Snerk
Smeghead
Sounds cumbersome. I'm willing to pay for something quicker and easier. But it's got to be DRM free.
As any engineer will tell you, it's very hard to maximise all three of good-fast-cheap.I'm willing to pay for something quicker and easier. But it's got to be DRM free.
I never said you weren't either.I never said I wasn't willing to compromise.
Yeah I've tried it and it seems OK. Not super cheap though.I never said you weren't either.
Have you tried Google Music yet?
Painter's tape doesn't stick as well as masking tape, making it easier to pull off without damaging the paint underneath that you're masking. Masking tape will work fine in a pinch, but you really have to be careful taking it off, as it can rip off the paint on drywall.What is the actual difference between painter's tape and masking tape? They look the same and Google seems to think they are interchangeable terms, but then the DIY sites talk about how painter's tape is somehow better for working with paint while masking tape is cheaper but not as good.
But how can that be true if they are the same product?
yes!if you roll a d20, the odds of rolling a natural 20 are one-in-twenty, or 5%, yes?
More accurately, if you roll exactly two twenty-sided dice it is 19/20 probable that you won't get a 20. For that not to happen you need to multiply: (19/20) × (19/20). Extend that according to how many eikosahedral dice you roll and eventually the probability will be close to 1 (certainty) but will never reach one. Dangit, I cannot write functions properly here.Naively, if you roll two d20s, your odds are two-in-20, or 10%. But following that logic, if you rolled twenty d20s, the odds of getting a natural 20 rise to 100%, and that's clearly untrue.
I can't draw the curve, but:
yes!
More accurately, if you roll exactly two twenty-sided dice it is 19/20 probable that you won't get a 20. For that not to happen you need to multiply: (19/20) × (19/20). Extend that according to how many eikosahedral dice you roll and eventually the probability will be close to 1 (certainty) but will never reach one. Dangit, I cannot write functions properly here.
See on Wikipedia:
Limit (mathematics), the value that a function or sequence "approaches" as the input or index approaches some value
The curve itself will actually be very very nearly flat, at values ever closer to 1. It's like the hare-and-tortoise fable.
Therefor probabilty (P) of getting at least one twenty in N rolls is 1-(19^N/20^N).