'Morning Buttercup,
I'll pass on responding to some of the less substantial one-liners you've put in here, but, let's give this a go.
They most certainly did. If someone has to repeat something a thousand times on civ'fan'atics them I'm pretty damn safe in assuming they are repeating the same thing to thousands of 'fans'.
Oh really, so the poster was being exasperated at a non-mass of fans then? Hyperbole? Yes, that would be what I was responding to.
No, he obviously didn't. If someone near you says "Oh, I've done that a million times" you *obviously* don't assume they've literally done it a million times. Thousandth time, same deal. Seeing as you pretty openly admit this is a case of hyperbole, and hyperbole literally means "use of exaggeration as a rhetorical device or figure of speech," it seems a bit silly to continue on as if the poster in question were talking about his pitched battle with thousands of posters. He used a simple figure of speech, and you've blown it far out of proportion. But, on to other things.
You take a step back. No he didn't, he said very little...
Nope, he didn't. Read it again.
Their case was so damn good that they lost?
No they didn't. They got myself and others thinking again on a subject I'd put to rest. The Civ developers are active in this forum, this forum has proven to have a direct impact on the patching and development processes for the Civ series in the past. If this is a topic people are really interested in and this continues to generate discussion, this could be the start of a big win for people holding that position. You make some crack about my "staying positive" at the end of the post, but, you should give it a try here. You might just find you get your way. What you're doing now? Not likely.
Um... isn't it a bit late? Hasn't the horse already bolted?
Nope. See above.
Don't laugh. Several discussion sessions in this forum have led to direct changes in patches, and the people who make this series have a presence here. If there is a good idea that the fans want that the devs can do, they've shown they at the very least are aware of it. Heck, large sections of patches for Civ IV were taken almost directly from user made patches that appeared in and were dispersed through this forum. The ability to save social policies, which was at one point going to be removed from Civ V in a patch was hastily re-added as a game option after a lot of good discussion took place in this - and these days, the 2K forum as well - forum.
You don't say...
which is qualified by:
Have you ever heard of a Pangea map? I believe you already had that choice with or without 'embarkation'...
"Have you ever heard of Pangea?" is a pretty bad solution. Water has potential to be interesting space with a lot more to do - and just removing it is not a particularly satisfying solution. Go figure, we're on page two of a thread where a good number of people are basically saying "I don't like how water transport is treated now" and this is the first time someone has said "Well just use Pangea!" Why? It's not constructive, and everyone knows it. The goal isn't just to remove parts of the game you're not happy with, but find ways to make it better. Which leads to...
So micromanaging 20%-40% of the world's tiles for the sake of a few extra gold is an awesome idea but the concept of making a vessel to transport armies from A to B is somehow a pain in the butt?
I don't recall saying "just for a few extra gold," and my apologies if I did. Again, my example of a treatment of the ocean I enjoyed a lot was SMAC - there was a tremendous amount to do in the water there. Heck, there was a whole water civilization. Obviously we can't have something that goes to that degree in Civ, but, I think water could be a lot more interesting than some big empty blue arena separating the civs.
You later on mention the trade caravan way of doing things and, that was what originally got me thinking - but, I had more a water roadway system in mind. It's not entirely beyond the realm of possibility for there to be a much, much more robust ocean system in place that gives us reasons to look beyond the shore other than to get to another piece of land. A "built" trade route system - shipping lanes, navigated areas, whatever they would be - would potentially allow access to one square islands with resources, good fishing/whaling spots that could provide a bunch of different resources serving different purposes well before we even started to think about oil, and serve as a way to establish trade routes. On top of that, they'd give us something to do in that 40% or so of the map which we currently care about just to prevent ambushes on our land, and because it's between us and someone else's land.
What were the words you use? 'something that gets in the way of what I do care about', 'pointless blue expanse', 'all it does is keep me from the land where I actually do things'...
Again...
Ever heard of a Pangea map?
Dealt with already.
As for the merits of the trade what-not-thingy, in previous civs you could block trade by positioning ships in the close-to-shore trade route and declaring war, this ended once a tech had been discovered which rendered all the ocean safe to travel in. As for harvesting deep sea resources then there were/are options to build Oil Rigs, Commercial Platforms. As for improvements to 'trade', what you suggest is not so different from Civ 2 where you would create Trade Wagons which established land trade routes, you're simply moving the concept into the sea, which would have been an awesome advance to Civ 2 for Civ3, what a shame they just ditched the land route wagons for Civ3, doesn't bode too well for your idea I'm afraid... but well done for staying so positive...
Civ development hasn't proven to be some linear "Oh, we've done that before already, we can't do it again" process. Civ IV took out multi-square spanning attacks from land units after Civ III did it, and here we are in Civ V bombarding from squares away. Obviously, what Civ IV did had little bearing on what Civ V did. Some manner of constructed trade route system was taken out from previous Civs? It's only gone until the devs think it's a good idea. And go figure, they're here, reading this forum.
And, I'd like to add, *you* are simply moving that concept into the sea with comments like "So micromanaging 20%-40% of the world's tiles for the sake of a few extra gold is an awesome idea." I'd like to see a much more robust system put in there on top of the existing empty-oceans state. If I've got to fight over water, give me more to do in it. Is that really so hard a pill to swallow? And frankly, my idea is probably at best so-so... So maybe someone has a better one.
Lastly, you've trashed a lot of peoples' ideas in this thread. What ideas do you actually have to put forward yourself to throw around and possibly one day make the series better? Worst that happens is they don't get put into the game.