The UU-A-Day Countdown

But unless the English control London, London is a conquered city.. and whoever controls London gets extra unhappiness... this does not change with time. (buildings can change the unhappiness, but they can't change the fact that London belongs to the English.)

Once again, what's your source for this?
 
Krikk, thats not true, London belongs to whoever owns it, its the original population, the English living thier that are creating unhappiness and longing to be back with their country, unitl a courthouse threatens them with jail if they dont abide by law and order, London is not under ownership of England unless England controls London.
 
Krikk, thats not true, London belongs to whoever owns it, its the original population, the English living thier that are creating unhappiness and longing to be back with their country, unitl a courthouse threatens them with jail if they dont abide by law and order, London is not under ownership of England unless England controls London.

Well I was using belongs in a different sense

Your way works better for explanation.

The Citizens of London are Always English... and if London doesn't belong to England, they will be unhappy. Unless a courthouse is there.
 
Data on the courthouse. and its function, and the unhappiness from conquered cities.

As I understand it, the information we have is that the courthouse reduces conquered city unhappiness. This doesn't say that this unhappiness doesn't reduce naturally. To assume that is a logical leap based on information we don't have (so there's no reason to act so confidently as if this is confirmed).
 
As I understand it, the information we have is that the courthouse reduces conquered city unhappiness. This doesn't say that this unhappiness doesn't reduce naturally. To assume that is a logical leap based on information we don't have (so there's no reason to act so confidently as if this is confirmed).

It was indicated somewhere else that you can't 'assimilate' cities
 
That's what I'm trying to remember. I usually have a good memory for these kinds of things and I simply don't remember this outside of people's comments in threads. If you can remember where you read it, it would be awesome. If not, don't worry about it, the game's coming out fairly soon either way.
 
It was indicated somewhere else that you can't 'assimilate' cities

Really? I don't like this concept.

First point (Realism): Many cities have been assimilated in history. One has mentioned the example of Byzantium/Constantinople/Istanbul. I am sure we could find many more examples. However, we have good examples even in younger history: the complex nature of european history for example, has defined some cities in regions like Silesia or Pomerania as "german", ie "Gdansk" (German: "Danzig"). No citizens of Gdansk, of Poland or Germany would define this City as German. This process took place in only a couple of decades.

Second Point (Gameplay): At least in Civ III (I don't know Civ IV enough) there was a "conversion" of citizens over time. I think it is a good concept. Why should the citizens of London remain british over (lets say) 2000 years, if the city was annexed by another Civ?
 
I think he's right though. I remember seeing somewhere that you can't "flip" cities through culture.
 
You can't culture flip in the sense that cities won't revolt and join your side. That doesn't mean a conquered city won't stop being unhappy because they were conquered at some point.
 
I think we'll have to chalk that little nuance up as "currently unknown" and move on then
 
Sorry for the late post - again, moving in, busy day, no real Internet, etc.

I really like the jungle bonus from the University, since it makes Jungle worthwhile for once. It was easily the most obnoxious terrain type in Civ4 because it did nothing before chopping, required Iron Working and a lot of turns to clear, and was usually on otherwise awesome land. Nothing was worse than settling a river tile with 3 gems and 2 banana nearby, then watching it do nothing for 400 years as your workers cleared jungle.

21 days left! Or, three weeks, so for today we'll do a UU that only takes three techs: the Egyptian War Chariot. An excellent ancient UU in Civ3 and Civ4, the tradition continues with Civ5 - the War Chariot gets one extra movement point per turn over Chariot Archers, tying it for the swiftest ancient unit. Granted, a UU is worthless if you don't have its required resource; thankfully, the War Chariot does not require a Horse to build.

(Don't ask how they move - slaves, sphinxes, wood horses, magic, fear of the Pharaoh....)

The War Chariot will be the master of the early maneuvers. With a staggering 5 movement, this UU can dance around any non-Greek army, striking out of seemingly nowhere with its 6-strength arrows. The Egyptian player can beeline The Wheel (don't see that line every day...), produce War Chariots, and show up on a rival capital's doorstep before they can produce meaningful defenses. If a rival civ doesn't have frontier units to establish ZoC, Egypt can fire at his capital or pillage early improvements one or two turns after declaring war. Three War Chariots should suffice to take down any one unit (with 2 fires and an attack), and the ability to do so, so rapidly, will make a difference in rushes. The lack of resource requirements is a tremendous help to the Egyptian rusher, as there is no constraint on number or availability of their UUs. Get The Wheel, pick your target, and start charging!

The main downside of the War Chariot is how soon it obsoletes; it's still a mounted unit, so Spearmen will give it headaches, and it's only one or two tech advances from far stronger units. Since The Wheel is such a direct beeline (Agriculture->Animal Husbandry->The Wheel), a rush will have to forgo the luxury of Barracks/Stables, and non-flat territory will give the War Chariot pause (literally). Still, this UU, in capable hands, should be the main force behind more than a few 3000 BC conquests.
 
