player. In fact, is the whole doubt issue that started this whole thing in the first place. It started with doubt about it being possible at all, so I did it on Monarch to prove my point. Then it was thought to be a possible fluke, and doubted to be able to work on Emperor. So then I had to do yet another in quick order to try and still prove myself there.
All in all, even though they were just 2 games, they still took more hours than I was hoping for, hours which I really didn’t have this week, nor was I planning to spend on. Summer is short, and between work, and all my other chores on the weekends, etc, I don’t get infinite amount of time to play. Though I wish I had!
That being said, I am going to spend the next week trying to catch up in what I missed this week, and get my other priorities set like moving into another house soon and other life complications.
If I do another walkthrough sometime in the near future, I will end up doing another leader to further prove a point. Anyhow, I’m sort of veering off track here, but I will say this. Yes you can play other ways in a faster time, but so what?
I already mentioned before, I don’t care about silly brownie points. I play to win. A strategy that wins sooner is not any indication at all it is a better strategy. It is risk management that matters. If I tell you I have a strategy that wins EVERY TIME, but it always takes the full amount of turns. Would you turn that down for another strategy that works 10% of the time, because it is possible to win by 400 A.D.?
I play to solidify my wins. That means, I often slow down my teching late, even if I have the lead to ensure my odds of winning. I even trail behind the AI in the space race often on purpose because I want to use extra gold etc to keep my units up to date and do some other things. I want to be prepared for a last minute surprise attack, etc. Now sure, I can race and take gambles I wont be attacked, and if it all works out I can shave off many turns. But then you have to ask yourself, did I get lucky?
If I think I can get an early diplo win by vassaling one more civ, but I only have a 50% chance to win that war, but I have a 90% chance to win the space race when it comes…. Which would you choose if your REAL LIFE depended on it?
And now, to answere a few things I may have missed earlier..
I feel like workshops would help your production a lot later in the game instead of those lumber mills. Late game workshops are quite nice actually under state property. Late game you also have enough health as not to need the health from forests.
I don’t like workshops that much because of the food issue, and we know in SE hybrids that food is very important. Also removing a tree causes less health. But, even if we do have the health issue solved, I can’t count on running SP to negate the food problem. I am either using another civic because the benefits outweigh SP, or I am forced to run another civic due to UN issues, etc.
Otherwise… I’d like to have more workshops.
2 quick questions :
- You hardly talk about trade. Is it not that great, or an important part of your strategy ?
- How do you work around the happiness caps in the early game ? I would imagine the two are connected, but there is hardly any mention of these. Especially in the 'impossible' walkthrough, I was always wondering where you got the happy resources and at what price.
I don’t hardly talk much about trade because it is sort of common sense. During my walk-throughs I sort of stopped taking screen shots on trade menus because I didn’t want to crowed with 100 extra shots that really aren’t very important. Generally I like to trade and get what I can with things I don’t need, however often I will refuse items when I want to deny a civ the benefit. This is not just military resources, but sometimes useless stuff like crabs and wheat when a civ has numerous cities. I’d much rather trade to smaller cities because the smaller doesn’t benefit as much from the larger. But again, diplo has to be a concern and many other reasons, so it can get complicated.
Some of the happiness I got was from civics (Rep.), others from resources, and also for having one unit located in the city

Also, in the late stage media wonders help also. Three of these give a happy resource. But also you can build items that multiply the happiness from these like radio towers. Also, if I have a religion, I’ll build temple to get an extra happy person, etc. And then we have the theatre, forges etc all that has its effects. Sometimes I’ll turn on culture slider during very long warring to prevent my cities from starving down. Actually I think a fault of mine is not cranking up the culture slider enough sometimes.
1. Usually if I build too many wonders at the start and less units, one of the AI's attacks. Especially Toguwaka as most aggressive civilizations are suspect. How is it that you managed to avoid been attacked early, was it coincidence, giving them what they want? Do you get open borders and scout their cities?
Well, Togu sure loves to attack once he gets his UU dudes all ready. Usually he’s dossile before then if you DON'T give him a reason to attack. There are some tricky situations though, if he doesn’t have space around him to settle anymore, then watch out. That’s another reason I attacked him with axes when he expanded close to me. Even if his culture is not touching yours, if expansion room is getting cramped, watch out.
I think the real early rusher to beware of is shaka. He expands very rapidly, and swarms the board with military units. And those units are his UU which start out right from the gate. Yup, no metals needed like in Togu’s case. Add up the fact that he is aggressive, too and you have a person who generally should be dealt with VERY early. Togu is a little puppy in comparison at that stage.
There is a bunch of other factors in this, but that would take pages to get into.
P.S. I also don’t sign open borders for the hell of it with people like Togu. I don’t like them mapping my territory so then they:
#1 know where to attack
#2 see the resources I have, which then give them ideas to attack to take those resources