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- Aug 12, 2010
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IIRC you can have a military unit share a tile with a civilian unit. You stack your Legion with a worker and build roads really fast.
appears to be more useful as a post-invasion ability: take out a neighboring civ, then establish Forts/hook up cities to get your empire online again.
I actually don't think that the Legion as overpowered as people are making out, mainly because of the Iron requirement. Not only do you need Iron but you need A LOT of Iron to make an effective. I'd say at least 6 or more, which involves acquiring at least 2 separate sources. When you consider that the Ballista also needs iron, it can become difficult to field very many legion units. Unlike in Civ4, you can't just spam them and overrun your enemies.
That being said, while the Legion might not be a rush unit, it can certainly help Rome gain a decisive military advantage. It won't clobber your opponents, but it will make a military push at the classical age very possible.
As for the other abilities of the Legion, I don't find that they're very useful. If you can capture workers like in Civ4, then there's really no use for the Legion's worker abilities. Forts aren't useless, but they're very specific in when you would want one. And it's really impractical to waste 6 turns (or however many) setting up a fort if you're in the middle of a war when you could otherwise be attacking. The main use that I see for this, as others have pointed out, is quickly making roads by stacking them with workers, but even this ability is limited.
A Legendary Start could be very helpful here. Likely Rome would be in an excellent production area with 1 or 2 iron to start.
So, they'll be able to churn out the military units and UUs. Sounds like fun.![]()
You can have the Legions build forts and roads while you are not at war. There is a fairly lengthy period between them and when their upgrade becomes available.
I'm willin' to bet that there'll be considerably more iron than in cIV Rome should be balanced.
I think the UU is both helped and hurt by its co-worker UU. On the one hand, if you don't have a lot of iron, you'd be limited in both (I realize you'd be limited with just Cats and Swords, but you'd also be more likely to go Archers instead. With two powerful UUs, that's less of the case). On the other hand, you can move into enemy territory, build a line of forts, and park your ballistas behind them. I could see Rome setting up semi-defensive killing zones if they wanted to. If not, they could advance farther (building roads in neutral territory to help facilitate troop movement) and then set up another line. If they don't attack you by then, you can always use your superior strength to attack them. I don't think the strength bonus is as good as in the past, but it can be quite useful. You can also use them to save on workers by doing some basic road building (or speeding road building by stacking with a worker).
I don't really think that the Legions will be that great at creating infrastructure. You should already have roads to hook up your iron by the time you've started producing your first Legions. Forts can be useful, but they're not the kind of improvement you should just spam all over the place. Not to mention they're useless when you're on the attack, which is what you should be doing with them.This. You are not at war all the time, so whilst creating a sizable force use the first few Legions to ceate some infrastructure, and likewise, whilst taking a breather inbetween wars.
Romans are no.1 on my 'to play list'. I reckon that the 2 UU's will work well together, obviously providing you have enough Iron. But as long as you pick your targets sensibly (i.e not too far away AND with iron deposits) then it becomes a snow balling conquest.
As mentioned, the SA (UA!) will help keep momentum.