Grandmaster
Deity
The Vanir Confederation is the single largest noble seat in Fanatika. Comprised of many different Great Houses and built upon the foundation built by Prince Shaitan before his unfortunate demise, we are a Democratic Monarchy.
The bulk of Vanir Major lies in The North and Southwest Provinces. Vanir Major also occupies a small portion of Taliesin north and East of Bavaria. Numerous other territories are under the administration of Vanir.
Vanir has good relations with its neighbors. These include the Princedoms of Lancre, Manitou, and Doughnutia. The Confederation is made up of the Houses of Vanir, Aegir, Cupertania, Hoth, and Gewehr.
The Royal Arms of Vanir Proper
port bende de II. peces vert et azure. 2 bears rampant addorsed d'or. Crest of a helm regal sinister with loup rampant halved superior noir presents a globe bende et wavy de VI. peces vert et azure. Cowling IV vert et azure.
The Arms of the Confederation
coming soon
People of Note in Vanir
Grandmaster, Prince of Vanir, Count of Aegir
Stuck_as_a_Mac, Prince of All Penguins, Baron of Cupertania
CivGeneral, Duke of Vanir
Gunning, Count of Eis Mauer
Naervod, Earl of Vanir
Strider, Duke of Utopia
Great Buildings of Vanir:
The Marillion
Located east of Valhalla, this palace is the largest and most oppulent structure in Fanatika. The Marillion has served as the seat of Vanir power since its first inception. A common stop for many nobles, the palace has also been used to host several of the greatest contests of the elite. The Marillion boasts numerous bedroom suites, pools and other amenities plus the renouned Marillion Stables, Kennels and Aviary. With the construction of Bärenhöhle and Walküre castles the defensive requirements of The Marillion have decreased. This has allowed the demigrande hall to be converted to the first Mission of the Spiritualists in Fanatika. All are welcome to enter the palace to attend services, making The Marillion the only grand construction in the land that is available to all.
Castles Bärenhöhle and Walküre
The two keystones of Vanir's defense are the mighty castles Bärenhöhle and Walküre. Bärenhöhle is located at the city of Kuhkaff and Walküre is in Valhalla. Bärenhöhle (trans: Bear's Den) is primarily charged with the protection of the western and southern borders of Vanir, and serves as a second point of Vanir authority to The Marillion. Its well appointed demigrande hall is a shadow of the Grand Hall at the Marillion but is an extravagance seldom seen in a fortress of war. Walküre (trans: Valkyrie) is primarily charged with the defense of the northern border of Vanir and defense of The Marillion itself. Walküre also acts as a counter to American agression and a check against the Keep of Leningrado, also located in Valhalla.
Castle Bärenhöhle
Castle Walküre
Castle Küstenberg
Located at the coast and surrounded by hazardous mountain passes (map coord. 2/-1), Keep Küstenberg (trans: Coastal Mountain) is a virtually unapproachable redoubt. Küstenberg is responsible for eastern defense as well as quick response to aid Valhalla when needed. As the relationship between Vanir and Lancre has been one of amiable friendship for so long, Küstenberg has only recently been upgraded to a full castle.
Castles Angußstelle, Nördmauer and Westmauer
Often called the Three Sisters, these castles were constructed in Gunningheim, Naerva and Androbius at the same time. Angußstelle (Gate Mark) protects the City of Gunningheim and north central Vanir. Nördmauer (Northgate) is the first line of defense against American agression from Denver. Westmauer (Westgate) extends the authority of the Androbius garrisons to deter Russian agression in the northwest.
Castle Angußstelle
Castle Nördmauer
Castle Westmauer
The bulk of Vanir Major lies in The North and Southwest Provinces. Vanir Major also occupies a small portion of Taliesin north and East of Bavaria. Numerous other territories are under the administration of Vanir.
Vanir has good relations with its neighbors. These include the Princedoms of Lancre, Manitou, and Doughnutia. The Confederation is made up of the Houses of Vanir, Aegir, Cupertania, Hoth, and Gewehr.
The Royal Arms of Vanir Proper
port bende de II. peces vert et azure. 2 bears rampant addorsed d'or. Crest of a helm regal sinister with loup rampant halved superior noir presents a globe bende et wavy de VI. peces vert et azure. Cowling IV vert et azure.
The Arms of the Confederation
coming soon
People of Note in Vanir
Grandmaster, Prince of Vanir, Count of Aegir
Stuck_as_a_Mac, Prince of All Penguins, Baron of Cupertania
CivGeneral, Duke of Vanir
Gunning, Count of Eis Mauer
Naervod, Earl of Vanir
Strider, Duke of Utopia
Great Buildings of Vanir:
The Marillion
Located east of Valhalla, this palace is the largest and most oppulent structure in Fanatika. The Marillion has served as the seat of Vanir power since its first inception. A common stop for many nobles, the palace has also been used to host several of the greatest contests of the elite. The Marillion boasts numerous bedroom suites, pools and other amenities plus the renouned Marillion Stables, Kennels and Aviary. With the construction of Bärenhöhle and Walküre castles the defensive requirements of The Marillion have decreased. This has allowed the demigrande hall to be converted to the first Mission of the Spiritualists in Fanatika. All are welcome to enter the palace to attend services, making The Marillion the only grand construction in the land that is available to all.
Castles Bärenhöhle and Walküre
The two keystones of Vanir's defense are the mighty castles Bärenhöhle and Walküre. Bärenhöhle is located at the city of Kuhkaff and Walküre is in Valhalla. Bärenhöhle (trans: Bear's Den) is primarily charged with the protection of the western and southern borders of Vanir, and serves as a second point of Vanir authority to The Marillion. Its well appointed demigrande hall is a shadow of the Grand Hall at the Marillion but is an extravagance seldom seen in a fortress of war. Walküre (trans: Valkyrie) is primarily charged with the defense of the northern border of Vanir and defense of The Marillion itself. Walküre also acts as a counter to American agression and a check against the Keep of Leningrado, also located in Valhalla.
Castle Bärenhöhle
Castle Walküre
Castle Küstenberg
Located at the coast and surrounded by hazardous mountain passes (map coord. 2/-1), Keep Küstenberg (trans: Coastal Mountain) is a virtually unapproachable redoubt. Küstenberg is responsible for eastern defense as well as quick response to aid Valhalla when needed. As the relationship between Vanir and Lancre has been one of amiable friendship for so long, Küstenberg has only recently been upgraded to a full castle.
Castles Angußstelle, Nördmauer and Westmauer
Often called the Three Sisters, these castles were constructed in Gunningheim, Naerva and Androbius at the same time. Angußstelle (Gate Mark) protects the City of Gunningheim and north central Vanir. Nördmauer (Northgate) is the first line of defense against American agression from Denver. Westmauer (Westgate) extends the authority of the Androbius garrisons to deter Russian agression in the northwest.
Castle Angußstelle
Castle Nördmauer
Castle Westmauer