2 hours of gameplay footage later (thanks 2k Greg

), we're at 8 days remaining. We'll look at a unit revealed today via Greg's video, the German
Panzer. A long-time favorite (who doesn't like high-power Tanks?), the Civ5 version doesn't disappoint: whereas the Landy had a discount, the Panzer has no pretenses about its purpose. This UU gets an unparalleled
+10 strength (60) and
one extra movement point over standard Tanks.
Of all the UUs I've analyzed so far, this one can be tactically discussed in a single word: Wow. It's like the Companion Cavalry, warped forward 2500 years, and given extra strength for its trouble. For the German player that wanted a warmonger's UU, this is their big payoff. 60 strength is absolutely staggering, giving this unit an edge over anything short of Modern Armor and the GDR. A 24-strength advantage over the resourceless unit of its age (60 vs 36) is something well worth exploiting, and more specialized units will fall to the mighty Panzer. More importantly, the counter - the aptly-named Anti-Tank Gun - gets a mere 4 strength advantage
after its bonus is applied. For sake of comparison, even a lowly +10% strength bonus will push the Panzer over its main counter. Just let that sink in - for all intents and purposes, the Panzer is uncounterable. When a UU overpowers the unit designed to stop it, you know you've got something good on your hands.

To make things even better, the Panzer gets an extra move point, making it the fastest (or second, depending how you count Gunships) land unit this side of the Sipahi. The extra move will make the Panzer fantastic at cleaning up shelled units, and the extra strength guarantees victories. While flanking maneuvers matter less in the industrial era (no Archer lines to tear through, or siege detachments to wreck), the Panzer can exploit any that arise.
In short, anyone dismayed by the Landy should feel redeemed by this modern power.