The War Chariot really excites me. I hope there's a promotion that allows it to move after its ranged attack. That would be so badass.
 
Is it known for certain whether a ranged attack ends your turn or not? If it does end your turn, the war chariot is still a very good unit. If it does not end your turn, then kiting with war chariots would be powerful in the extreme.

I think it will still be useful even after better units are available. Declare war, and rush your chariots in to take hills deep into enemy territory on the same turn you declare war. Since your opponents won't have roads spammed everywhere, you will have a few turns of covering fire from hilltops for your advancing ground troops, and then plenty of manuevarability to get your chariots out of harm's way when spearmen show up.

Not much synergy with the UA, but that can be viewed as either a good or a bad thing. As an egyptian player you can look at your starting area and then have the flexibility to pursue one of two strategies: peaceful monument builder, or early offensive rusher.
 
Maybe with Egypts UA bonus to wonder production, an early wheel bee-line war-chariot expansion, will still leave them with time to re-group and catch back up wonder techs. Then using the increased wonder build % to snatch an early wonder (or a few depending on difficulty level). Maybe not though, just a quick thought.
 
As I understand it, the information we have is that the courthouse reduces conquered city unhappiness. This doesn't say that this unhappiness doesn't reduce naturally. To assume that is a logical leap based on information we don't have (so there's no reason to act so confidently as if this is confirmed).

This is not the case, "Unhappiness will not decrease over time" is the correct statement, it was confirmed by some interview, that the only way to get rid of the unhappiness caused by annexing was to build a courthouse.

Is it known for certain whether a ranged attack ends your turn or not?

Yes this is the case, when a unit makes it's attack it will consume all movement points that remain, in the case of the mounted unit, it has a special ability that allows it to move one hex after attacking, will this apply to chariots?, unknown, but I wouldn't think so, chariots aren't as mobile as a horseman, the question would be for the Unique Unit that is a ranged horseback unit, I think it might even be a camel archer as apposed to a horse, will this unit be able to ranged shoot and move 1 hex afterwards, if this is the case then this will be a powerful unit :D.
 
The War Chariot really excites me. I hope there's a promotion that allows it to move after its ranged attack. That would be so badass.

I don't think we've seen any such promotion, but that's not to say it doesn't exist of course.

From how it looks to me, the War Chariot is going to be the new Quechua, although that honor may end up going to the Jaguar. Still, be-lining Wheel (lol :crazyeye:) isn't going to be too hard, and having a 5-move resourceless Chariot (:eek:) at that early in the game could be devastating. And since they're ranged, they take a little of the oomph out of spearmen, since they can get in their first vollies without reprisal.

Also of note: it looks like the Greeks will be pretty impervious to Egypt, more or less. Having an extra 2 strength on their spearman will help them make quick work of the Chariots unless they manage to swarm all the Hoplites down with sufficient numbers (which will be tough at a 3 strength disadvantage). Plus, unlike normal Horsemen, Companion Cavalry can keep pace with them and have an enormous strength advantage (3 melee 6 ranged vs 14 melee :eek:) and only require one more tech to get.

Plus, Monument Builders isn't going to help much if someone comes by, counters your advantages, and crushes you in the ancient age. So if I were an Egyptian player and ran into an early Alexander, I'd be nervous.

I wonder if that was intentional. :lol:
 
I don't think we've seen any such promotion, but that's not to say it doesn't exist of course.

From how it looks to me, the War Chariot is going to be the new Quechua, although that honor may end up going to the Jaguar. Still, be-lining Wheel (lol :crazyeye:) isn't going to be too hard, and having a 5-move resourceless Chariot (:eek:) at that early in the game could be devastating. And since they're ranged, they take a little of the oomph out of spearmen, since they can get in their first vollies without reprisal.

Also of note: it looks like the Greeks will be pretty impervious to Egypt, more or less. Having an extra 2 strength on their spearman will help them make quick work of the Chariots unless they manage to swarm all the Hoplites down with sufficient numbers (which will be tough at a 3 strength disadvantage). Plus, unlike normal Horsemen, Companion Cavalry can keep pace with them and have an enormous strength advantage (3 melee 6 ranged vs 14 melee :eek:) and only require one more tech to get.

Plus, Monument Builders isn't going to help much if someone comes by, counters your advantages, and crushes you in the ancient age. So if I were an Egyptian player and ran into an early Alexander, I'd be nervous.

I wonder if that was intentional. :lol:

There's a ranged promotion called mobility.
 
The War Chariots won't be obsoleted by Horsemen like Chariot Archers are. They have a ranged attack instead of melee and they don't compete for a resource that will still be fairly hard to come by when you only have a handful of cities in the beginning. There will actually be a bit of synergy there.

Think of a Horseman/War Chariot high speed task force. Brutal.
 
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